Legitimately the first game I've given 5/5 in every category in all my ratings for the jam. Delightfully absurd in every aspect of the game, solid graphics, and a creative take on the "make a circle around the targets to collect them" theme that also makes sense in the theme of the game. The horse Akira slide at the end is pure art.
MorseAmalgam
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Definitely a creative idea! I imagine getting it to detect a valid knot was a challenge. Once I had 4-5 pieces chained together it got impossible to click on because the whole thing started flailing about. I don't know a thing about fishing or tying knots, but it could be interesting if you had to tie different kinds of knots to adjust for different types of fish or something.
Maaan I love the vibe of this. The physics are a little wibbly and hard to get the hang of, but it's fun just watching my little network connecting and disconnecting between nodes. If you choose to expand on it, it would be cool to have like, different networks with different transmission beam colors so you're connecting Station A to Station B with green beams and Station C to Station D with orange beams, etc.
"Reverse tower defense" is a really cool concept! I could absolutely see this polished and expanded upon. Different route maps, party builds, etc. The paths that allies chose felt a little random in this version, but I could totally see things like "Always takes the left path / Always takes the right path / Takes the path with the most enemies" as a mechanic in building your team.
