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MorseAmalgam

41
Posts
15
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A member registered Sep 18, 2015

Creator of

Recent community posts

Legitimately the first game I've given 5/5 in every category in all my ratings for the jam. Delightfully absurd in every aspect of the game, solid graphics, and a creative take on the "make a circle around the targets to collect them" theme that also makes sense in the theme of the game. The horse Akira slide at the end is pure art.

Definitely a creative idea! I imagine getting it to detect a valid knot was a challenge. Once I had 4-5 pieces chained together it got impossible to click on because the whole thing started flailing about. I don't know a thing about fishing or tying knots, but it could be interesting if you had to tie different kinds of knots to adjust for different types of fish or something.

Thanks! We've got some post-jam fixes that should help with the font!

love the look of this game. I'm assuming models with shaders like Sundler said, but if not, you did a fantastic job fooling me. 

An interesting idea - Would love to see a little more progression or depth in it. Interstellar objects coming in, planets having more to them, maybe different materials depending on the kind of planet.

A cool idea! As others have said, I'd love an easier-to-use interface (Maybe clicking on a beat expands it into a list?) and the screen flicker effect is a bit hard on the eyes. But as a polyrhythm fan, this is a fun treat :)

I dig the monochromatic art style! The sudden jumps of the camera going from the ground to the platforming section is a little disorienting, but the platforming handles well!

Yeah, I've been playing as many games as I can and I started realizing I've seen the same post over and over :/

Maaan I love the vibe of this. The physics are a little wibbly and hard to get the hang of, but it's fun just watching my little network connecting and disconnecting between nodes. If you choose to expand on it, it would be cool to have like, different networks with different transmission beam colors so you're connecting Station A to Station B with green beams and Station C to Station D with orange beams, etc.

The art on this is GORGEOUS. A fun, cute game - Would love to see click-and-drag for fast rail placement on straightaways but this is SO solid. I crave a sandbox mode that just lets you send trains off on little logistics adventures.

"Reverse tower defense" is a really cool concept! I could absolutely see this polished and expanded upon. Different route maps, party builds, etc. The paths that allies chose felt a little random in this version, but I could totally see things like "Always takes the left path / Always takes the right path / Takes the path with the most enemies" as a mechanic in building your team.

Immensely creative, very cool. The choice of engine is such a hilarious flex.

Immediately caught me when I saw the idea in a thumbnail. I feel like the interface for entering commands could be made more smooth, but love the idea! Art is very cute :)

Really like the concept on this one! Only changing the squares that you use in a loop does feel like it blocks you out of a lot of the board very quickly, but it's an interesting sort of strategy to balance out your bad squares with what could become really good squares.

Staying as the "prime" loop and just adding more actions to future copies honestly makes an interesting and different set of puzzles from other "time loop" games. I dig it!

I'm a sucker for incremental games and this immediately caught me. If you decide to build it out any more, would love to see more interactions and activities for the Loopies!

Oooh, thanks for the report! Only fitting that you found a way for advanced teamwork! :P

Loved the art! Only complaint is that for a game with multiple endings, it's veeery wordy, and the dialog broke and softlocked the game several times trying to get to get to the later bits faster.

Looove the art on this. Two minutes feels like a good time limit to keep you from getting too stuck. Really neat concept :)

Definitely a standout in the style department! It took a few rounds before I remembered I was supposed to be depositing cacti in the tank, but I was having too much fun just pattering about and cutting down cacti :P

Interesting concept! The art's cute, but I couldn't get the hang of getting the donut spinning to make much progress. 

Bonus points for having volume controls! The art's very charming. :3

You've got some solid puzzles! It could use some polish, but the core gameplay is there. Good job!

A fellow time loop puzzler! Having the loops more free form creates some amusing unexpected behaviour - A few times I just made a bunch of loops for the fun of seeing how they ended up piling up. Well done!

Creative concept! It would have been nice to have a little more range of motion, since a number of the points of interest are obscured until you're right on top of them, at which point they're out of your field of view. But an on-rails spot-the-clues mystery is really unique!

Nice job! Like others, I had a little trouble with the piano puzzle. But overall it's solid - The times in the diary being oddly specific was enough to make them stand out and help guide me to that aspect of the puzzles.

Yeah, adding the scanline effect on the dialog was a late addition and I think it was a misstep on my part. Glad you liked the game!

Love the artstyle, and the concept seems really interesting! The controls feel a little unrefined, especially for a game that seems to expect careful platforming but has slippery movement, and music is SO loud.

Managed to get past the resolution issues by manually changing the game's DOM element, but could only seem to get the first dialog message to replay over and over.

This was a delight to play through! A nice, cozy time to cool off on stream. I absolutely ADORE the design of the Muri and am looking forward to seeing more of them!

Afraid I'm getting this issue too - Will you be making a note on this page when it's fixed? Looking forward to trying your game.