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Definitely a creative idea! I imagine getting it to detect a valid knot was a challenge. Once I had 4-5 pieces chained together it got impossible to click on because the whole thing started flailing about. I don't know a thing about fishing or tying knots, but it could be interesting if you had to tie different kinds of knots to adjust for different types of fish or something.

Thanks! Yeah, I only had 2 days or so to make the mechanics but overscoped, haha. Sorry about the lines flailing about, rigidbodies are always so finnicky to deal with. Let’s say the lore behind it is that the fish are too powerful :P Thanks for the ideas, I might work on them post-jam if I have the motivation!