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(+1)

"Reverse tower defense" is a really cool concept! I could absolutely see this polished and expanded upon. Different route maps, party builds, etc. The paths that allies chose felt a little random in this version, but I could totally see things like "Always takes the left path / Always takes the right path / Takes the path with the most enemies" as a mechanic in building your team.

(+1)

Thanks a lot! I love the idea of pathing traits for allies, definitely something I’d explore if I take this further!