Thank you! I'm glad you enjoyed it :) That was actually the feeling I wanted to achieve more or less :D
Hadur Studio
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It is a very very great concept and a solid base. Actually with some improvements and more feature this would be a game that I would play as a full realease. It felt really greate when I was almost out of time but I could still manage to get back to base, so I can by some upgrades. However I have some suggestions:
- I think the movement speed should be increased becuase currently it feels really really slow. I know that would require to make the level larger as well, or the amount of time you get smaller. this is a balancing issue to be honest.
- I would also add upgrades to not increase the time, but the movement speed in percentage. That is basicly almost the same thing but you can feel the benefit directly during the level.
- I think I would rather add more gems to the level (or valuables) and not respawn them. I know the current theme was looping, but I think in a full release you don't need to stick to the theme anymore.
- also the doors should remain open and make the keys much more expensive.
I really like this game loop (hehe), that you always need to go back to base, but you always need to go farther and farther and so you need to buy upgrades to get farther for more resource etc...
Good game, keep up the good work!
It is a good concept. Altuogh at this point I seen this "past me" ideas multiple times, th "blue zone" is very unique and creative. However I would not despawn the past version. This was a deafult by every other similair genre, and I was really missing it here. Maybe it was intentional from you part since because of this I felt some urge to be quick, but it also caused me to just stand in one place for a long time, so that my future self will have time to arrive there in time.
But good job on the game.
The game idea is very fun, but I feel like this game might have worked better in 2D. First I thought that the game has performance issues and that's why its lagging, then I realised that the grid based movement is intentional. But even if its a grid based movement I think it should be responsive.
However, this is a solid base to build upon, with improvements and some refactoring I think you got a golden idea and a game. Good job.
Very very fun game, has the potential to be a full realease. However, I'm kind of missing a fail state in this game. currently we just play for score and thats it, it would be nice to maybe add a timer for each person. and if you do not deliver it in time you lose one health. After 3-5 health lost you loose.
But anyway, great game, nicely done!
Fantastic entry, I really love the narrative and the style of the game. Although I'm going to be honest I watched all tapes and I have my suspition what happened but I can not progress in the story I think I watched all tapes multiple times. But anyway, I will get back to this game after the jam to try to beat it because this is such an amazin title.
Good job!
Was Cruelty Squad an inspiration for the art style by any chance? :D
The base is solid, I actually seen the "die and leave behind past me" multiple times already but the rotating view was genually a very good mechanic. Very unique at that. Although at first I thought that the gravity would always work downward direction and I will have to think about that, but this was also a good concept.
Nice job on the gam!
The basic idea is good, but I think the game could be made much more enjoyable with some changes.
- I think it would work better on a grid base movement, where every enemy and the player as well have one move with each "turn". Becuase currently even tho I attacked in all direction there was a lot of miss.
- Somehow the enemy spawn pattern should be shown to the player before, because right now I just pressed random directions without me knowing where the enemies will come from.
- If you dont want to change to a grid based system, mabye a ranged weapon would then work better, because then the player just need to attack in the right direction and the timing does not need to be correct.
- I dont think you need a time limit for setting up the pattern for attacking.
But it is a nice idea, with some work, it can be a really good game. Good job!
This is a very very good concept, It needs some work but the driving feels good, the style and the sfx is very good, and the idea is amazing. Very unique. However, some suggestions:
- I feel like a better view of what is front of you or at least a minimap would be better. There was a lot of times that I went into a dead end and I had no idea about it.
- I think instead of instant fail when you hit another car, you should give maybe a reduced score for that specific car or a time penalty or something else.
But honostly this game has a lot of potential I would definetly continue its development after the jam. Good job on the game.
Wwow, that was an amazing experiance and a very unique one at that as well. The asthetic, the atmosphare, the music all makes it very creepy.... in a good way of corse. I'll be honest, I didn't really get the deeper meaning behind the looping bed, if there is any. Maybe its a methaphore for depression? But anyway, well done it s a very great concept with a strong base to build upon!
This is a very-very good game, the fact that you can choose the enemy upgrades as well, makes it a very special. It can get really chaotic after a few levels, but I managed to get to 13 loops. My only critic would be that an in game help or tutorial might have helped initially, because I was very confused why I cant hit certain enemies, until I saw in the bottom right corner the picture. But thats it. Very polished and very enjoyable experiance. Good job!

Well I did not expect an ascii game to be sent in the game jam. It was a surprise to be sure, but a welcome one. One critic tho, why the "zqsd" control layout? Is this they layout in a specific language for your keyboard instead of wasd?
For example for me the Z is next to the letter T on the hungarian keyboard and it was wierd for me that the up is so far from the rest of the letters.
But good job on the game, very Unique!
Creative, fun little game you got there. I already seen this "loop around your target" concept from other games, but yours is the first one that I actually enjoyed as well. Would have been cool if I could loop aroung multiple targets and I think I got a bug (hehe), because at 400HP I could just infinitely catch insectcs and would never go back ot my "cocoon" to a HP increase. I dont know if that was intentional or just a bug.
Nice job anyway on the game.
Lol that dead animation :D
Nice game overal, I can see it potentially a rage bait kind of game. I would increase the speed tho and maybe add more things to do (skills) instead of just pressing the arrow keys. And I think the last level was too long for, I would keep the lenght under 60 secs definetly.
But good job on the game, nicely done!
UI: The song is fire!
This is a really cool concept and actually a very unique one. I don't think I see anything like this during the jam. If you polish it up I think you might have a really good game to publish. I know som eof these things were probably left out because of lack of time during the jam, but anyways, some suggestsions:
- A tutorial woul have been good for the "jump" I got stuck in a valley and had to figure out myself that the snake jump higher if its starts from the ground.
- Maybe a timer of some kind would be nice to see how much time I have left before the night comes.
- definetly add sound to the game :)
But very nicly done, good job!
