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A jam submission

RecursioView game page

A recursive Sokoban puzzle game
Submitted by roey07 — 20 hours, 22 minutes before the deadline
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Recursio's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1794.1724.172
Creativity#6864.1094.109
Audio#30412.9692.969
Artwork#32483.2033.203
Narrative#38632.3442.344

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Levels themselves are infinite loop (recursions)

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted (1 edit) (+1)

Wasn't sure what to expect, love this game! It's such a creative way of using recursion and having to go so far that you eventually end up at the start is an amazing mechanic!

Submitted(+1)

Super impressive that you made this in 4 days, everything worked perfectly as far as I could tell and the puzzles were clever. Main feedback is that it could have separated itself from the mechanics in Patrick's Parabox a bit more. Great work overall!

Submitted(+1)

Nice work! Super into the idea of this fractal game. And the mechanic where you shrink/grow when you go up or down a level is really approachable and intuitive. My only question is how can the early levels be made a little bit more puzzle-y, as the solutions seemed to find themselves when I played around enough, but still this scratched an itch :)

Submitted(+1)

This is one of the best games I've played for this game jam. Extremely clever puzzle game. With a little polish I could easily see this being something that people purchased.

Submitted(+1)

Very good game, so many levels! Good job.

Submitted(+1)

It's a very good game, but the similarities to Patrick's Parabox is too strong for me. In my opinion, your game lives too much in its shadow. With more distinctive gameplay mechanics, I'm sure it could stand on its own!

For a 4-day game jam competition, it's really impressive that you managed to create a game of this scale (I don't know how many levels you managed to create, but I played it for a while and couldn't finish it, even though I must have completed 8 or 9 levels)! 

Your game is polished and very nice, just a good music and i think you can have a very great game!

Great job! You've done a really good game :D
Submitted(+2)

You HAVE to develop this into a full game. This is incredible. Such a simple concept but so fun and there’s so many ways you could continue to expand this

Fantastic job and I can’t wait to see more

Submitted(+1)

this feels like a coolmath game id have gotten OBSESSED with back in the day. easy and smooth concept with so much potential for expansions and difficult increases joined together to make a really good time

Submitted(+1)

Wowzers! This game reminds me so much of a classic - Patrick's Parabox. I really like a lot of the puzzle designs and each level felt like it brought something new to the table. One thing I would really love to see is an undo button, sometimes you spend several minutes on a level and then push one box a little bit too far and have to restart the entire thing.

Submitted(+1)

Definitely one of my favorites so far! The puzzles are really well done and I liked the simple concept. One thing I would have loved is a undo button.

(+1)

Great game! Really plays with your mind and makes you think, an original idea. The level editor is a great bonus

Submitted(+1)

I had a lot of fun with this! The puzzles were great and the progression/tutorial helped a lot.

Submitted (1 edit) (+1)

This is super fun! The recursion makes my head spinning lol. Lots of mechanics taught well.  Played like 20+ levels.

Submitted(+1)

Great work, I loved how the new mechanics add to the previous ones and how deep you got developing new mechanics. It's like a new take on Patrick's Parabox that keeps it's core elements and fun part. I got stuck in the 30+ level with the cross like level. 

(+1)

Peak. Sokoban. Inject. Into. Veins.

I genuinely had a lot of fun with this. I love how many moments I was like "oh my god this is a crazy mechanic" and then you just went all in. Especially how the mechanic of pushing numbered boxes felt like it was disregarded for just enough levels that when you remember it exists again it feels like you're having a pure neuron activation moment. I also love there were a few puzzles where I thought I'd outsmarted the trap I thought was coming my way and then fell into a completely different trap without it feeling frustrating. Like I was laughing at myself for my own hubris.

I will say though the sound design needs to be tinkered with a bit because it is a bit loud, especially with no BGM to judge it I was somewhat jumpscared by how loud the movement noises were and the box pushing the first time I did both of those. If you eventually get around to adding BGM that might help set a baseline level to expect for sounds, but for now I'd turn them down a bit.

Submitted(+1)

Super fun, but I got stuck :(

Submitted(+1)

Smart and enjoyable puzzle game, great job!

Submitted(+1)

Wow! This is a really clever idea for a puzzle game. Very fractal Cool concept!

Submitted(+1)

It *is* similar to Patrick's Parablox but I like the 3x3 limit you imposed on yourself. The counting block is really neat. Gotta come back and finish it.

(+1)

Could do with better audio, but overall cool!

Viewing comments 40 to 21 of 40 · Next page · Last page