I think you catched the vibe totally! Thanks for playing and glad you enjoyed!
Andreas Stavrianoudakis
Creator of
Recent community posts
We actually left some sprites without using them properly but the general idea is to fix what seems off. There is one particular cuttlefish that is inside another texture so you should move this one. But the concept was for them to be enemies. Also if you saw the scene where the two devs talk about a succesful upload, it means you finished it. But we could have an extra screen showing (5/5 bugs fixed) so you know for sure. Thank you for the feedback. Hope you had a great jam!
First of all, thank you for taking the time to both play and give feedback on our game. Think about it, I didn't even get to the flag, testing it. We are very happy that this story is relatable to other people than us! I think anyone who has done a team project at some point in their life knows very well what we are talking about.
We should have been more clear in the game instructions as the player's goal is to fix the bugs within the limited time and not to reach a certain checkpoint. So when all the checkboxes are checked correctly within time, the game provides a good ending where the game is succesfully uploaded. Now the truth is that we simply didn't have time to put in enough of the features we wanted (like the flag marking the finish, for example) so we just placed the sprites in the space since we had already created them.
Thanks again, we hope it was a good jam for you too and let's continue playing interesting games!



