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Andreas Stavrianoudakis

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A member registered Jun 16, 2019 · View creator page →

Creator of

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I think you catched the vibe totally! Thanks for playing and glad you enjoyed!

Glad you like the idea! Thanks for playing!

Great work, I loved how the new mechanics add to the previous ones and how deep you got developing new mechanics. It's like a new take on Patrick's Parabox that keeps it's core elements and fun part. I got stuck in the 30+ level with the cross like level. 

Thank you for your kind reply! We also wanted to have more bugs to fix (That's a sentence I never thought I'd write hahaha)

Wow really happy to see people focusing in story development than mechanics in a jam. I am impressed of how complete this game seems. I loved how collecting the food stopped to matter as the time passed by. I even tried hard to remember it was food. A rare game to see in a jam. Congrats

We actually left some sprites without using them properly but the general idea is to fix what seems off. There is one particular cuttlefish that is inside another texture so you should move this one. But the concept was for them to be enemies. Also if you saw the scene where the two devs talk about a succesful upload, it means you finished it. But we could have an extra screen showing (5/5 bugs fixed) so you know for sure. Thank you for the feedback. Hope you had a great jam!

First of all, thank you for taking the time to both play and give feedback on our game. Think about it, I didn't even get to the flag, testing it. We are very happy that this story is relatable to other people than us! I think anyone who has done a team project at some point in their life knows very well what we are talking about.

We should have been more clear in the game instructions as the player's goal is to fix the bugs within the limited time and not to reach a certain checkpoint. So when all the checkboxes are checked correctly within time, the game provides a good ending where the game is succesfully uploaded. Now the truth is that we simply didn't have time to put in enough of the features we wanted (like the flag marking the finish, for example) so we just placed the sprites in the space since we had already created them.

Thanks again, we hope it was a good jam for you too and let's continue playing interesting games!

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Checked it cause we hade a similar idea about fixing bugs but didn't expect seeing such a good result. We are definetely not in comparison! I liked that the solutions were different each time. I was so surprised when I realised I had a specific ability including letters!

Clever game. Expands the idea of Baba is you even further. I appreciated the "blind" level because I was already so familiar with the level that I could do it already without seeing. Perhaps you could put it some levels after