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CheeseMaster12345

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A member registered Jan 11, 2024 · View creator page →

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This game is really good! Mixing a platformer with a revolver that allows you to change various things in the level is very creative and could lead to a lot of fun interactions. On this note, one thing that I really recommend for game jam games is to make it so you can play every level from the start, rather than unlocking them, to give players an opportunity to check out everything you made without necessarily having to beat every single level.
But overall, a very great submission and one of my favorite games from the jam!

Really fun when you're going fast, but some movement (especially left and right) feels a bit wonky.

Really unique take on the theme, and executed in a very fun way!

Pretty satisfying when you're zooming through all the rings, but the turning feels a bit awkward. Other than that, really good submission!

Really nice parkour game with a very fitting visual and audio style, only wish is that I was faster, at the start especially feels a bit too slow for a fast paced game.

One of the most creative mechanics I've seen this jam, though I got confused at times how to utilize it the best making me get stuck on some levels for a long time.

Really good puzzles that always got me thinking ahead - exactly what I want to see in a good puzzle game.

Great concept, the only problem is that a lot of puzzles are really challenging to execute. Sometimes when a bot launches another bot it doesn't land quite at the same space where you did making it miss the jump, causing the entire level needed to be restarted. But the mechanic itself is really good and provides a lot of interaction between you and your clones that some other games with a similar concept didn't.

Took me a while to understand what I was doing even after watching the tutorial - mainly because I was holding a trap and didn't realize it prevented me from going close to the switches, but once I did it was pretty fun catching the thieves.

Perfect mix of stressful and fun - saving the crew required a lot of quick thinking and was really satisfying to finally achieve. The visuals and audio are also great, and overall this gets all 5s from me. Excellent submission!

This reminds me a bit too much of a certain famous platformer... but besides that, the game was fun and has pretty good audio and sprites. Well done!

A simple idea but surprisingly really fun. The visual and audio effects when crossing rays feel really rewarding, and the overall aesthetic fits this premise perfectly. More power ups and a limit to how many times you can dash would make the game better, but for 96 hours this is very well made!

The best game I played this jam, really fun concept with a bunch of funny minigames. The music and sound are also amazing and fit the game very well. This is the first game I'm giving all 5s, very well done!

Great concept and was fun, but I think it would be a lot more fun if everything moved faster, currently walking felt extremely slow and the enemy moved slow enough to where its really easy to dodge.

Really charming art style and fits this wholesome game really well!

Really fun execution of the replaying the same level concept, this one in particular causes a great sense of teamwork between them as they work together. Well done!

This got really chaotic and really fun really quickly, love to see it. This game really keeps you on the edge of your seat the entire time, and is a great take on this year's theme. Only got to 1:12 and was stressing like crazy, can't even imagine what it'd be like with even more trains lol.

Took a while to understand what I was doing without any tutorial or instructions, but once it clicked, this game was a lot of fun. going high into the air and through the rings felt extremely satisfying, and trying to hit all the goals as effectively as possible was a blast
One of the best games I have played from this jam, very well done!

Really creative idea, haven't seen many other resource management games in this game jam. One thing that would really benefit this game is instructions or a tutorial though, as it took me a while to understand what I was actually doing. But once I did, it was a fun challenge.

This game was a blast! It was really fun and chaotic to deal with all the monsters while protecting my precious piggy. This idea has a lot of potential as well, like maybe adding powerups or changing the shape of the loop.
Overall, great game and was fun!

Wowzers! This game reminds me so much of a classic - Patrick's Parabox. I really like a lot of the puzzle designs and each level felt like it brought something new to the table. One thing I would really love to see is an undo button, sometimes you spend several minutes on a level and then push one box a little bit too far and have to restart the entire thing.

The concept of different lanterns allowing you to see only certain parts of the dungeon is very unique, and am sure could be expanded to make a lot of very interesting puzzles in the future - excited to see where the game goes! Also the atmosphere created with the art and the audio fits the game perfectly. Only complaint for me is that the password puzzle didn't make much sense to me besides the middle symbol, even though I knew what the hints referred to, so I ended up just brute forcing the last two.
Overall, a great game and really impressive work for only 96 hours!

Really like this implementation where you can transform into blocks! If you wanted to expand, I'd really recommend adding a "skip timer" button to stop you from waiting once you have transformed.

Really cool puzzle design, every level provided a unique twist that was fun to figure out! I especially enjoyed the fact that almost every level looked the exact same yet had completely different ways of being solved.

Fun and satisfying concept, would be really nice if you could keep playing after uncovering all the tiles to see what is the best loop you can make. Overall, very well done!

Wow, this idea is very similar to mine, but I really enjoyed the distinct execution! The ghosts not copying your entire movement makes the game feel very exciting and on the edge of my seat!

Really satisfying and even a bit addicting to play!

Really good level design - every level felt satisfying to solve! 

Really fun yet challenging puzzle game, only got through a few levels so far but am already in love with the mechanics... can't wait to see what the future levels have to offer!

Thank you so much for the kind words, and I'll definitely look into the visual settings in the future! 

Btw the "bug" you encounter in level 8 is a game mechanic that I really poorly explained - if a ghost was to make a move into the void, it is supposed to die. So you can see that it stops moving, however I just forgot to make it go invisible. Though the level is still beatable with this in mind!

Really fun and I love this game's vibe! I could be playing this for hours with how much strategy you were able to pack.

Wow! This game just has a certain vibe to it, with the catchy artstyle and pleasant sounds. I did encounter a couple bugs but they didn't really distract from this beauty of the game, so everything is great!

Love this artstyle! It makes the game have a really cozy atmosphere. This also might be one of the most creative ideas I've seen so far, really well done!

Wow! This game is fantastic! I can't wait for you to add more levels, this game has so much potential!

There are a few bugs though! You can't move the frog when its on the ground and sometimes the game spawns you at the top left of the level! Other that, this game is amazing! 5 stars, will play again!