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CheeseMaster12345

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A member registered Jan 11, 2024 · View creator page →

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Simple yet beautifully executed idea, the game felt very well polished and satisfying to play, great job!

Extremely fun and engaging, and the music is extremely energetic! The difficulty scaling is very good and got me trying the chaos mode for a long time. One of the most fun and addicting games of the jam, great job!

Using the clock handle movement is extremely unique and leads to a very fun and engaging gameplay. The art and audio are also very fitting, this is a great submission!

Really interesting idea for a mechanic, I could see a lot more interesting puzzles coming out of it!

Really good puzzle design, all the levels had an interesting catch that resulted in a satisfying aha! moment. Great job!

This idea has a lot of potential for a lot of very interesting puzzles, you could really up the complexity with more levels with more objectives per level and more moving parts, but for a jam version this is very well done!

Really fun puzzles and the main gimmick is very interesting. There are a lot of very cool interactions that could come up from this mechanic that seems simple at first glance. Great job!

Extremely engaging puzzles that I could see myself playing for hours, the art and audio are really fitting and the overall experience is a blast! I also enjoy the addition of a chill mode for those that love the puzzle solving without the timer pressure. One of the best games I've played so far!

Really fun puzzles that appropriately rank up in difficulty. The audio is also extremely fitting to make a relaxing experience. Great game!

Really fun mechanic for a puzzle game, I especially liked figuring out level 9 and how to stack all those boxes with your limited jump height. Great game!

Really interesting idea for a puzzle game and it was executed very well, I would love to see dozens more levels with this mechanic! The art style and audio are also very charming resulting in an overall wonderful experience. Great job!

Nice puzzles and I liked the way they culminated in level 8 to create a really challenging yet satisfying-to-solve puzzle. I got stuck on level 3 because I couldn't figure out how the enemy works until I read the description, would be nice if its "mirroring" was better explained in game. But other than that, you did a really good job on the puzzle design!

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Really good puzzles, I especially liked how you experimented with giving absolutely everything the "doesn't reset" effect, leading to very interesting interactions. Only thing I wish was explained better is that the sparkling effect means it doesn't reset, as it lead to me being confused on the level with the 4 doors and one of them not resetting like the reset. Other than that tiny nitpick, this was a really fun game!

Really good puzzle design, which all felt like an appropriate difficulty. Great game!

Really interesting idea for a roguelike, led to many very interesting decisions. I could definitely see this becoming a full on roguelike because of how good the premise is and how many cool new operations it's possible to add! Great job!

Really entertaining experience, you can really see that a LOT of people worked on it just from the gameplay alone, good job collaborating this well with a team this massive!

Really neat concept, I had some resolution issues but they didn't prevent me from enjoying this game. Got to 2:13!

Really neat concept, I had some resolution issues but they didn't prevent me from enjoying this game. Got to 2:13!

Really charming game; the art and voice acting made it such an enjoyable experience. The minigames were also a fun little break between all the story to make the game feel refreshing throughout!

This game is really good! Mixing a platformer with a revolver that allows you to change various things in the level is very creative and could lead to a lot of fun interactions. On this note, one thing that I really recommend for game jam games is to make it so you can play every level from the start, rather than unlocking them, to give players an opportunity to check out everything you made without necessarily having to beat every single level.
But overall, a very great submission and one of my favorite games from the jam!

Really fun when you're going fast, but some movement (especially left and right) feels a bit wonky.

Really unique take on the theme, and executed in a very fun way!

Pretty satisfying when you're zooming through all the rings, but the turning feels a bit awkward. Other than that, really good submission!

Really nice parkour game with a very fitting visual and audio style, only wish is that I was faster, at the start especially feels a bit too slow for a fast paced game.

One of the most creative mechanics I've seen this jam, though I got confused at times how to utilize it the best making me get stuck on some levels for a long time.

Really good puzzles that always got me thinking ahead - exactly what I want to see in a good puzzle game.

Great concept, the only problem is that a lot of puzzles are really challenging to execute. Sometimes when a bot launches another bot it doesn't land quite at the same space where you did making it miss the jump, causing the entire level needed to be restarted. But the mechanic itself is really good and provides a lot of interaction between you and your clones that some other games with a similar concept didn't.

Took me a while to understand what I was doing even after watching the tutorial - mainly because I was holding a trap and didn't realize it prevented me from going close to the switches, but once I did it was pretty fun catching the thieves.

Perfect mix of stressful and fun - saving the crew required a lot of quick thinking and was really satisfying to finally achieve. The visuals and audio are also great, and overall this gets all 5s from me. Excellent submission!

This reminds me a bit too much of a certain famous platformer... but besides that, the game was fun and has pretty good audio and sprites. Well done!

A simple idea but surprisingly really fun. The visual and audio effects when crossing rays feel really rewarding, and the overall aesthetic fits this premise perfectly. More power ups and a limit to how many times you can dash would make the game better, but for 96 hours this is very well made!

The best game I played this jam, really fun concept with a bunch of funny minigames. The music and sound are also amazing and fit the game very well. This is the first game I'm giving all 5s, very well done!

Great concept and was fun, but I think it would be a lot more fun if everything moved faster, currently walking felt extremely slow and the enemy moved slow enough to where its really easy to dodge.

Really charming art style and fits this wholesome game really well!

Really fun execution of the replaying the same level concept, this one in particular causes a great sense of teamwork between them as they work together. Well done!

This got really chaotic and really fun really quickly, love to see it. This game really keeps you on the edge of your seat the entire time, and is a great take on this year's theme. Only got to 1:12 and was stressing like crazy, can't even imagine what it'd be like with even more trains lol.

Took a while to understand what I was doing without any tutorial or instructions, but once it clicked, this game was a lot of fun. going high into the air and through the rings felt extremely satisfying, and trying to hit all the goals as effectively as possible was a blast
One of the best games I have played from this jam, very well done!

Really creative idea, haven't seen many other resource management games in this game jam. One thing that would really benefit this game is instructions or a tutorial though, as it took me a while to understand what I was actually doing. But once I did, it was a fun challenge.

This game was a blast! It was really fun and chaotic to deal with all the monsters while protecting my precious piggy. This idea has a lot of potential as well, like maybe adding powerups or changing the shape of the loop.
Overall, great game and was fun!

Wowzers! This game reminds me so much of a classic - Patrick's Parabox. I really like a lot of the puzzle designs and each level felt like it brought something new to the table. One thing I would really love to see is an undo button, sometimes you spend several minutes on a level and then push one box a little bit too far and have to restart the entire thing.