Thanks for playing!
ThoughtPrint
Creator of
Recent community posts
Got a crash, I think while trying to open the shop while moving and/or shooting.
Cool game. Love the simple controls and the old arcade atmosphere.
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ERROR in action number 1
of Create Event for object oBuyButton:
Push :: Execution Error - Variable Index [-1] out of range [10] - -6.base_price(100031,-1)
at gml_Object_oBuyButton_Create_0
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gml_Object_oBuyButton_Create_0 (line -1)
gml_Object_oGame_Draw_64 (line -1)
Thanks so much again! And thanks for the screenshot! Btw, I got 28480. You kinda have to get lucky with the bonus room. Lol. 50,000 is now possible in our current build but we're continuing Dev so things are in flux.
Edit: you never know, maybe it has been done. Some crazy hidden gem from the past. And I recognize elements from older games. I love game history.
I personally like my controls but I get how people might feel about it. Edit: I'm thinking we'll just have 2 control schemes 🤷🏽♂️. They'll feel different but behave the same way.
We're still thinking the design through and tuning the timing.
The slow down is due to a mistake in that the wind's trigger area is too big. What you're experiencing is running into said trigger area, likely from the next spawned room! Sorry about that. >_<
The Red timer is you approaching death. The timer has 3 or 4 loops? I forget. We might add the ol' "hearts = life" visual to it. Each subsequent loop of the timer gets faster. The intent was to induce a kind of panic.
Thank you for your feedback, and thank you so much for playing our game!
Smallest tutorial ever. For some reason it took a second for me to realize that the red square was the target and latest iteration and when I did I was like "ohhhhh". Would love to see this further developed. I would be curious to see what the run at the end looks like if the player had other movement verbs, maybe a dash/boost. Really cool entry!
Edit: The vibe of the music works too, I actually like it a fair bit!
