I like the twist on Balatro, and the balance seems pretty fair! But for a drum sequencer game there really should be more emphasis on the audio sync, for example, the scoring really needs to be on beat, the sfx was distractingly off-beat! A bit of bass and chords in the background as well would really sell it, as well as better samples. And if the patterns made some interesting sounds by design for example. Nice game!
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DrumScore's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #253 | 3.952 | 3.952 |
| Creativity | #721 | 4.095 | 4.095 |
| Enjoyment | #1544 | 3.524 | 3.524 |
| Artwork | #3400 | 3.167 | 3.167 |
| Narrative | #4474 | 2.214 | 2.214 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
DrumScore is about making music drum loops, with a balatro-like rogue like aspect.
(Optional) Please credit all assets you've used
# Drum kit
Drum samples provided by Soundly
# Graphics
bag.png - Bharat Icons - flaticon.com
refresh.png - riajulislam - flaticon.com
checkmark.png - icon wind - flaticon.com
soundoff.png - See Icons - flaticon.com
soundon.png - See Icons - flaticon.com
musicnote.png - Freepik - flaticon.com
musicwave.png - Freepik - flaticon.com
musicsheet.png - Freepik - flaticon.com
(Optional) What would you like to be called if GMTK features your game?
Adrien Lucas & Corentin Maciak






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