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sammieeemma

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A member registered Jul 10, 2024 · View creator page →

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Really enjoyed both the art and the funny, amazing soundtrack :D 

Unfortunately there were some bugs that made it almost impossible to play, the person asking for the cake would be stuck as the same person as the first round, and the order would also be stuck as the first order, making it really difficult to figure out what to make.

I think if not for such a breaking bug this woud have been really fun to play!

This was really fun! I love vampire survivors and it was cool to see it recreated in pico-8 with a bomb theme fitting the jam :) 

The level of polish felt quite high, the art was good, you had some fitting music that was pretty good as well (if a bit repetetive) and some nice sound effects.

I do think that one of my favorite aspects of vampire survivors was missing, which is when you have huge waves of enemies that all get melted. I figured it was an engine limitation though, as when I got deep into runs the game would start lagging a lot even with just 100 enemies on screen.

I also found it a bit too easy, but that might just be because I've grinded a lot of vampire survivors. On my second run I was basically unkillable and only died at level 50 or something when the game was lagging so badly I couldn't tell what was happening.

Overall a really impressive submission, doing this in pico-8 seems insane to me so I was blown away by that, as well as with the number of abilities and characters you had, really well done! :D

Really cool to see someone who made the art, code and music themselves, well done!!

I thought it was an interesting twist to pong by introducing multiple strategies (should you time the bomb so it explodes on their side, increase the speed to make it harder to catch, etc).

Some more feedback or reminder for which button does what wouldbe good, I had to keep it minimized so I could read what button does what.

Some sound effects for the bounces and explosions would have also been a nice addition.

Cool submission overall! :)

Incredible levels of polish for a gamejam, I was super impressed!!

Visual style was great, really immersive and well done. I would maybe tone down the glow effect a little, but overall it made a great impression.

It was a bit hard to understand how to play even with reading the tutorial, and I sometimes died randomly without knowing why, some more feedback and onboarding would be good.

I also ran into some bugs were cards just didn't do anything. Maybe that was intentional but the lack of feedback was really confusing.

Overall though this was an absolutely incredible entry, can't believe you got this done for a gamejam. If you keep working on it I would definitely wanna try it again! :)

This was a cool game! 

Not sure if it was too difficult or I'm just bad at these types of games, but I couldn't get past the second level.

Sound effects were nice, and the physics were great. Just the right amount of wacky for this type of game.

You completely nailed it on the physics part, I just wish it was a bit easier so I could progress :D 

Thanks for the feedback!

Music and SFX are definitely at the top of the to-do list if we decide to keep working on it :D 

Completely agree on the issues with the potion making, its also something we really wanted to fix but ran out of time, as you do in a game jam.

The cursor size is a bug, it should get bigger visually as well but doesn't and I didn't have time to fix it x)

Agreed on the shop becoming quickly redundant, we brainstormed ways to keep it relevant but ran out of time so we couldn't try any of them. I was considering something like special deals were you can get upgrade materials cheaply or something, not sure what would have worked best.

Hahah happy to hear that! The ending was maybe a bit too easy to reach, it was added at the last minute so we didnt have time to playtest it ^^ 

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Love to see another incremental game, I had to keep playing until I was able to beat it :D 

Couldn't figure out how to attach an image but I ended with a 1h 2m playtime to beat the game ^^ 

As some others have mentioned the progression could use some work, it got really slow and grindy at some points. 

Loved the low poly 3d artstyle, and the art itself was really well made and looked super polished already. 

Sound effects were decent but I really missed having some music to go along with it.

I also got some lag spikes once I had a large number of trees and fruits placed.

Overall this was a really fun experience, definitely my favorite in the jam so far. You definitely have a lot of potential here if you keep working on it ^^ 

For your first game this was incredible! The art was really good and I was impressed with how much level design you managed to do, and how good it was.

Like you mentioned the main issue is a lack of sound, but it's always hard to make time for in a game jam. I would also say you should give the spikes more contrast so they stand out against a light background.

Other than that I thought this was a really solid entry and a great first game!

Graphics were really cool, the look was really original and interesting, though it did make things a bit hard to see sometimes.

Music and sound were both on point, really enjoyed them both.

Gameplay was a bit simplistic and got boring after a few minutes, I think some enemy variety as well as some stakes (like some story or some goal to achieve other than just survive for as long as possible) would be a great addition!

Overall really well done! ^^

The art was really great, especially the player character. Did you put smear frames on the dash?? It looked great!

The music was really cozy and fit the vibe really well.

Unfortunately I don't speak spanish, so couldn't read the tutorial, but I figured out dashing at least. I might have missed some other mechanic because it was way too difficult, could not progress past the second room unfortunately.

The art for this was amazing, everything looked great!!

The music was pretty good but a bit repetetive, and the sound effects were decent as well.

The controls didnt work for me at all, I got motion sick from floaty glidy controls and how much the camera moved around. I also couldn't figure out how to progress past the first large room you start in.

Overall on the visuals and style its a perfect score, and I think it could be really cool with some more work put into the controls!

This was cute, the art was great and the trump impression was surprisingly good :D 

Was a bit sad to see the cool catgirl character be a nazi though :( 

In terms of actual feedback, the music was very compressed and bitcrushed, not sure if that was on purpose or not? 

The cutscenes really elevated it and made it feel really fun, the gameplay itself was a bit simplistic but I felt you played this more for the humor and to see what would happen next, and that part worked really well ^^ 

Thank you so much for the feedback and kind words!

More recipes are definitely something we want to add, and mini-game is something we're considering as well.

The idea of clicking recipes to auto-fill I hadn't thought of, but it is a really clever idea!

Thanks for the mini-bugreports as well, we will probably keep working on this so it helps a lot ^^ 

Thank you so much for the detailed message, it's very appreciated!!

This was our first time working with pixel art so I'm unfortunately unfamiliar with the terms you mentioned but I will look them up and try to fix them, thanks a lot for pointing them out!

I've been interested in trying Godot, I think what's making it feel a bit daunting is learning GDScript, but I definitely want to give it a proper try sometime.

Completely agree on the missing juice and feedback, as well as the lack of SFX and music. It's something we were aware of but ran out of time to fix, we will probably go back and add it after the review period is over ^^

Good luck to you as well, and thank you so much for the kind words <3

I really liked the mix of 3d and 2d, I thought it gave a cool look.

Music was also good, but got a bit repetetive after a while.

I really wish there was a respawn mechanic, the final boss instakilled me and getting sent back to the beginning was really frustrating.

This one was really addictive, I ended up playing for like 30 minutes :D 

The song was good, but got a bit repetetive after a while. Some sound effects would also have been good.

Really great usage of the theme, and the deck RNG made it really fun to strategize. Would be really interesting to see how it would play if you added some roguelike or drafting mechanics!

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Thank you so much for playing and foe the kind words! Completely agree on the feedback, it was on the to do list but we ran out of time ^^

Such a good atmosphere, and really cool graphics! Very impressed with how polished you managed to get it in such a short time :D 

How did you get the pixel-y effect??

I totally understand then. I think some level design to make the rooms look different or guide the player would be really helpful, I felt like it was really hard to navigate and remember where I've been, and there were no new information or feedback when I killed the miniboss, so I just assumed that was the end.

One of my favorites from the jam, this was incredible! First of all, I love weird games so this fit right up my alley, loved the artstyle and sound design!

The looping mechanic was cool but a bit confusing, even though I beat the game I still feel like I don't quite understand how the "repeat" part is supposed to work.

The character was super cute and the level design and animations were great, really really loved this one! :D 

This game looks and sounds like a fever dream, in the best way possible! :D 

Unfortunately I couldn't figure out how to operate the switches, I tried leaving my ghosts there but the buttons didn't get pressed?

In any case I really love the look of this, great job!

Cool submission! I really enjoyed the combo of dice rolling with dungeon crawling, clever idea :D 

I don't really see the point of the movement dice though, whats the benefit compared to just having free movement? A tutorial for how combat stats work would also be helpful, it took some time to figure out.

Artstyle and music were both good, and I liked that you put a boss fight in there as well ^^ 

Glad you liked it! P.T. was definitely one of the inspirations for this game ^^

Really happy you liked the writing as well! Thank you so much for playing :D 

Hahaha thank you! That was definitely what we were going for :D 

Interacting with more stuff sounds like a good idea! I think some puzzles to solve or something like that would add to the experience.

Thank you for playing! ^^ 

Really clever idea! I like how it quickly becomes chaotic with all your past selves shooting all over the place :D 

I played on PC where the controls were a bit awkward, but I imagine it would work really well with a controller.

15 loops was maybe a bit high, and I was a bit frustrated hat every time you touched a past self you instantly died, but it did add to the stress x)

Graphics were really simple but charming, I especially liked the wrecking ball thing in the beginning, a bit scary looking. Overall a good submission, and very impressive for your first game ^^ 

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A nice submission overall, focusing on perfecting your run so you can make the time limit.

That being said, the last level is way too long. Having to do a 2 minute run just to realize you're 1 second late because of a mistake in the beginning is very frustrating, I would make each attempt <30 seconds if you want the time to be that tight.

The art was nice, I really liked the cutscenes, they added some humor to it :D 

The music was also nice, did you make it yourself?

Voice acting was also a really nice tough ^^ 

I really liked this one! Impressive that you managed to fit such a fulfilling narrative arc in such a short time ^^ 
I was a bit sad I didn't get to see the wolf cub photo and the fairy drawing though :( 

Art was super good, such a cozy atmosphere, I loved it!

I really liked this! The art combo of geometric shapes with bloom looks cool, especially when the enemies dash.

It was a bit confusing figuring out how to loop, eventually I realized that I needed to hit R in the pause menu after I reached a new level, having a tutorial to explain that would be really helpful.

I also really liked the concept of starting over except stronger, it kind of became like a non-stop roguelike which was cool :D 

This was so good already! I never knew I wanted roguelike combat chess but I loved it! :D 

As others have mentioned, some quality of life stuff like autoplaying cards and auto-moving to shop would be great. Also some visual distinctions between cards would help.

Art and sound were both really good, I was super impressed with this one :D 

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We ended up making a game with a similar concept, so really fun to see in which direction you went with it :D 

The hitbox for the keys seems to be stuck to the middle of the screen regardless of where the flashlight points, which was a bit confusing.

The flashlight effect on textures was really cool! How did you achieve that? :o 

I really liked it, the corridor felt liminal and unsettling which is always good :D 

This was INCREDIBLE!! Completely blown away that you managed to make a game this polished in such a short time.

The visuals especially were super super impressive, I would love to know more about what workflows you used to manage to get this look :D 

My only feedback is that the initial learning curve is a bit steep, it took me probably 20 minutes to just beat the level once, which I feel is a bit too hard if the goal is meant to be speedrunning and finding faster paths.

The audio good, the cutscenes were again really impressive, just a really really good entry for game jam, props to you all! :D 

A card game in a game jam?? Really impressive! :D 

I think I ran into a bug where enemies skip turn cards still damaged me? It was also a bit unclear what was happening and who went first, I think more tutorial would help there.

The art was also really cute, well done! 

This was incredibly visually impressive for a gamejam! It looks incredible!

The combat could use some work, but I understand its hard to get right in a game jam.

The sound design was also really solid, great work overall!

I loved this one! The idea of "rebelling" against the narrative is really cool, and I really enjoyed trying random things to try and figure out the hidden tasks :D 

I did find a bug where after I died twice in a row to the black hole my ship turned invisible, but it was still playable.

The screen space effect for the distorted space was really cool, how did you manage that one?

All in all a great submission, which I totally expected since event horizon is one of my favorite movies :D 

Hahahah thank you so much! :D 

We debated putting in jump scares but ultimately decided against it ^^ 

Thank you so much for playing and for the kind words ^^ 

Thank you so much! :D 

I had the music recorded already, so I ended up cutting it up into individual tracks, importing them into FMOD, adding a parameter to each one, which then let me control what plays from a script in unity. Ended up taking a few hours but I was really happy with the result ^^ 

Thank you very much! All of those are things we really wanted to get right, happy you liked it ^^ 

I think it's a cool idea, but I wasn't able to beat the plumber level. After reading the comments here I was able to figure out that I needed to back into the wall, but still wasn't able to solve it.

The main mechanic worked really well though, and I could see how you could make very interesting puzzles with it.

I think its a cool idea, but unfortunately it didn't really work for me, I couldn't figure out what to do and couldn't progress at all.

The concept is really cool, I think if I got it working I would really enjoy it. The art also looked nice.