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(+1)

Cool submission! I really enjoyed the combo of dice rolling with dungeon crawling, clever idea :D 

I don't really see the point of the movement dice though, whats the benefit compared to just having free movement? A tutorial for how combat stats work would also be helpful, it took some time to figure out.

Artstyle and music were both good, and I liked that you put a boss fight in there as well ^^ 

(+1)

So, most people didn't play the game to the "switch point" (when you kill the last miniboss), but this is a jam and I should have taken that into account. The movement dice come into play when you enter "Indiana Jones" mode, which forces you to run for the exit as fast as you can (hence the "loop" thing).  If I had more time I'd have done a tutorial dungeon. Thanks for playing though I appreciate the interest!

I totally understand then. I think some level design to make the rooms look different or guide the player would be really helpful, I felt like it was really hard to navigate and remember where I've been, and there were no new information or feedback when I killed the miniboss, so I just assumed that was the end.