So, most people didn't play the game to the "switch point" (when you kill the last miniboss), but this is a jam and I should have taken that into account. The movement dice come into play when you enter "Indiana Jones" mode, which forces you to run for the exit as fast as you can (hence the "loop" thing). If I had more time I'd have done a tutorial dungeon. Thanks for playing though I appreciate the interest!
Viewing post in Dicebound Loop (GMTK Game Jam 2025) jam comments
I totally understand then. I think some level design to make the rooms look different or guide the player would be really helpful, I felt like it was really hard to navigate and remember where I've been, and there were no new information or feedback when I killed the miniboss, so I just assumed that was the end.