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Rengarg

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A member registered Nov 12, 2016 · View creator page →

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Played a few games this jam where you have to loop around enemies and this is by far the best implementation of it. The art, music, and SFX are brimming with character and the game is just...fun! Would play a fuller version of this with wacky upgrades, more ways to defeat enemies, and more enemy types! 

Creepy, although nothing misfortunate appeared to happen other than some bored theme park guests! Cool interpretation of Loop and fun; one small request would be to add keyboard controls for the buttons!

Great idea - had a lot of fun and loved the mini narrative! Would have liked an option to make shoot a toggle as there's no downside to keeping the button pressed it seems. 

Great interpretation of the theme and fun concept! Some different levels and new mechanics would make for a fun short arcade game. Draw distance meant it was a bit hard to plan movements, and controls were a little too close to one another, but solid start.

Had fun with this - second pool themed game I've played but very different. Bouncing between the 'unique' balls was good fun. 

Great interpretation of the theme, also for the fact that we had a similar idea (orbits). We also made use of the 'Loading' track!

Played a few rounds, liked the idea.  The menu was a little bit buggy in full screen mode and it took quite a few clicks to get into the game via the PLAY button even when I'd bought and equipped a plane.

Nice and relaxing, and great interpretation of the theme. There's a fuller game in here somewhere as well if there's progression to bigger planets etc - it has similar vibes to Dorf Romantik 

Loved it! Found the credits...and the start menu! Very clever and would definitely play a full version of this. Very sneaky with the controls...

Good interpretation of the theme - bring to mind games like Theme Park (very loosely!). Maybe some clearer indicators about what needs people might need would help with planning the town.  

Thanks for playing, glad it was satisfying! Appreciate the feedback - we're building a good list of quick improvements which I think will go a long way to addressing some of this!

The secret to the Warranty Window™ is that it's very particularly and finely tuned! Those poor planets...

Thanks for playing, glad you enjoyed. Played yours!

Fun idea, and like the QoL message when you run out of loop lives. Lots to build on!

Really cool pool loop. Fun idea and well executed. Couldn't get past 9 loops though!

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That's very helpful actually, thanks. Detailed feedback like this helps us understand how people actually approach the game, which in turn helps us plan improvements!

Brilliant, tower breakdown added a lot of tension and challenge. A critical health indicator might be useful to plan ahead for towers collapsing and general strategy. The cost 7 double-shot tower felt like a little bit too much considering the short range, but overall felt fairly well balanced! You could add LOADS to this, like enemy variants/upgrades/hazards etc. and make a really complete game, 

Very clever! This was quite fun. While nothing was particularly difficult, I died a few times in the platforming sections. Maybe a shadow or something to show roughly where you are in mid-air might help. For longer levels, if you make more, consider checkpoints!

Liked the idea of a real-time golf game. It was pretty difficult and I didn't really know where I was meant to be going after the first hole. A little tutorial or at least a slow ramp up in difficulty would go a long way. There is potential in this idea.

Neat interpretation of the theme! The controls to place the sushi on the plates felt a little wonky for some reason, but overall a cool game.

Lovely game and really inventive interpretation of the theme.

Thanks for playing and glad you liked the vibes! Feedback is useful - we'll investigate ways to make it less about trial and error. Let us know if there anything in particular that might help with decision making! Would a light hints system help?

Thanks for playing and glad you enjoyed! Feedback is really appreciated. It more or less aligns with what others have been saying as well, which is encouraging, We're looking at adding an arrow marker for orbit direction and some sort of visual indicator on the last starting position the player has tried to remove some of the frustration! 

Cool idea - I think there's a lot to be done around sound choice and it would be nice to have some melodic or harmonic elements underpinning it. I didn't quite understand the modifiers etc, but there's loads of scope here to expand this into something really great.

Really liked this. I also liked how you ramped up the complexity and challenge. The short starting levels gently guide you through new mechanics. Loads of potential in this.

Love the interpretation of the theme - did briefly consider ouroboros ourselves! Fun little game, which definitely has scope to be expanded. Found  the sound of the snake particularly satisfying.

Thanks for playing. I'm glad you had fun!

Thanks for playing and glad you enjoyed it! Very encouraging to think this could be made into a full game.

Thanks for playing and glad you enjoyed it!

Thanks for playing and for the feedback! We're going to implement some sort of visual feedback on where the last placement was - definitely top of our list!

After the initial problems, it did run okay for repeat loops but just something to watch out for!

Creative idea! Had some major performance issues (nothing apart from the shape of the world was loading for about 30 seconds), but enjoyed it once I was in. Maybe it could be expanded into a whole water park (slides etc.) to give it some variety.

Nice idea. It lagged a bit on first opening but otherwise works fine on web!

Fun idea! It could benefit from some sort of objective attached to the looping.

Clever - reminds me of the game where you start on a random page and have to get to Gandhi or Jesus.

Great fun - really loved the music as well! A good foundation to build complexity on. I think starting with smaller levels first would work well, before building up to big loops. 

That's fair! My poor wrist will have to make do.

Thanks for playing and glad you enjoyed it. Thanks for the feedback as well. The 12th level is probably the hardest, but you can always skip it in the 'Contract Selector'. Hopefully you can finish the last two! We might look to make that slightly easier in future. R.e. the planet placement, adding a last placed marker definitely a short-term aim.

Thanks for playing, appreciate the kind comments!

Thanks for playing and for the feedback! We had a lot of fun with the story setting and setting the orbits just right for the Warranty Period™. We're considering ways to add more variety to the gameplay, so hopefully there's a way we can do something to keep you engaged (and having fun) for longer!

Fun game - would be nice if there were also some keyboard controls for clicking (space bar maybe?).