Played a few games this jam where you have to loop around enemies and this is by far the best implementation of it. The art, music, and SFX are brimming with character and the game is just...fun! Would play a fuller version of this with wacky upgrades, more ways to defeat enemies, and more enemy types!
Rengarg
Creator of
Recent community posts
Brilliant, tower breakdown added a lot of tension and challenge. A critical health indicator might be useful to plan ahead for towers collapsing and general strategy. The cost 7 double-shot tower felt like a little bit too much considering the short range, but overall felt fairly well balanced! You could add LOADS to this, like enemy variants/upgrades/hazards etc. and make a really complete game,
Thanks for playing and glad you enjoyed! Feedback is really appreciated. It more or less aligns with what others have been saying as well, which is encouraging, We're looking at adding an arrow marker for orbit direction and some sort of visual indicator on the last starting position the player has tried to remove some of the frustration!
Thanks for playing and glad you enjoyed it. Thanks for the feedback as well. The 12th level is probably the hardest, but you can always skip it in the 'Contract Selector'. Hopefully you can finish the last two! We might look to make that slightly easier in future. R.e. the planet placement, adding a last placed marker definitely a short-term aim.

