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liamt15

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A member registered Jun 28, 2025 Β· View creator page β†’

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Me neither don't worry, thanks for checking it out and congrats on your own game!

Nice work on the game! Just need some vampire survivors style music (please I need a gig) and you're set! 

Also thanks for rating our game and leaving a comment!

Great presentation but I felt about as useless as I would if I worked in a real restaurant. 11/10 life sim

I liked the radio vibes of the soundtrack! I think this could have been more immersive by making it sound a bit more like a radio (use combination of LPF+HPF on whole mix) Used alot in lofi music too for the same effect which I think would fit well here.

Soundtrack so peak, make me want to uninstall my DAW

Nice work! Had a bit of jank with mouse controls but I got the general idea!

Genuinely scary, nice one!

Fantastic interpretation! Notes for the composer: The energy matched the game well, I think something that would make a huge difference (and wouldn't take that much effort) is mixing up the instrument that plays the melody. Also the lack of a bass line leaves a bit of a hole in the texture (try out orchestral tools' free bass guitar plugins with the Sine player, they're quite good, I used one in my soundtrack)

Good concept, i think the research timer going up could have been more satisfying if you made parts of the gameplay affect it's speed, like having more parts. How did you make the music? My chiptune sounds are mostly from Cosmic boy's Icecream plugin.

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Great visual style and fantastic relation to the theme! My index finger definitely felt overworked! Game could really use some frantic music to add to the choas. If you're up for collaborations that's something I'd love to help out with in future Jams!

5 star rating to anyone that can make it to the end of the music loop (~3minutes) The big blue blocks are missing sprites and don't do damage, boost can be used to pretty much float mid air but only lasts a few seconds and has a short cool down.

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Thanks! Our 2D artist bailed last minute so i had to learn pixelorama in an evening haha. Great work on your own game!

I'm so glad you liked it! I was trying to recreate the vibe of Alphys' lab in Undertale, but also listened to the LISA soundtrack and music from the artist vivivivivi for inspiration 

Haha nice work! 

They only speak to the player really, I had planned to have tracks for when the crow interupts the other boss fights and her theme would play over the boss theme in a certain way (she's portayed as a saviour and guide until the end when her true motives are revealed). Glad you liked it!

Gathering the town -  Lots going on. The composition is very exciting! Sounds like some of these might be free orchestral instruments, which are hard to get under control so I understandthe comments mentioning balance and mixing. One thing I noticed is that the level of an instrument was ok but they had really high attack, especially strings. I really like all the space you've left, all the ideas can breathe and are very impactful.

Where people used to be - There's some really complex rhythms in the piano that are really exciting when you hear them against the other instruments but it's a little confusing to the listener when it's isolated at the beginning. I really like the left hand piano writing towards the end, reminds me of the piano in breath of the wild, like the horse riding music.

Gathering the town -  Lots going on. The composition is very exciting! Sounds like some of these might be free orchestral instruments, which are hard to get under control so I understandthe comments mentioning balance and mixing. One thing I noticed is that the level of an instrument was ok but they had really high attack, especially strings. I really like all the space you've left, all the ideas can breathe and are very impactful.

Where people used to be - There's some really complex rhythms in the piano that are really exciting when you hear them against the other instruments but it's a little confusing to the listener when it's isolated at the beginning. I really like the left hand piano writing towards the end, reminds me of the piano in breath of the wild, like the horse riding music.

Title - Beautiful viola melody, I like the gliss. Instrumentation works really well together. I can imagine instruments in an orchestra playing the ambient noises too, is that how you wrote it? It's very well made and epic, worried that something this long won't be fully appreciated as a title track though.

Battling the Oni - Love the low brass, used super well. Very strong melodies. So great to hear some real percussion used as it should! All of your build ups are so fantastic! These instruments sound so good, I'm assuming you payed for high quality ones? (if not please share your secrets)

Release the spirits - Little touches like the trills on the flutes don't go unnoticed, it really adds to the orchestration in subtle ways and makes the whole thing sound so incredible. Great return of the viola, I assume echoing the title.

You clearly put alot of work into these tracks, I would love to hear a whole soundtrack from you!

Main Menu - Fun energetic happy tune, Could use a little space on the melody to help the ideas sink in a little.

Lousy Ol town - Bass solo! How Dare you!I think it's actually pretty cool, just the rest of the time it could use taking a back seat a little more. Think it just needs to hit the root notes a little more.

Onward - Very upbeat, works well!

Bonus - You lost - Melancholic track, if it's a death track I think it could use hitting a bit harder at the start, but that could also be done by sfx

Nice work!

Legend! I'll check yours out real quick!

Fantastic work! The first track reminds me of rito village. The instrument sounds are obviously fantastic and used really well. Where are your orchestral instruments from? All my free orchestras have way too much reverb. 

Thank you! It means so much to me that you checked it out and enjoyed listening! I really aspire to make music that I want to listen to so this is the highest form of praise, I'm so glad that everything worked for you! There's not much time left on ratings but I'm definitely going to check your submission out.

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Setting sail - strong rhythm, like sailors working a boat. Feels like it will loop well

Trouble at sea - Same praise here, instruments work really well together, all very balanced levels and reverb, where are the instruments from? I think you could feature the percussion a bit more heavily in this track, any of crash cymbal, snare, bass drum. For inspiration for wind, brass and percussion I would recommend this piece of music by robert w. smith (I particularly enjoy 6:00 onwards)


Really enjoyed the tracks, well done!

The pulsing synth and percussion in rush-through-the-field made the track really tense, it was very exciting! Good coninuation into the next track, green-embrace, wilst mixing up the atmosphere. Some of the shimmering sounds were a bit harsh. Good use of cello I thought, would love to hear it play one of the soundtrack's principal melodies really legato. Nice work!

Very calming soundtrack, seems to do what it needs to do very successfully! Keep it up and hope to see you in the next jam!

Thanks!Just realising now but that track is basically a full length version of a 6 second track from undertale lol

Very well written ambient vibes, can imagine music playing for flying gameplay! It's a really cool concept, some tracks I'd like to see from a soundtrack like this might be whimsical music for mischievous seagull antics or deep intense ominous music for stormy weather. Nice work!

Intro - ambient sound and instruments are mixed fantastically.

In flow - the way the texture increases complexity and the ideas pass around different instruments is very satisfying. It's all very well balanced.

A rainy stroll - drum intro feels a bit rushed, perhaps it could have been a proper fill before it sets up the groove instead of just starting a bit early. Drums could be a bit more dynamic in this one overall. Really strong melodic and harmonic ideas, and that dotted quavers rhythm is super groovy.

Diashow - Very graceful piano and strings.  It's another nice idea for a track, but feels more like a continuation of the rest of the soundtrack than a conclusion. 

Really great submission, sound was really polished and the compositions were full of great ideas!

I don't know, from what I've heard the standard is incredibly high! Thankyou for your kind words, I'll check out your submission in a sec!

Some really cool guitar writing! Would love to hear a little bit more bass coming through the mix at times (had the thought during wild unknown) I think mixing guitar/piano to get out of the way of bass might help. Also, a good rule of thumb when writing bass lines is to have it start on the root when the chord changes (unless you have a specific bass melody/shape) It was mostly good, just a bit off in big city lights. I think a lot of the bass here needs to be an octave higher too. (Seems like you're going for a new York jazz style)

Really cool and varied soundtrack, fits what you were going for really well!

Thanks for checking it out! On a bit of a break at the moment (finally playing silksong) but will have a listen to your soundtrack when I get a chance!

Nice compositions! I made some notes so here goes. 

Could hear some interesting melodies in horns but they were too quiet, so doing some basic mixing to get the right levels is a good next step. Would be cool to hear some counterpoint between the instruments, there are parts where and instrument plays the same thing as bass where it could play a different idea that "answers" the piano melody. Bass playing chords doesn't usually sound good (unless it's a bass solo, maybe).

 I think just let your melodies breathe more! There's some strong ideas, but you need to consider phrasing and pacing to make them their best. A good melody is often easy to sing, and as humans we like things that sound like the voice so leave gaps for "breathing" (I know it's all midi, just trust me it'll make things sound more natural). As I said earlier give your melodies answers! If you have an ascending line that repeats a bunch, maybe every fourth one is descending for example. Or another instrument could play something completely different. At the end of the day, if it sounds good, it is good, just use music theory as a means to experiment.

This all takes practice, trial and error, writing lots, and most importantly, active listening! Make sure you're listening carefully to your favourite soundtracks and thinking about stuff like rhythm, phrasing, harmony etc.

Hope you found any of those thoughts interesting or useful, nice work on the submission!

Great ambience, would be a good addition to a sandbox/exploration kind of game.

Really great soundtrack! Love the little tempo changes, the instrumentation is really good! Each track has well defined sections and concludes nicely. Its all very polished and complete. 

It might be worth considering "breathing" with wind instruments, especially flutes/piccolo. Some lines sound more suited to a keyboard than a wind instrument. In a real orchestra they can stagger breathing if they have to but it's more idiomatic writing if you consider it beforehand. Also forces you to have good phrasing.

I think it's a good sign that's my only nitpick haha, well done!

Making waves - cool sound, great opening/menu theme. The second half of the song, after about the minute mark there's a clash that I think could use resolving. D in the second chord (Db major) in the synth pad could be moved.

Boss battle with beer - cool dance track, needed some bigger moments I think. Maybe some extra layers, boost the kick and snare a little, a heavy lead synth.

We're out of time -  same thing I think, strong ideas,  feels a bit empty, add a couple drum fills every so often to spice it up too!

When the party is over - really great track! Drums throw me a little, I think if something else followed the rhythm of the hi hat it would reinforce it a bit. (Of if something does, turn it up in the mix)

Remix - I guess same comments apply, I like the variations! I did something similar with mine where I made boss track versions of themes.

Great soundtrack, had a strong sense of style and good ideas!

What others have said I guess. The melody and chords would match if they were in the same key, not sure what happened here! If they both seem to start on the same note in your project then it's probably a problem with the instrument. Try it with different instruments maybe, something really clean like piano. They're really close in key so it's a bit odd? Might just be a case of move the chords a half step up.

Some really strong tracks, great composing! Would love to hear the developement of these ideas in the game!

Thanks, checking out your game now!

Thanks for checking it out! Did you host indiecritical jam few weeks ago? Did some composing for a submission!

Would love to work on a game like cup head:) Yours is next on my list I think!