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I like the twist on Balatro, and the balance seems pretty fair! But for a drum sequencer game there really should be more emphasis on the audio sync, for example, the scoring really needs to be on beat, the sfx was distractingly off-beat!  A bit of bass and chords in the background as well would really sell it, as well as better samples. And if the patterns made some interesting sounds by design for example.  Nice game!