Let us know if there's anything else you'd like us to do (or not do). We'll likely post about it on our socials soon too!
Jen "Fionna" DW
Creator of
Recent community posts
Hi there! I'm from the studio that made the ZFighter asset. We would like to contribute a prize as well--a free copy of our asset to the winner(s). Keep me in the loop!
Here's a link to the asset: https://assetstore.unity.com/packages/tools/utilities/zfighter-296702
I like the twist on Balatro, and the balance seems pretty fair! But for a drum sequencer game there really should be more emphasis on the audio sync, for example, the scoring really needs to be on beat, the sfx was distractingly off-beat! A bit of bass and chords in the background as well would really sell it, as well as better samples. And if the patterns made some interesting sounds by design for example. Nice game!
Excellent job all around. I had to use key combos to get the most efficient movements (aw, sd). Also, would LOVE a level reset in the bonus level (if there was one, I missed it) because I soft-locked myself and wanted to finish it, but didn't see a way to do so in the UI. Great graphics, level design, overall polish.
Enjoyed it a lot! Bug note: you can keep scrolling past the border, and it counts the value even though the camera isn't moving, so you have to hold the scroll back as much time--I thought I'd broken it at first. I didn't realize I had a time limit and was juuuuuust a day or two too slow, I am sad I didn't get to see the boss battle! Would also like zoom and more speed!
I played this for well over an hour. Great game, I probably should have sped it up but I liked the basic pace. Love the name and weapon visual. I want more levels and more crystals, I need to keep building! I was hoping to survive long enough to max out the trains and find out what happens but I didn't quite get there, dangit, so close. Might come back and play again after the jam even!
Great polished, cute game! I loved the stencil face, it was a great solution to the camera occlusion issue that fit the theme perfectly. The sense of humor really sold it too. I loved how the donut could roll on the edge as well as flop, it felt so smooth. Very well-executed, you have to appreciate any game that feels so delightful to play.
I got to like level 42 without really understanding the color--I thought it was just a hitpoint indicator, so I just put bots on until they died. It did seem that some bots were better than others but not until I quit and read the description did I get it, d'oh!
But the music was cool and factory-like, nice funky jam. Would love more music/dance as part of the theme, either with beat sequencing the robots etc?
Also on web, I never did figure out the launchers or got them to work, not sure if I didn't understand or they were bugged. I just used them to bump the big guys.
We agree, our incoming bullets aren't a good enough indicator. Plus the optical illusion of curved tracks--all bullets are "straight" but everything is moving--makes it hard to intentionally dodge, especially with all the craziness happening visually.
The loop mechanic has pros and cons and is pretty finicky, and that's after we made it easier in testing! It was a very last-minute feature.

