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Jen "Fionna" DW

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A member registered Aug 20, 2024

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Let us know if there's anything else you'd like us to do (or not do).  We'll likely post about it on our socials soon too!

Hi there!  I'm from the studio that made the ZFighter asset.  We would like to contribute a prize as well--a free copy of our asset to the winner(s).  Keep me in the loop! 
Here's a link to the asset: https://assetstore.unity.com/packages/tools/utilities/zfighter-296702

Listen I managed one lap!  I'm proud that I got that far.

I like the twist on Balatro, and the balance seems pretty fair! But for a drum sequencer game there really should be more emphasis on the audio sync, for example, the scoring really needs to be on beat, the sfx was distractingly off-beat!  A bit of bass and chords in the background as well would really sell it, as well as better samples. And if the patterns made some interesting sounds by design for example.  Nice game!

It's "endless" but there is likley a hard cap where the enemy spawns will be greater than the weapon fire rate, (or the sheer amount of eels crashes your game.)  I have never gotten past loop 9 myself.

I love the joke, the INFINITE ENERGY, and the nice difficulty ramp!  I want mooooorrreeeeee!  INFINITE LEVELS

I gave up but then came back and tried again.  I like that you can solve it directly on reload without redoing it once you know what to do.  The final thing to do with the crystal was where I got stuck at first but once I had enough time to be observant I figured it out!

I think you hit a bug where the shoot-enable doesn't happen correctly during the start--it should happen after the first Trace the Loop, but a few people say it doesn't trigger until completing the first loop for them.  Thanks for playing!

I appreciate this comment as I was subbing in custom button sprites and fonts at the last minute to basic Unity UI elements.  Shhh don't tell anyone

Make sure your browser has hardware acceleration on!

Sounds are perfect.  Gameplay could use more variety or difficulty ramp--I actually had to think harder to intentionally lose than to keep winning.

Hilariously animated, extra audio star given for the squeaks and farts.

Interesting concept, using the hula momentum as part of the controls.  It wasn't implemented very well so its really more of a concept demo.  I suggest slowing the hoop down, getting a smoother platforming movement asset, and zooming in so we can see the character larger on screen.  Good start!

I think mine bugged.  It stopped playing notes after a few loops.

This is SO creative and brilliant, and hilarious send-up of inbred dynasties.  Love the way you create brand new atrocities.  I want to just play with the character generator!

I'm more of a puzzle-player than an interactive/visual novel fan, but I appreciate the style and craft of this one!  Would like there to be more challenge to the knitting minigame but I like the loop hanging look of it!  Nice story.

Excellent job all around.  I had to use key combos to get the most efficient movements (aw, sd).  Also, would LOVE a level reset in the bonus level (if there was one, I missed it) because I soft-locked myself and wanted to finish it, but didn't see a way to do so in the UI.  Great graphics, level design, overall polish.

Oh my god I never thought of them as pimples but this makes a lot of sense now

Finally, a sequencer in this game that's actually pretty decent to play with!  Plus the silly little drawings and interactions, what a lovely game.

What the heck is with that daughter in the ending?  It was this cute relaxing game and then DRAMA!  Also giggled at Granny peepee noises

You do really love that cat!

Well that was charming as heck!  Perfect wintery vibes.  The quack.  The ice slicing noise.  Nice.

This doc clearly still thinks we are in an egg shortage.  Neat little game!  I love the bride's attitudes.

Enjoyed it a lot!  Bug note:  you can keep scrolling past the border, and it counts the value even though the camera isn't moving, so you have to hold the scroll back as much time--I thought I'd broken it at first.  I didn't realize I had a time limit and was juuuuuust a day or two too slow, I am sad I didn't get to see the boss battle!  Would also like zoom and more speed!

I played this for well over an hour.  Great game, I probably should have sped it up but I liked the basic pace.  Love the name and weapon visual.  I want more levels and more crystals, I need to keep building!  I was hoping to survive long enough to max out the trains and find out what happens but I didn't quite get there, dangit, so close.  Might come back and play again after the jam even!  

Great polished, cute game!  I loved the stencil face, it was a great solution to the camera occlusion issue that fit the theme perfectly.  The sense of humor really sold it too.  I loved how the donut could roll on the edge as well as flop, it felt so smooth.  Very well-executed, you have to appreciate any game that feels so delightful to play.

Thank you so much!  We had a great team.

I got to like level 42 without really understanding the color--I thought it was just a hitpoint indicator, so I just put bots on until they died.  It did seem that some bots were better than others but not until I quit and read the description did I get it, d'oh!
But the music was cool and factory-like, nice funky jam.  Would love more music/dance as part of the theme, either with beat sequencing the robots etc?  
Also on web, I never did figure out the launchers or got them to work, not sure if I didn't understand or they were bugged.  I just used them to bump the big guys.

Yeah now that's a neat game.  Easy to grasp right off the bat, endless variations and strategies.  

Surprisingly powerful mechanic!  I've seen versions of this but this one executed really well.

I am also too drunk to wait for portal apparently.  :D

Unique concept!  It's like the opposite of fast-twitch gaming

We definitely had some Playstation/Nintendo style influences in there :D  Thanks!

My personal goal for this was in fact "vibes" so I'm glad that delivered somewhat.  Thanks for playing!

We agree, our incoming bullets aren't a good enough indicator.  Plus the optical illusion of curved tracks--all bullets are "straight" but everything is moving--makes it hard to intentionally dodge, especially with all the craziness happening visually.  

The loop mechanic has pros and cons and is pretty finicky, and that's after we made it easier in testing!  It was a very last-minute feature.

Wait...WHO is Daisy!?!?    Adorable little game, I appreciated that it had an ending and didn't take hours to get there.  Good jam game!

It made me soooo sad  :(....

Original concept!  Took me a second to understand but once I did I fed all my guys.  Nice game.

Love the art, just need more levels and added difficulty!

Good puzzles, just needs art/sound polish to stand out!

WHICH WAY IS EAST!?!?!   Difficult controls but not impossible.  I just am a very bad pilot.  Creative concept, and felt surprisingly realistic.  Love it!