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jendaviswilson

13
Posts
A member registered Aug 20, 2024

Recent community posts

Wow this gets hard fast!  I loved this game, the art, the gameplay, great job.

Played a third time and yes, you can make an almost "perfect" town (a grid of buildings every other square)  by seeding the first level with a grid of roads and then uncovering valid spawn points.  Using this method I got this final score:

143/155,  63,506, 10 seconds

Can anyone beat it?

I played a second time, this time really looking to min/max the efficiency.  Once I realized the rule for building spawn, the endgame becomes keeping areas clear enough to spawn houses in with the limited 8 destroys.  If there was a better way to know how the score is added round after round, I'd know if it was "worth it" to control spawns at the start with road pieces.  I'm tempted to try this to get a "perfect" town and see what the max score is. :D  Overall its actually a very simple but interesting puzzle concept.  

Love this concept.  Level balance would be nice--more houses at the start, additional levels with obstacles or other "challenges", and give a score per level.  I'd really like to know if it is worth it to spend one road to connect loops, for example.  I had a couple levels with cancelled cars but I couldn't tell where they were before the next building phase.
Nighttime is hard to see/build on, as well as the text over the gameplay area.  

Overall, one of the few games from the jam I'm actually going to replay a couple times!  Very satisfying gameplay.

One of the best games I've seen in this jam so far!  Interesting mechanic with resource management, plus unique platforming.  Not to mention the unique and varied art!  

Fun game!  Love the art and the amount of polish for a gamejam.  

I have no idea what is supposed to happen

Creative interpretation of the theme.  Could be an interesting typing practice game, especially if the handholds get more complex over time and the "workout" targets specific typing combos.

Could only rotate and delete cubes.  No info on controls or other tutorial.  Menu does not quit to desktop.

I can see how this mechanic can easily extend to a variety of open-ended physics puzzles.  Visuals are extremely simple but the execution of sound/animation is well done.

Tutorial for how to place/alter tiles would be great, but otherwise I figured it out, I think!  I can see how level design for this could get interesting.

Could not complete, as picking up the cube caused it to wiggle uncontrollably and despawn.  Playing in Chrome browser.

Could use more tutorials/examples or explanation.  Controls are very confusing, it's true.  I normally like games like this, but the difficulty/tutorial ramp is super important.   So it's hard to rate properly as I have a lot of games to rate and this one seems like it has potential but the learning curve as-is is just a bit steep.  Keep going!