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Loop of Command's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #700 | 4.103 | 4.103 |
| Narrative | #809 | 3.410 | 3.410 |
| Artwork | #846 | 4.043 | 4.043 |
| Enjoyment | #962 | 3.726 | 3.726 |
| Audio | #2006 | 3.222 | 3.222 |
Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your robots execute commands in a continuous loop - and you’re trapped in one too.
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
Really fun game! I love puzzle games and this one was especially fun! Amazing job.
Really engaging puzzles with some great visuals. Kept me hooked all the way though and it was a great use of loops.
Nice puzzle game. The game got really interesting with the mechanics it has. Would have loved to play more levels.
Appreciate it! I’m tempted to make more levels, so feel free to follow if you’d like to see that happen.
This is a great game! Very unique, the visuals are fantastic and the mechanics are unique (cool way to tie puzzle with loop). Awesome job!
Response recorded. The Compliance Committee is pleased.
Enjoyed playing it. is it intended to change instructions while the loop is engaged ?
INSTRUCTION MODIFICATION DURING EXECUTION IS UNSANCTIONED.
Behavior has been logged for analysis.
Corrective action scheduled.
cool game i like the art and puzzles but there is things added for no reason at all like the black and white colores because the color swap can do the same with less space and more clean and i manage to win the game using one robot by draging it in and out so the second robot was for nothing but rather than that i like the game so much and give it 5 stars . also please consider to check my game and give me a feedback
Thank you so much for playing!
Dragging during execution (both bots and commands) wasn’t an intended feature , but it’s been a fun discovery for many players 😅. With just 4 days to build, some things were bound to slip through. Definitely planning to fix that after the jam.
The intended loop is: position your robot(s) -> assign instructions -> engage the conveyor -> observe results.
If the fixed-color commands felt unnecessary, it might be because you were moving things mid-loop. The game’s designed around planning before execution - where each unit goes and what you program into them becomes crucial, especially in the later levels with two robots.
will its not that i am trying to be mean i like your game but making more things like that when you dont use them take time that you could give it to more colores or new shapes. over all i really like your game and hop you for the better in next projects
No worries at all - I didn’t take it as mean! Just wanted to explain that the paint colors and the flip command are actually different tools. Flip depends on what’s already there, while paint sets a specific state. They might feel similar early on, but later puzzles rely on the difference.
For example, if the item is already white and you use a "Paint White" card, it stays the same. But if you use "Flip," it turns black - and that difference can make or break a solution. And as commands are performed in a loop, you need to chose strategically.
Thanks again for the kind words - really glad you liked it!
Really fun game! Made me think without being insanely challenging for a game jam. Would love to see the idea expanded upon!
Acknowledged: moderate challenge, satisfactory engagement.
Expansion request has been routed to Long-Term Productivity Department.
Status: Pending.
You may monitor progress via Unit Jamie on X, Bluesky, or itch.io.
Continued observation encouraged. Compliance appreciated.
how are people making these kind of games in 4 days, like these are good game that would be on itch io's page, like popular page alot of good games are underatted
OVERSEER RESPONSE: FLATTERY INDEX EXCEEDED.
COMMUNITY ATTENTION: UNEXPECTED. DEEPLY APPRECIATED.
UNIT 002 WILL BE PERMITTED AN EXTRA 0.3 SECONDS OF REST.
Thank you for the kind words - and for playing!
This game is really fun and challenging and relaxing.
So much fun! love when the design toolset is so clear for the player and knowing what to expect yet being subverted in fun ways! Congrats.
Encouragement received.
Productivity output: temporarily elevated.
I feel a Paper's please or Portal vibe in the way we are managed in this game. Really a well polished game with clever level design ideas.
I've seen that we are a lot to have thought of looping commands with the theme, it's so nice to see everyone's ideas to implement this concept.
Paperwork and portals are both valid paths to compliance.
It’s fascinating to observe the many interpretations of the loop - each one a unique creation.
Cute artwork, good puzzler! Well done! :)
Encouragement received.
I loved the idea! Its simple but well executed, I'd definetly play a full version of this. The art is also lovely.
Approval acknowledged.
Expansion request has been routed to Long-Term Productivity Department.
Status: Pending.
You may monitor progress via Unit Jamie on X, Bluesky, or itch.io.
Continued observation encouraged. Compliance appreciated.
Really loved the artwork and the color palette. the amount of polish was great. Congrats!
Also would love your feedback on my little puzzle game too ^^
The Overseer has been informed of your kind assessment. You are safe.
The puzzles were well designed and the underlying narrative theme was cool
Appreciation registered. Emotional outburst narrowly avoided.
Really like the art style on this, and the concept is quite unique!
Appreciation processed.
Uniqueness: achieved.
Really cute vibes! Loved the simplicity, it was really engaging!
Simplicity is a high-efficiency directive.
Wish I didn't have to reset all the way but, past that AMAZING!
Improvement request logged. Appreciation acknowledged.
I really like the concept and theme of the game, and the gameplay was really engaging.
Thank you, Unit. Your engagement has been logged.
This is a really cool game and a satisfying challenge! It took me about 10 minutes to figure things out. I kept trying to drag the instructions onto the cubes on the right instead of the empty slots))
But once I finally got it, I got totally hooked on the puzzles. Awesome work!
Initial confusion is a documented part of onboarding.
Puzzle fixation indicates optimal function.
Your feedback has been forwarded to the Interface Alignment Committee.