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(+1)

Thank you so much for playing!

Dragging during execution (both bots and commands) wasn’t an intended feature , but it’s been a fun discovery for many players 😅.  With just 4 days to build, some things were bound to slip through. Definitely planning to fix that after the jam.

The intended loop is: position your robot(s) -> assign instructions -> engage the conveyor -> observe results.
If the fixed-color commands felt unnecessary, it might be because you were moving things mid-loop. The game’s designed around planning before execution - where each unit goes and what you program into them becomes crucial, especially in the later levels with two robots.

will its not that i am trying to be mean i like your game but making more things like that when you dont use them take time that you could give it to more colores or new shapes. over all i really like your game and hop you for the better in next projects

(+1)

No worries at all - I didn’t take it as mean! Just wanted to explain that the paint colors and the flip command are actually different tools. Flip depends on what’s already there, while paint sets a specific state. They might feel similar early on, but later puzzles rely on the difference.

For example, if the item is already white and you use a "Paint White" card, it stays the same. But if you use "Flip," it turns black - and that difference can make or break a solution. And as commands are performed in a loop, you need to chose strategically.

Thanks again for the kind words - really glad you liked it!