It's thanks to you !! I'm really glad my game was so well received.
Hope to see you in another jam !
Creative idea, it could become very addictive just with some simple things. Cuala explained these already. So I will just add that in terms of game design I felt like just placing the most expensive pigs are the best if you have money. Maybe with some rabbits weak against some specific pigs it would force the player to make choices and adapt it's strategy. Just an idea crossing my mind.
Anyway good job, hope you had fun in this jam !
I didn't stumble upon a lot of precise plateformer in this jam so it's always nice to see one. The idea of level repeating with more difficulty is nice and allow the player learn how to use the movement set. I’d say the movements are a bit too floaty, and it’s hard to be precise. Otherwise good job I hope you had fun making this !
Great idea, and great level design to make you understand it. The movements are fluid and feels nice. Only thing I could say is that it's a bit straightforward and you don't have to think too much to finish it. But that's my love for puzzles talking, and it's nice sometimes to just go and enjoy the game. Very good job !
Thank you so much for this detailed feedback.
Level 17 is a good example of how people think differently. Some find it easy, while others find it hard. That's all the difficulty of game design in puzzle games.
I’ll be more careful with my spelling/grammar next time. I just wrote the text as I was thinking and didn’t really review it. Thanks for noticing that.
And about the font, I totally agree with you, I like this font but it's not the best one for reading. I thought about that while making the game and with all the things to do I forgot ahah.
Thanks again for the kind words !
Really good concept, just played a game with kind of the same loop and timing but this one is way more interesting. It's simple but addictive very quickly. The enemy turning on you at the last second can be frustranting, but I can see it part of the gameplay to be careful and not too greedy. The only downside I found is when there is more enemies, sometimes there is no escape and it's game over.
Overall, very good game !
I can see where this idea is going and I like it. I think it works well on the first puzzles when the amout of possibilities is not too high. But when you start adding a new color, I don't see any other solutions than testing a lot of possibilities when only one condition is not met. Even trying to narrow the possibilities with the other conditions seems very difficult. Maybe with just a bit more clues it could become a great puzzle game. And I love the popups between the levels. It's so nice to take the time to do that in a jam !
Thank you so much ! Level 17 is my favorite too ahah. I wish I had time to think more about the game design and do other levels like this one.
Yes, about the fireball, I was short in time and implemented it in a hurry, so it's missing some feedback. I should have been more careful about the scope of the game and the time limit.
Thanks again for the feedback !
Great work here ! The idea is really good and got me hooked. I had some trouble at first to get the actions at the right timing and the difficulty ramps up quickly when you had more actions and the possibility to modify the bpm. But it really is satisfying to hear the little beat while your character is completing the level. Also the fact that there is multiple ways to solve the puzzles is a good thing, to let the players be creative.
I had kind of a similar idea, it's nice to see a sideview version of it.
Impressive that you did this in only 24 hours !
Nice game ! The base idea is good and I would have loved to see different puzzles with this. Maybe with multiple buttons modifying the movement of the same platform to make it move differently depending on the buttons. But I know it's time consumming to add this kind of content in a game jam. Keep up the good work !
Good idea, but I had trouble understanding why echoes disapeared. I don't know if there's a limit in the number of echoes you can have or if they are destroyed because the ennemies took another path, or both. It becomes difficult very early. Maybe make the first levels easier to help the player understanding the mechanics better.
Good job making this yourself !
Very cute and chill environnement. I was a bit clueless on the puzzle with the runes, maybe add a bit much more info to guide the player, because with the loop you can't take all the time you want to think about it.
The animal sounds was a nice touch to add more life to the environnement.
Finished just in time !

Nice to see another take on this idea ! The rotations are a difficult to use at first but offers a lot of movement possibilities.
For a few puzzles I found a different solution that the ones you put in the description, and I think that's very cool to have multiple ways of solving a puzzle.
Great job guys!
Really enjoyed playing this game, artwork is very pleasant. The gameplay idea is innovative and captivating. Difficulty is a bit hard, I don't have the time to read the specificities of the different followers. Maybe add some their description in the tutorial book. So sad there is no music or sound effect.
Overall one of the best game I've tried yet !