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Aerkaos

140
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10
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10
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A member registered Jun 24, 2020 · View creator page →

Creator of

Recent community posts

It's thanks to you !! I'm really glad my game was so well received. 

Hope to see you in another jam !

She is doing her best :'(

Thank you for the feedback ! Level design could be better I agree.

Thank you so much !! I see a lot of love for Elizabeth in the comments, so happy that everyone likes her.

Congrats on playing through all the levels especially the last one, I tried to make it a real challenge.

Creative idea, it could become very addictive just with some simple things. Cuala explained these already. So I will just add that in terms of game design I felt like just placing the  most expensive pigs are the best if you have money. Maybe with some rabbits weak against  some specific pigs it would force the player to make choices and adapt it's strategy. Just an idea crossing my mind.

Anyway good job, hope you had fun in this jam !

I didn't stumble upon a lot of precise plateformer in this jam so it's always nice to see one. The idea of level repeating with more difficulty is nice and allow the player learn how to use the movement set. I’d say the movements are a bit too floaty, and it’s hard to be precise. Otherwise good job I hope you had fun making this !

Definitely a good idea. Missing some key features like reset. Maybe with some better level design you could avoid having the player stuck because the crate droped too far. But you're going in the right direction ! Good job !

Great idea, and great level design to make you understand it. The movements are fluid and feels nice. Only thing I could say is that it's a bit straightforward and you don't have to think too much to finish it. But that's my love for puzzles talking, and it's nice sometimes to just go and enjoy the game. Very good job !

Thank you so much for this detailed feedback. 

Level 17 is a good example of how people think differently. Some find it easy, while others find it hard. That's all the difficulty of game design in puzzle games.

I’ll be more careful with my spelling/grammar next time. I just wrote the text as I was thinking and didn’t really review it. Thanks for noticing that.

And about the font, I totally agree with you, I like this font but it's not the best one for reading. I thought about that while making the game and with all the things to do I forgot ahah.


Thanks again for the kind words !

Thank you very much ! I'm actually impressed you didn't cut the music before ahah. I'm very far from being a good at making music so it's time consuming.

I've seen other puzzle games posting hints or even the solution to help people, maybe I should've done that.

Thank you for the feeback ! What bother you in the UI, the drag'n'drop or more the design ?

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Really good concept, just played a game with kind of the same loop and timing but this one is way more interesting. It's simple but addictive very quickly. The enemy turning on you at the last second can be frustranting, but I can see it part of the gameplay to be careful and not too greedy. The only downside I found is when there is more enemies, sometimes there is no escape and it's game over.

Overall, very good game !

Simple but promising idea. With just a few variations in the gameplay I can see this becoming a very addictive game !

I can see where this idea is going and I like it. I think it works well on the first puzzles when the amout of possibilities is not too high. But when you start adding a new color, I don't see any other solutions than testing a lot of possibilities when only one condition is not met. Even trying to narrow the possibilities with the other conditions seems very difficult. Maybe with just a bit more clues it could become a great puzzle game. And I love the popups between the levels. It's so nice to take the time to do that in a jam !

Having a clean code in jam is sooo hard ahah. Thanks, you too !

Very clever idea. Good difficulty progression. The physics of the rope is really cool to play with. Good job !

Thank you so much ! I will think about it but the code is a mess and it's a miracle that it's actually working. I will have to rework almost everything if I want to make a better version.

I don't know how the number of anomalies are calculated but true more you have the faster the run is. So it's a bit luck based and you have to be fast to see the anomalies and turn back. Also at start you can turn back after the first screen to gain some time.

Thank you so much ! Level 17 is my favorite too ahah. I wish I had time to think more about the game design and do other levels like this one.

Yes, about the fireball, I was short in time and implemented it in a hurry, so it's missing some feedback. I should have been more careful about the scope of the game and the time limit.

Thanks again for the feedback !

Good musltitasking game, having different actions for each ennemies is a great idea. I had one time a bird rushing at mach 10 to the middle but otherwise it runs very smoothly. Well done !

Great idea and very nicely done. Just wanna have more levels. Good job !

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I feel a Paper's please or Portal vibe in the way we are managed in this game. Really a well polished game with clever level design ideas.

I've seen that we are a lot to have thought of looping commands with the theme, it's so nice to see everyone's ideas to implement this concept.

Great work here ! The idea is really good and got me hooked. I had some trouble at first to get the actions at the right timing and the difficulty ramps up quickly when you had more actions and the possibility to modify the bpm. But it really is satisfying to hear the little beat while your character is completing the level. Also the fact that there is multiple ways to solve the puzzles is a good thing, to let the players be creative.

I had kind of a similar idea, it's nice to see a sideview version of it.

Impressive that you did this in only 24 hours !

Nice game ! The base idea is good and I would have loved to see different puzzles with this. Maybe with multiple buttons modifying the movement of the same platform to make it move differently depending on the buttons. But I know it's time consumming to add this kind of content in a game jam. Keep up the good work !

Very clever level design, the puzzle are tough but smart. Undo button in this kind of game would have been helpful. Very nice game, good job !

Good idea, but I had trouble understanding why echoes disapeared. I don't know if there's a limit in the number of echoes you can have or if they are destroyed because the ennemies took another path, or both. It becomes difficult very early. Maybe make the first levels easier to help the player understanding the mechanics better.

Good job making this yourself !

Very cute and chill environnement. I was a bit clueless on the puzzle with the runes, maybe add a bit much more info to guide the player, because with the loop you can't take all the time you want to think about it.

The animal sounds was a nice touch to add more life to the environnement.

Finished just in time !
 

Nice to see another take on this idea ! The rotations are a difficult to use at first but offers a lot of movement possibilities. 

For a few puzzles I found a different solution that the ones you put in the description, and I think that's very cool to have multiple ways of solving a puzzle.

Great job guys!

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I think the idea of the lasso is really good. Maybe if the player could move (but slower) while charging  the gameplay could be smoother. 

Thank you very much for the detailed feedback ! I'm impressed you have solved all the levels, especially the last one, I didn't think anyone would have the patience to do it.

Level 17 is my favorite too, I wish I had time to make more levels like this one.

I'm gonna try your game later today.

Ahah thank you I was quite happy with this one

The jam theme is indeed respected. Simple but efficient, good job doing everything yourself ! Maybe you could add some variety with more words in the loop theme (looping, circle, endless, infinity, ...).

So satisfying to watch the little ball spin around. I expected some kind of twist in the gameplay but it is a simple and well made roulette game. Also how do you play on the the infinity shaped roulette ? I see that you can choose it on the screenshots but I don't see the option when I'm playing.

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Great idea (especially the different loop shapes), and good implementation. I would have loved to have more mechanics or loop shapes to add some difficulty. It was a bit straightforward. Good job doing everything yourself !

Great art and sound design, intuitive to play and fun, good job !

We had a very similar idea, great to see another take on this ! Good job !

Thank you ! I would love to see your version of this idea

Thank you for caring for Elizabeth

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My bad, my sound was too low, sorry ! So it's perfect ahah

Really enjoyed playing this game, artwork is very pleasant. The gameplay idea is innovative and captivating. Difficulty is a bit hard, I don't have the time to read the specificities of the different followers. Maybe add some their description in the tutorial book. So sad there is no music or sound effect.

Overall one of the best game I've tried yet !

Excellent puzzle game, fits well the theme, awesome implementation. Love these kind of puzzle games.

Just add a little music and it's perfect.