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I can see where this idea is going and I like it. I think it works well on the first puzzles when the amout of possibilities is not too high. But when you start adding a new color, I don't see any other solutions than testing a lot of possibilities when only one condition is not met. Even trying to narrow the possibilities with the other conditions seems very difficult. Maybe with just a bit more clues it could become a great puzzle game. And I love the popups between the levels. It's so nice to take the time to do that in a jam !

Thank you so much for playing our game! I also appreciate the feedback! it seems like the last puzzle is indeed a bit difficult! ngl, it took me a few tries to figure it out too lol We will see what can do to give more or better hints along the way! As the artist, I am glad you liked the popups! lol I believe they will be slightly more functional in an updated version, but don't quote me on that hah I will do my best to get to your game next time i get on! 

Thanks for the kind words and the feedback.

As the person who created the puzzles, I totally agree. That last level was shoehorned in last minute to demonstrate how new colours would be unlocked, and to give a sense of how the game progressed even though we essentially ran out of time to implement progression.

We also cut a mechanic (again due to time) which allowed you to upgrade the feedback panel; the idea here was that the messages would become more useful with each upgrade, providing more detail about which colour was involved, where in the grid it was etc.

Thank you for playing and commenting!