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RadiumGh

163
Posts
1
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A member registered Jul 31, 2025 · View creator page →

Creator of

Recent community posts

Thanks for your time and kind feedback. It means a lot to me <3

Well designed puzzles, especially rewinding the player after some moves. I had several "aha" moments that were a lot of fun. great work man ^^

hey. awesome feedback and you're totally right. I should've put a little more room for trial-and-error or as you say, "brute-force", in my levels.
I will definitely consider it in my future jams :)

thanks for playing.

sure, I will add it to my list

wow, good job then :) 

well designed levels. had a lot fun playing your game. great job ^^

Loved the visuals so much and had a ton of fun shooting around :) Great job

Wow, What a unique gameplay. Had a ton of fun playing it. and the sfx fits it so much too. Truly amazing job. Congrats

what a unique game. in every aspect :)

Had a lot of fun playing it. great job.

Also loved the visual effect and movement controls

Loved the idea. Simple and super fun. Great job!
Also the amount of polish in this game was insane. Congrats

Loved it sooo much. especially the narration and the artstyle. Great Job and Congrats!

Really unique and immersive experience. Great job guys. Loved the gradual addition to the music. I got surprised a how much layers are there in a single music :)

Thank your for your time; and you are right. More approachable levels definitely could help for a jam setting.

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thanks a lot. definitely will consider it in the future jams :)

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I totally get what you are trying to say and I deeply appreciate your suggestions. I have some ideas to make challenges more intuitive.

It was my first participation in GMTK game jam and I learned something that I didnt think about it too much before. It's the fact that jam's players attention span to my game will be very very short. Actually much shorter than I thought.

when you design a puzzle game, you would like to show players the potential and depth of its mechanics. so you design some levels with other abilities and bring them up relatively soon, so it fits the average attention span of the players.

but meanwhile, the difficulty curve must remain smooth too.

I realized finding a balance point between these two, in a game jam, is extremely difficult in such type of puzzle games.

thanks a lot for your time and heartwarming words.

in your opinion, how can I improve it so less players get stumped? what was its cause in your experience?

thanks a lot

I totally agree with you. I'm so happy and joyful that it sparked your inspiration. for a game designer, I know it's a very special and pleasing moment: )

Your ideas and suggestions are great (especially turning freeze and reverse abilities into some wheels becoming parts of the puzzle itself) and I definitely will be exploring them in the future. Thanks a lot for your time and kind feedback. It means a lot to us <3

Nice feedback. Thank you

Thanks a lot for your heartwarming feedback <3

I understand, it can be tricky and hard sometimes. Thanks a lot for your time and effort <3

It's very good to see you like it 

So Glad you had a fun time. thanks

OMG This is soooo cool. Really amazing idea. Had so fun with it.

Also it would be my honor if you take a look on my game too and leave a feedback <3

very happy you liked it ^^

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This is a really clever take on the time loop theme; solving the puzzles by cooperating with my past self felt great. I did find the pacing could be a bit slow while waiting for my ghost to finish its actions, but the core concept is fantastic and very solid. congratulations on this accomplishment in such a short time <3

By the way, I'm also in the jam, and I'd love to get your thoughts on my game if you have a moment.

Glad you liked it ^^

Thanks a lot

Amazing twist on the screen wrapping mechanic. I loved the character design sooooo much. And some crazy level transitions :D Really impressive job. Congrats.

Also I would be honored if you take a look at my relaxing puzzle game and give some feedback on it too <3

Very cozy and nostalgic vibe, super adorable character. Also you used screen wrapping mechanic very well. Congratulation on the accomplishment. Had a lot of fun and good time with your game.

By the way, It would be my honor if you take a look at my relaxing puzzle game and give some feedback on it ^^ It means a lot

Truly amazing and unique idea. enjoyed it a lot. It has some serious potential for sure. keep up the good work ^^

If you get a chance, I would really appreciate it if you could play and rate my relaxing puzzle game as well.

Very impressive narration and Insane polish. Great work. Congrats.

Also it would be my honor if you take a look at my game too ^^

The bead system is a genius way to handle abilities, and I especially like how more powerful spells have a longer reload. It’s a very clever and balanced design choice.

By the way, I would be honored if you could take a look at my game and leave some feedback <3

Loved the neverending brainstorming theme. Got stuck in it several times myself :)) very creative. good work and wish the best <3

Also would love to see what you think about my relaxing puzzle game. thanks ^^

Loved the narration and the story behind the game. Great work

Thank You <3  Your kind word means a lot and Truly motivates me to continue :)

I'm happy you managed to go through it and found it clever. Thanks a lot

No unfortunately I didn't play it. But I did a search and OMG it's so beautiful! Thanks for your time and heartwarming feedback ^^

Yea it scratches my ear too :)

It's so good to see you found it achievable and fun. Thanks a lot for your time and kind words <3