I think this was a really creative idea, and the run cycle was very smooth.
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Two Lefts and a Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #591 | 3.571 | 3.571 |
| Creativity | #1173 | 3.952 | 3.952 |
| Artwork | #2803 | 3.333 | 3.333 |
| Audio | #3114 | 2.952 | 2.952 |
| Enjoyment | #3916 | 2.905 | 2.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two Lefts and a Loop features both a time loop and a space loop (When exiting off the left side of the screen, you enter from the right)
(Optional) Please credit all assets you've used
See description for full credits
Comments
Love the sprite animation, and found the observation puzzles really cool! I also got stuck on level 5 for a while, but figured it out - stumbled through the light one and got a full on jump scare at the last sound lol. Very cool game great work! :)
I love the tone of this game. The dialogue with the agents in particular really stood out. The visual style is also nice, very minimal but very expressive.
Very interesting interpretations of the loop theme! I'm very intrigued by where it's going, but I ended up getting fully stuck on level 5. It seems like that stage has many ways to get "stuck" for the rest of the loop, and without a quick restart button it felt like I was just guessing then waiting 20 seconds to guess again.
But for the 4 levels I can speak on, the interpretations of Looping were very clever, and combined with the art and the music really set up an interesting aesthetic! Solid stuff with this one,even tho I got a bit lost at the end, I still enjoyed it :)
The art style is pretty neat. It had good narrative and was pretty fun to play through, though it was pretty confusing! Overall nice job!
Maybe I messed something up or didn’t understand the game, but I was stuck at the thirt level. There was nothing but a clock and endless halway. Maybe I shouldn’t go back at the level 2.
But artstyle is really nice and these dialogues were good as well.
Hey! I appreciate the feedback, I've noticed the way the game onboards the player could use some work. The main thing that the agents are trying to tell you is to "Avoid loop-like behavior". In level two, this was the repeated strings of text ("NEVER GO LEFT"). In level three, it's a little more obscure. In some directions that you walk, the music will start looping. If you notice these, you have to turn around.
Thanks for playing!
My English is limited, so I can only roughly understand the game's content, but I'm still really impressed by how it interprets the theme of 'Loop'.


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