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MegaProgramGuy

201
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A member registered Oct 21, 2020 · View creator page →

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yea prolly. didn't have time for a proper win screen

Yes it does, weird that the win screen does not show up.

Evidently you've got it! Just keep trying new things. I'm glad you're experiencing a challenge but still progressing!

you can restart using r

An interesting idea! Unfortunately it seems like only the diagonal symbol attacks multiple slimes, leading me to quickly be overwhelmed. (It doesnt help that I was playing on a lower sensitivity that I am used to... that one's on me)

Reminds me very much of the 2016 Halloween Google Doodle!

A great game that reminds me of jump king! The music was so fun, it's a shame that it stopped after a few loops because I was really vibing. I wish the jump bar had custom visuals, but the super satisfying player animations made up for it. I do wish that the camera was maybe a bit bigger as sometimes I wasn't sure whether a blind jump would lead to a platform or the abyss

All around, a really satisfying game with a good implementation of the theme!

The bug is now fixed and the game should play as intended.

i know lol, unfortunately undo in puzzle-platformers is hard to do right. Plus this is my first godot game and i barely coded it as is
Still, i am glad you enjoyed!

i apologize to everyone for the door bug, it appears godot decided to troll me and remove one of my scenes from the autoload. of course it would happen on my first game.

I appreciate it! Everything works in-editor, but ofc it's trolling me on my first game by not working on the upload. Hopefully the hosts are merciful

I appreciate it! Everything works in-editor, but ofc it's trolling me on my first game by not working on the upload. Hopefully the hosts are merciful

thanks a bunch mr. mayor

Actually a really clean experience

tile replace id my belove

Thank you so much for the kind words! We'll be rolling out a patch at some point, and will definitely address the issues you found. I'm so glad you found it so fun! My brother and I poured a lot of work into it :)

OMG doomscrolling minigames is such a fun idea! The art is wonderfully terrifying in parts, but it was a good experience. If it's not too late, my game is still looking for ratings :)

The art and music are great! However the controls are slightly clunky.

What a wild ride!

Really polished and complete! However the gameloop was a bit confusing at first.

A really interesting idea! The execution was very good. However, my main complaint is the mixels (differently sized pixels). Other then that great game! If it's not too late, my game is still in need of ratings.

The addition of the arrows made the levels cool. if it's not too late, would you mind rating my game?

I like the premise of backtracking, and the one-way dash made some levels quite tricky. I like it!

I think this was a really creative idea, and the run cycle was very smooth.

Man we got the whole GD crew on this one!

The graphics were amazing, the music was such a vibe "although I wish you could hear it during the main gameplay) and the puzzles were creative (if a bit simple). 10/10 for a jam entry, you guys cooked on this one

The art and music are really great! However I kind of felt that I had experienced the whole game after just one day. Some more variation, coupled with shorter days, would really improve it!

The art and music were great, and I like the idea of different starting points in addition to the classic "past clones" idea

A very simple and short, yet interesting game.

The idea may not be fully original, however the execution and feel are all great! I wish the weighted button got used more but the puzzles were good!

What a neat idea! Not being familiar with topology I had a hard time visualizing what would happen when looping, especially in later levels. Really nice though!

This is a very clean idea, and it doesn't overstay its welcome. However a bit more of a tutorial would be nice, especially about rotating diodes and being able to swap between different placeable objects.

I loved this vibe! the graphics were fun, the sounds were nice, and the music set the tone well. the only complaint I had was that sometimes you rolled badly and never got enough fire rate upgrades to make later levels feasible. With more balancing, it could be even better! My game was also made in Scratch by the way :)

This is very fun! The art has a lot of personality. As someone who also made a game in Scratch, this is quite impressive!

This is a really expandable system! the puzzles got hard very quickly, but I was able to solve a good number of them. My puzzle game also had a similar thought process behind it, although instead of rotation it centered around linear motion. Great job!

Maybe I proved it too *cough cough* -> https://itch.io/jam/gmtk-2025/rate/3774220#post-13746062

haha, i get it, puzzle games aren't for everyone. That's why I divided them up. I don't expect anybody could beat the whole thing that fast!

Interesting concept, I can tell it was probably made in Scratch, but it was well coded if that was the case. The buildup to the ending spooked me! I also used Scratch for my game lol

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Thank you! That was a really fast playthrough haha

The art is great, but I do wish there was more of a difference in the gameplay when you became loopy. Perhaps shots moving erratically, enemies having different movement patterns, etc. I personally found it a bit too easy. However as a fellow creator with a Scratch entry, I understand the coding limitations. However the game had so much personality!

A really great idea and execution both! The art is cute, the music is a vibe, and the decisions you need to make about difficulty vs. points felt balanced. good job!

Certainly one of the most creative games I've seen! Not really any replayability once you know what you need to do, but that's fine for a jam game. The art is definitely the highlight of the game. Good job on what you made in Scratch! Mine is also made in Scratch haha