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MegaProgramGuy

186
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13
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27
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A member registered Oct 21, 2020 · View creator page →

Creator of

Recent community posts

OMG doomscrolling minigames is such a fun idea! The art is wonderfully terrifying in parts, but it was a good experience. If it's not too late, my game is still looking for ratings :)

The art and music are great! However the controls are slightly clunky.

What a wild ride!

Really polished and complete! However the gameloop was a bit confusing at first.

A really interesting idea! The execution was very good. However, my main complaint is the mixels (differently sized pixels). Other then that great game! If it's not too late, my game is still in need of ratings.

The addition of the arrows made the levels cool. if it's not too late, would you mind rating my game?

I like the premise of backtracking, and the one-way dash made some levels quite tricky. I like it!

I think this was a really creative idea, and the run cycle was very smooth.

Man we got the whole GD crew on this one!

The graphics were amazing, the music was such a vibe "although I wish you could hear it during the main gameplay) and the puzzles were creative (if a bit simple). 10/10 for a jam entry, you guys cooked on this one

The art and music are really great! However I kind of felt that I had experienced the whole game after just one day. Some more variation, coupled with shorter days, would really improve it!

The art and music were great, and I like the idea of different starting points in addition to the classic "past clones" idea

A very simple and short, yet interesting game.

The idea may not be fully original, however the execution and feel are all great! I wish the weighted button got used more but the puzzles were good!

What a neat idea! Not being familiar with topology I had a hard time visualizing what would happen when looping, especially in later levels. Really nice though!

This is a very clean idea, and it doesn't overstay its welcome. However a bit more of a tutorial would be nice, especially about rotating diodes and being able to swap between different placeable objects.

I loved this vibe! the graphics were fun, the sounds were nice, and the music set the tone well. the only complaint I had was that sometimes you rolled badly and never got enough fire rate upgrades to make later levels feasible. With more balancing, it could be even better! My game was also made in Scratch by the way :)

This is very fun! The art has a lot of personality. As someone who also made a game in Scratch, this is quite impressive!

This is a really expandable system! the puzzles got hard very quickly, but I was able to solve a good number of them. My puzzle game also had a similar thought process behind it, although instead of rotation it centered around linear motion. Great job!

Maybe I proved it too *cough cough* -> https://itch.io/jam/gmtk-2025/rate/3774220#post-13746062

haha, i get it, puzzle games aren't for everyone. That's why I divided them up. I don't expect anybody could beat the whole thing that fast!

Interesting concept, I can tell it was probably made in Scratch, but it was well coded if that was the case. The buildup to the ending spooked me! I also used Scratch for my game lol

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Thank you! That was a really fast playthrough haha

The art is great, but I do wish there was more of a difference in the gameplay when you became loopy. Perhaps shots moving erratically, enemies having different movement patterns, etc. I personally found it a bit too easy. However as a fellow creator with a Scratch entry, I understand the coding limitations. However the game had so much personality!

A really great idea and execution both! The art is cute, the music is a vibe, and the decisions you need to make about difficulty vs. points felt balanced. good job!

Certainly one of the most creative games I've seen! Not really any replayability once you know what you need to do, but that's fine for a jam game. The art is definitely the highlight of the game. Good job on what you made in Scratch! Mine is also made in Scratch haha

The explosions are cool, but i do think the boomerang throw distance could be just a little bit higher. The retry button doesn't work, unfortunately, which really impacted the experience. it's a neat idea though!

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Oh really lol

May I ask for some examples? I would like to see how they function differently.

Also I realized we followed a very similar naming structure haha

Thank you! Making a good puzzle game that is also accessible is very hard to balance in only 4 days (2 1/2 for me, based on what time I had available), so I totally understand if you need a break. Thank you for the feedback though.

a little column a, a little column b

literally

What a wild ride. At least what of the ride I could see. Which did not include the character, which was out of frame the entire time.

Hard to get the hang of, but satisfying when it worked! It was just the right length too.

mosqito

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This is incredible! Everything here is top quality. However I do wish there was an indicator where enemies are going to spawn for a  few seconds before they do, so that you don't die immediately.

Also, you misspelled mosquito. 

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I will add a section in the settings for that after the jam.

it's all good, my last minute undo feature is buggy as anything too

I don't know if it's just me, but the settings button doesn't work while playing.

so fun, 5x combo without hitting the van

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I'm already considering making this into a full game. Stay tuned!

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Already considering making this into a full release at some point! Stay tuned :)

Insanely clean and cute! Wishlisting now