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MegaProgramGuy

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A member registered Oct 21, 2020 · View creator page →

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I'm already considering making this into a full game. Stay tuned!

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Already considering making this into a full release at some point! Stay tuned :)

Insanely clean and cute! Wishlisting now

hard to imagine someone like that having so much trouble finding a job

Okay, I see what you meant by our games being similar (mostly just the spike concept), but the variety of mechanics here was incredible! The puzzles really made me think, and such an open concept could allow for so much depth! I really hope you consider expanding on this idea in the future :)

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I only submitted to this jam as a bit of an afterthought. It was intentionally made for the Pixel Game Jam, and I only put it here to give it some more attention, and because it had the same time frame and fit the theme a little bit. Funnily enough, I already doubled the movement speed from what it was at first...
However, I will make a note of that if I make any sort of post-jam version.

Thank you! I will admit animation is probably one of my weakest areas. I am considering making this into a full game, and if I do rest assured there will be loads more assets and animations.

If I ever expand on it, that and an undo feature would be must-haves. Thank you!

Thank you! I think I was very lucky because I have had a similar idea on the back burner for some time, with a few interactions mapped out in a notebook, and I happened to see that this jam coincided with a week where I had literally nothing going on, so i decided to take the opportunity!

the art is good, but it was too hard for me to play since the game didn't scale to match my screen size. I couldn't tell what was going on and found it hard to progress.

this was too difficult and unbalanced for me to get into. cute idea, but it's not pixel art.

cool idea, but it feels like an unpolished prototype. the enemies are functionally identical, and the combat is finnicky and not very satisfying.

.html or .zip, so that it can be played in the browser

the sound effects are very cute! some of the later levels got a bit finnicky, but i think as a whole it was a good experience!

an interesting idea, but how exactly does it fit the theme?

make sure to upload a web build! it's a requirement for the jam

oh

make sure to upload a web build! it's a requirement for the jam...

a fun game, although i do wish it wasn't so hard to tell where you would land.

very polished feel with a groovy soundtrack!

this is fun!

very clean, groovy soundtrack!

music is fire as usual

makes my monkey brain happy

Sorry. It's just that there's very little opportunity for creative levels in this game, and I ran out of steam a long time ago. More games coming soon!

Uzuan Orbital community · Created a new topic Clipping Bug
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If you jump while walking against a wall, stop moving, and jump again a few times, you can clip through the ground. If you do this to the West wall, you can climb out-of-bounds. Please fix this! 

Literally an exact copy of Fair N' Square

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Beat the wasteland on my first try!

My game is going to have the required 64*64 px gameplay, but I'd like to add some post processing. Is this allowed?

Are you talking about Desktop Goose?

Gooble is only saying "Hello, little leaf!" over and over with no end in sight. :(

Quite cool!

It's not updated, it's just that the .ZIP didn't package correctly. This link is just another way to access the same build of the game.

I just added an external link to the game, as the Windows build didn't end up working correctly anyway :)

I believe I have fixed the issue :)

Love it! :)

I have a jam game, if you want to check it out :) https://setzor.itch.io/undergrowth

Level 16 is the last level :)

False advertising - this is in NO WAY a racing game!

Well, I mean, most of the individual pieces are visible, so I think you could just use it as a reference :)