Thanks!
Ebenchadnezzer
Creator of
Recent community posts
Wonderful job! I love the visuals (the shimmer effect on the fish in the background is soo clean). This is incredibly well executed, and my favorite puzzle-platformer this jam. It's got so many unique and polished puzzle mechanics. I wasn't expecting the increase in platformer difficulty in the later levels (especially 16), but it was a welcome challenge. Incredible work!
Some less-than-ideal stuff:
You die when walking off of a block that has spikes on the sides, which can get very frustrating.
The enemies in the later levels don't feel amazing. I think they would be less annoying if they didn't always go directly towards the player. As it stands, it's very easy to get cornered and have to restart the whole level for something that doesn't necessarily feel like the player's fault.
Again, absolutely wonderful job.
Hey! I appreciate the feedback, I've noticed the way the game onboards the player could use some work. The main thing that the agents are trying to tell you is to "Avoid loop-like behavior". In level two, this was the repeated strings of text ("NEVER GO LEFT"). In level three, it's a little more obscure. In some directions that you walk, the music will start looping. If you notice these, you have to turn around.
Thanks for playing!
That was a wild experience. Nailed the disturbed and unsettling vibes. That aside, there's also a good amount of polish, like being able to eat bigger things (hole.io-like) and picking up more things at a time as you evolve. Also great dialogue. I personally enjoyed "Is this a metaphor for capitalism?" and "I eat therefore I am".
Amazing job.
I enjoyed this a ton, super impressed by how polished this feels. The synergies feel great and the gameplay loop is solid. The only thing I can think that could use some work is the balance, though it's still pretty good for the most part (wheat + chili + pumpkin was my winning combo, had over 25k by the end). Really great job!


