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Ebenchadnezzer

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A member registered Nov 08, 2023 · View creator page →

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Thanks!

Thank you! Glad you got the concept.

Appreciate it!

hehe sorry about that. Glad you enjoyed it!

Controls feel very nice, unique concept. Great job!

Thank you!

Wonderful job! I love the visuals (the shimmer effect on the fish in the background is soo clean). This is incredibly well executed, and my favorite puzzle-platformer this jam. It's got so many unique and polished puzzle mechanics. I wasn't expecting the increase in platformer difficulty in the later levels (especially 16), but it was a welcome challenge. Incredible work!

Some less-than-ideal stuff:
You die when walking off of a block that has spikes on the sides, which can get very frustrating. 
The enemies in the later levels don't feel amazing. I think they would be less annoying if they didn't always go directly towards the player. As it stands, it's very easy to get cornered and have to restart the whole level for something that doesn't necessarily feel like the player's fault.

Again, absolutely wonderful job. 

Thanks a ton for the feedback! A "quick reset" button is a good idea, I'll put that on the post-jam list. I'm glad you enjoyed it!

neat, I couldn't find the tile :(

Great job

It wasn't the correct aspect ratio for me, even after full screening, so the dialogue was cut off. This made it a little confusing, but it's still a really neat game. Great job!

Thanks for playing! 

This was a lot of fun. A couple things: You can interact with the bed multiple times in one night, skipping days and removing any shipments you had that day. The game also onboards the player a little slowly (On the first day, I thought that this was all the game was).

Overall, great job!

Hey! I appreciate the feedback, I've noticed the way the game onboards the player could use some work. The main thing that the agents are trying to tell you is to "Avoid loop-like behavior". In level two, this was the repeated strings of text ("NEVER GO LEFT"). In level three, it's a little more obscure. In some directions that you walk, the music will start looping. If you notice these, you have to turn around. 

Thanks for playing!

Thank you! I really appreciate it.

Neat! Love the concept of the bullets looping. Maybe a bit much on the screen shake? Great job overall

Thanks for the kind words!

Loved this. Very amusing, and the "ending" was great. Amazing job!

Great concept, great execution. A little buggy, of course, but great work!

Unique controls, I like being able to speed up/slow down plane looping. Great job!

Love the aesthetic and art. 

That was a wild experience. Nailed the disturbed and unsettling vibes. That aside, there's also a good amount of polish, like being able to eat bigger things (hole.io-like) and picking up more things at a time as you evolve. Also great dialogue. I personally enjoyed "Is this a metaphor for capitalism?" and "I eat therefore I am".

Amazing job. 

Great job! I got 12616, it gets very chaotic near the end. 

Thank you! And sorry about that, it is kinda narrative-heavy

Thanks a bunch!

I enjoyed this a ton, super impressed by how polished this feels. The synergies feel great and the gameplay loop is solid. The only thing I can think that could use some work is the balance, though it's still pretty good for the most part (wheat + chili + pumpkin was my winning combo, had over 25k by the end). Really great job!

Fun! Loved the music and visuals, and the swinging feels very nice. Great job!

Nice job!

It has a nice game loop, but it seems like the rate that you can gain money doesn't necessarily increase over time. It would be neat if there were mechanics that enabled this (like maybe upgrades, or simply being able to plant all your available seeds in one turn)

Nice job! 

An issue I noticed: it seems like the character is safe if you just stay at the bottom.

Quite fun! I was able to beat all the levels in ~5mins. I think the game could benefit from a trail showing where each asteroid is traveling. This would make it feel a bit less random

I enjoyed this so much! What a neat concept, some of the perks genuinely cracked me up. (Also the platform is just overpowered haha)

Neat concept. My one nitpick is it was never explained to the player how the electricity will behave when it meets a fork in the path. Maybe the pulse should split in two when it reaches a fork?

Fun, good difficulty curve. My main issue is trying to control a character on an isometric grid with WASD. I'm not sure what could be done to help this, but pushing W and moving to the left feels unintuitive. Great job though!

Wow I love this concept, this is very creative! This seems like a very fun game to speedrun, I see you've even added a timer
Great job!

This game is so much fun! I love the setting and the plants lol. Great job!

I love the concept! Having to pay attention to the day/night cycle as well as catching the fish makes for some engaging gameplay. Definitely a bit difficult though haha, increasing difficulty over time would be a nice touch.