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KALANGO Game Dev

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A member registered May 22, 2024 · View creator page →

Creator of

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I did watch the video. really liked the idea and specially the acoustic guitar (if that's is authorial). I`ll give it a try since you provided a video and is BR heuueh tmj!

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bad intended people and laziness.

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poh, vc é BR. add discord q te ajudo com oq precisar. Mentsan#2672

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Thank you very much. Let me know if you put an online version of your game :)

*Fedora tip to another fellow Godot enjoyer*

Nice asteroid game. I usually died from damage before running out of fuel, if I ever did. Anyway, I spent a solid 15 minutes shooting space enemies. One thing that really stood out to me was the black hole particles. Very well done.

You not dumb, we all special here.

Thank you very much. I based it on a real-life puzzle toy I used to play with as a child. I think that helped ground the game into something intuitive. 

Thank you very much for the feedback. Balancing games for jams is, in my opinion, one of the hardest things to do as a designer. There’s so much to consider and so little time to show. Anyway, keep an eye on us. We may polish it further and add some features.

First of all. *Fedora Tip* my fellow godot enjoyer. Great music and art style, didn't manage to escape but enjoyed the game anyway. Felt bad about the fishies. 

The limited use of the dash and how important it becomes is crazy. Very well done design. No bugs found. Art and music are pretty good too. Thanks for the HARD game disclosure xD

Pretty neat game. Well done with the hand grabbing of the tower node. Lowkey cute girl.

Sorry, not downloading and most people won't neither. In a jam unless they already know the creator's past games people will avoid downloading.

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LOL, classic. I say it cuz I've done it myself too.

One of the best so far. I spent a fair amount of time playing this. Consider publishing on Steam with Deck support and screen sharing to a cellphone and it will be GOAT.

Very cool game! The dimension limitation idea is smart. I found some bugs but the funniest one was on the second level. After exploding grenades their blue area acted like a shield and the rats ( ? which sound like frogs when they die ?) could not get in. I liked how you presented the lore but it is a bit difficult to read. Always check the contrast between foreground text and background noise because as it is now it is almost unreadable for me. Not much else to add. Well done fellow Godot enjoyer!

This one was a doozie. Crazy game, funny, well done with the narration, simple and creative. It’s a bit glitchy and clunky, but that doesn’t take away from the fun. The high-contrast environment worked well with the "brainroot" idea, and the death screen hit me hard.

I really love this kind of game, takes me right back to childhood. Well done mate. It’s pretty hard and I didn’t manage to get through the night. Some pump-up music and a few kill effects would take the hype to another level.

Cool art and sound. I’ve never played anything like this before and the lack of instructions doesn’t make it easier. I also like letting players discover most of the game themselves, but there still needs to be at least a clear starting point or thread for the player to follow. Even a small example might be enough.

Thank you for the feedback. My previous game jam entries were often considered quite hard, so I may have overcorrected and made this one a bit too easy. As a result, misplays aren’t very punishing and you can get reasonably far just by skipping turns. That said, actively micromanaging your units and setting up combos is meant to take you much further. I appreciate you pointing this out. It helps clarify where the game’s intentions may not be coming across clearly to the player.

Thank you for the kind words. I’m really glad you enjoyed the design and that it pushed you to create your own strategies. The lack of deeper level design was a deliberate choice due to time constraints. For a game jam, something always has to be sacrificed to the game jam god. That said, I do agree with you. More complex puzzle-like levels could add a lot, such as blocked squares, starting with fewer knights, or even stronger visual elements to help set the scene for each battle. I’m also happy the lore stood out to you. Even if it isn’t strictly necessary, I enjoy adding that extra layer. Thanks again for taking the time to share your thoughts.

Thank you for the feedback! I’m very pleased that you liked the game. I’m a “let the player find himself” kind of designer. I provided the controls and the rules of the game and intentionally left some mechanics out so you could discover them on your own. Finding the right balance is difficult. I’ll do better next time.

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Hi there! Thanks for the feedback and there isn’t a hard end to the game. 

It is meant to be something relaxing and  fun so you can play for a minute or two as a built-in fidget with a bit of mental exercise. I may have made it a bit too easy, though, so misplays aren’t very punishing.

Fun game! I really like slay the spire so this one was a big yey for me.
The art is cute and funny, the game plays well and its easy to understand the mechanics. well done!

oh, thank  you , you are the first to report a bug,  I though to myself "This is going great, no bug reported yet - just missed opportunities." Lol.

Such a nice game! Art and narrative are my favorites here. A rare thing a point n' click like this. Well done!

Thank you for the kind words. I think I will give it some updates after the jam.

This is got me unexpected. I really got trapped in a 20m gameplay loop. Art is simple but very smart nailing a very pleasing aesthetic. Well done!

Really fun game, art and music are good and gameplay is entertaining. Well done!

Really liked the aesthetics and the music rocks! Well done!

I came looking for memes and I found gold. This is fun!

Very fun game, I gotta say
Gave it a try, didn’t know how to play
Took me some time to figure out some rhymes
Now that I know what to say
I’m winning all freaking day

Thank you very much! :)

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Yeah, you're right. there's is no growth, values are static, but I don't think that you can get economically locked, And I agree that some "upgrades" like better seeds, which you sell the fruits for a better rate, would make the game better.
Maybe if this project gets resurrected after the Jam.

Thank you very much! :)

Haha, I don't think that you can get economically locked.  You start only with enough money for a seed. I forgot to make values clear, I.E: How much is the seed and how much do you get from selling a fruit.
Thank you very much! :)

Easy to grasp - a core design decision achieved! Thank you very much! :)

Thank you very much! :)

Awesome game with cute characters. The music is great too.

Thank you so much for saving the party! xD

thank you, we had a problem with the dialogue system (which made part of the game lose sense), but glad you enjoyed

thank you very much :)