Very cool game! The dimension limitation idea is smart. I found some bugs but the funniest one was on the second level. After exploding grenades their blue area acted like a shield and the rats ( ? which sound like frogs when they die ?) could not get in. I liked how you presented the lore but it is a bit difficult to read. Always check the contrast between foreground text and background noise because as it is now it is almost unreadable for me. Not much else to add. Well done fellow Godot enjoyer!