Thank you for the kind words. I’m really glad you enjoyed the design and that it pushed you to create your own strategies. The lack of deeper level design was a deliberate choice due to time constraints. For a game jam, something always has to be sacrificed to the game jam god. That said, I do agree with you. More complex puzzle-like levels could add a lot, such as blocked squares, starting with fewer knights, or even stronger visual elements to help set the scene for each battle. I’m also happy the lore stood out to you. Even if it isn’t strictly necessary, I enjoy adding that extra layer. Thanks again for taking the time to share your thoughts.