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I’m Done. Thank You and Goodbye.

A topic by Wenudu created Jun 02, 2025 Views: 1,656 Replies: 25
Viewing posts 1 to 13
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I’ve been making games with all my heart, hoping to create something people would enjoy and support. But after months of development, after countless hours of effort, stress, and passion, I’ve come to a hard truth: it’s no longer sustainable for me.

My latest game, End of the Night, sold just 5 copies. Five. At $1 each. I wasn't expecting AAA numbers, but I hoped, maybe 100 copies on release day? Maybe just enough to believe this could grow into something real. But it didn’t happen.

I’ve cancelled all future projects. I simply can’t afford to keep going. I don’t have another job. I’m in debt. I’m struggling, and I’ve reached the point where I have to stop. They say, “Do what you love, and you’ll never work a day in your life.” But love doesn’t pay the bills, and passion doesn’t put food on the table.

What hurts even more is the confusion. I have over 300 followers here on itch.io. To each of you, I want to say: thank you. Truly. But I also have to ask: Why did you follow me? Was it curiosity? Support? Hope? I genuinely want to understand, because despite your follow, almost no one showed up when it mattered most.

I even put "Liminal Leap" on Steam, hoping for more visibility. But platforms like Steam often favor big names with money to burn on marketing. If you’re a small indie dev with no budget, you’re invisible. That’s the reality.

So, this is my farewell. I’m closing this chapter. I’ll likely be shutting down my channel as well. If you followed me, you might want to unfollow now, because there won’t be new content coming.

This isn’t easy to say, and it’s even harder to live. But I can’t pretend anymore. I wanted to believe this dream was possible. I tried. I really did.

Thank you, again, to everyone who supported me in any way.

https://wenudu.itch.io/

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hope you will be fine, best of luck for your future

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give us your discord name..atleast we could still keep in touch..btw, hoping for the best for you

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I feel you, pal. It wasn't fair, it isn't most of the time. I really hope you have a great future. All the best, man.

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And you know what the worst part is? I had over 10,000 downloads, mostly for Liminal Leap Chapter 1 and 2—but only when they were free.

I keep asking myself: What’s the big difference? Free or $1? Does that really make such a huge difference to people? Because for me, 10,000 downloads at just $1 would have made a huge difference in my life.

But no. People just want free stuff, as if good indie games are made in someone’s spare time for fun. The truth is, there’s a lot of hard work behind every game. And yet, it seems that even $1 is too much to ask.

There are plenty of videos about Liminal Leap on YouTube—but most of them are from people who downloaded it for free. So I ask myself: What’s the point of releasing more games?

Right now, I’ve lost all motivation. I honestly don’t feel like my work is even appreciated. At this point, I might as well make all my games free—because going from a few dollars in revenue to zero is basically the same thing. At least if I release them for free, I can enjoy seeing people play them on YouTube. That’s something.

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Hey! I saw your post and I totally understand — we love making games, but the indie market is tough and challenging. You’re definitely not alone in feeling that way.

By the way, what game engine do you use?

If you want to connect or maybe team up in the future to share the workload, please consider a possible alliance with me. Feel free to reach out on my socials — you can find me as giandevgames.

Keep going, you’re doing great!

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Ciao Gian ho visto il tuo sito, thank you for the support it really means a lot to me, right now im a little confused, maybe like you said we could team up in the future, even if you are using a different engine to make games, i use unreal.

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This might sound stupid but I wanted to buy this game today because of currency exchange taxes during weekend. I just came home and found this horrible message. I am so sorry some people are like this. I bought the game as planned. I hope you change your mind and don't give up on following your dreams 🤗

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I couldn't agree more, same here. Penso che in parte abbia a che fare con questa piattaforma: la stragrande maggioranza dei giochi è gratis ed il tipico giocatore che visita non è disposto a pagare per principio, indipendentemente dal fatto se abbia i soldi o no. Per i miei giochi ho notato che i più propensi a pagare qualcosa sono gli europei. Anche da me parecchi downloads, ma praticamente tutti gratis (bundles di beneficienza ecc.). Non perderti d'animo! Fai una pausa creativa, ma non abbandonare il tuo sogno. E non abbassare il prezzo (anzi, io lo alzerei, dato che i tuoi sono giochi di qualità). Verranno tempi migliori. Un creativo abbraccio!

Sorry to hear that and yes people want everything for free but when theyre asked if they would work for free theyre getting angry. Making games when youre just one guy should be after work hobby and not full time job because of stuff like that. I dont know it will help you but Neville Goddard helped me much with my life so maybe he would help you too? google him and good luck

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You are one of those underrated game developers I've followed. I'm proud of all the games you made. No sugar coating, but your developed games match those popular paid games on Steam. I don't know why other people are like that, but I hope you still have that spark of hope in yourself. I can't even encourage you a lot because I was also struggling with keeping the algorithm right in the digital world like this. Just a little message: This is not your end; maybe it's just the start of something else. I hope you and your mom will be blessed even though you are in the hardest situation of your life, as you have said. Thank you, Wenudu. 

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Your message hit me harder than I expected, thank you. I’ve been in a place where I really doubted if anything I made mattered or if anyone noticed. To hear that you saw something in my work, and that it meant something to you, means more than I can explain. I don’t know what comes next, but this gave me a reason not to quit on the worst day. And you didn’t even owe me anything. So thank you. Seriously.

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Hi, I just read about your departure in the GOG forum and had never heard of your games before. That's a problem these days, with so many games being released. To cut a long story short, I just bought two of your games (End of the Night + Liminal Leap: Episode One) to show you that there are people out there who are willing to pay for work. I don't know if or when I'll play the games because I have so many unplayed games, but the games seem worth the investment. I wish you more paying customers who appreciate your efforts. Best regards, Kult

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Hi Kult,

Your message really caught me off guard, in the best way. With everything going on, I wasn’t sure if anything I made even reached people anymore. To hear that you not only found my games but decided to support them just to show solidarity... that means more than I can explain.

Whether you play them or not, you reminded me that there are people out there who care about indie creators, even quietly. I won’t forget that.

Thank you for your kindness, and for proving that this work still has value.

Wishing you peace and good things, wherever you are.

At least you didn't spend much time or money on pursuing your developing dream, and you gave it a try. Many people weren't so luck, have that in mind :)

Out of curiosity, except for developing the games, did you put an effort or money into bringing the games out there? Making the games, as  hard as is, it's one part of the battle. Monetizing them is something else and also very challenging.

Did you tried other markets and platforms?
Good luck in your next venture!

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Free or $1? Does that really make such a huge difference to people

Yes. This is Itch.

You are a developer and see it from a developer's perspective.

Let me give you a user's perspective. About Steam and Itch.

What do I think when I see a free game, paywhatyouwant game, a $ 1 game, a $ 10 game, a $ 20 game and a $ 50 game on these platforms? By price alone.

Steam

Free. Probably in-app purchases or selling my data

pwyw. Does not really exist beyond some dlcs like buy the dev a coffey dlc.

1$. Why. Is that a joke. Can't be good.

10$ Realistic price for an indie title. Let's have a look, should it fit into my usual games. Maybe there is good value.

20$ Indie game with higher expectations.

50$ Starting for aaa. Buy on a discount.

Itch

Free. Dev did not want to deal with money. Maybe links to other platforms like Patreon.

Pay What you want. Standard Itch scheme. If I like the description I might play it, if I like the game, I might spend on it.

1$. Why. Is that a joke. Can't be good. Seriously. That is barely paying the fees. Does the dev even know how Itch works?

10$ and 20$ Hmm. Either that is a good game or the dev is unrealistic. If there is a demo, I might try. If not, the dev seems to not understand Itch or is very famous and successful elsewhere.

50$ Suspicous.

My opinion is, that asking for 1 $ is not wise on Itch. Especially if you have no demo version. It is the minimum amount you can pay anyways and if people do take that at face value, the fees are hurting badly. There is no easy refunding on Itch, as it is on Steam. So I am very suspicious that the dev might have put out a shovelware game that is very bad and not giving a demo version, so people will not know, but asking 1 $, so some might buy it, and have little regrets and not ask for a refund.

Since you put your development activity on hold, you might try the standard Itch pricing scheme of pay what you want. It looks more inviting, at least to me, than having $ 1 games that are on 100% sale.

I would rather play a free game and maybe spend money on it, than download a $ 1 game that is on 100% sale. I would expect the $ 1 game to be a waste of my time, even if it were not on sale and someone had gifted it to me, so I would know: ohhh, that is a game worth 1 $. Also, my attitude of giving money to a free game would be shifted. I would have the attitude of having received a paid game for free. Business done. No more donations needed.

I’d like to point out that my games are usually short experiences, so creating a demo for them isn’t always easy or meaningful. Also, when it comes to pricing, I’ve noticed that asking for more money for a short game or mini-game can lead to complaints about the game’s length.

For example, I tried pricing 'Liminal Leap' at $4.99, but it didn’t sell well. When I lowered the price to $1, I saw more sales. Interestingly, the best response I ever got was during a short period when I made it completely free — people saw value in it, possibly because of the $4.99 original price and the appeal of getting it for free. So yes, I understand and agree with a lot of what you're saying, and I’ve actually tested different marketing strategies.

The challenge is that with low visibility, it's really hard to tell which strategies actually work. Apart from the free giveaway, most of the other approaches I tried seemed to have similar, limited impact.

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If your game is paid and you have no demo and you are not famous, why would anyone want to buy it. It is a big hurdle. You have a little fame and an audience. If you cater to those and they understand your release schedule of pumping out those 1$ experiences, ok. Whatever works, works.

Since you will not activly develop for the time being, you might as well try out Itchs's recommended pricing scheme. Having your games on a neverending sale is against the guidelines anways.

I for one am suspicious of $ 1 games. And of games on Itch that have no demo version but are paid only.

If you want to give incentive to pay for a free game, you can have a bonus file with an individual price. Background images. A soundfile. Whatever.

Maybe one day you want to continue developing as a less time consuming hobby. If you do, I recommend looking into things like Patreon. Itch unfortunately lacks the options to continously support a developer, in case you are waiting for the next released experience.

Deleted 149 days ago
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Hi, Thank you so much for this message, not just for your support, but for sharing a piece of your own story with me. I can feel the weight of what you've gone through, and I really respect the fact that you're still creating, still offering something to the world, even when it doesn’t give much back. That’s strength, even if it doesn’t always feel like it.

You're right. Expecting revenue or recognition sets us up for heartbreak. And yeah, I’ve felt that heartbreak more times than I can count. But hearing from people like you, who truly understand, has helped me shift my perspective over the last few days. I’m not sure exactly what the future looks like for me creatively, but I can say this: your message helped push me away from quitting entirely.

Your feedback about packaging, pricing, and Linux support is incredibly helpful. I hadn’t considered bundling the Liminal Leap episodes like that, but I might now. And I’ll absolutely look into a Linux build, if it means someone like you gets to play it, that’s reason enough.

Thanks again for this. For being real. For reminding me that someone out there is listening, and maybe even waiting.

I hope you’ll stick around for whatever comes next.

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Since you only mention Linux, but not the hardware requirements...

You could try Steam's Proton. They did a lot with their Wine fork. And it is not exclusive for Steam games.

If you do not want to install Steam, you can try one of the Wine forks directly. Even in the last three years, there has been a lot of improvements.

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"Getting a windows made game is just a bunch of extra steps." you lazy bum

Deleted 149 days ago
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What can i say except youre welcome

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With AI improvements visibility is only going to get worse, so probably not a bad idea to stop now with the incoming AI-slop-avalanche.


Personaly I just make games mainly for myself, so I don't have to think too much about any audience. And I release all my games for free because I don't want to deal with taxes and burocracy. Highly recommend that if you are truly passionate about gamedev. (A passionate singer still sings if no one is listening.) If a game does take off one day then maybe I could try to make a living off of gamedev with a sequel or sth.

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Find my e-mail address on the site in my profile. Let's talk.

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Hi indie-wall,

Thanks for your message! I checked out your website — looks cool, and I’d be happy to chat.

I’ll send you an email shortly so we can talk more.

Cheers,

Wenudu

Sad to hear this... But I get it. Best of luck whatever you do in the future!