Thank you so much for taking the time to write this. I’m happy you enjoyed the journey and managed to beat the game.I’m really glad the experience resonated with you. Feedback like this keeps me going.
Wenudu
Creator of
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Hey! After grabbing the Greek girl statue underwater, the first thing you need to do is leave that area. There’s nothing else to activate or place there.
Once you’re out, explore a bit and look for the entrance to the art gallery. That’s where the statue becomes relevant and where progress continues.
That's exactly right. When I was completely new to itch.io, I didn't understand how jams worked and mistakenly submitted to about 6 or 7. I got banned for spam, which they later lifted on my account, but they kept the submission ban in place. I haven't tried to join a jam in over a year, and I'd really only like to participate in this one. It would be nice if they'd at least respond to my messages about it, though.
you want to know my support request number? is 315384
Hi! I’m trying to reach out here in case any admin can help me. I really wanted to submit my game to the 2025 Scream Jam, but itch.io won’t allow me to. I contacted their support, but after 3 days I still haven’t received any reply. Now the submission deadline is almost over — only 2 days left — and I’ll probably miss the jam, which is the only one I truly want to join. I haven’t submitted a game to a jam for about a year, so I don’t understand why my account isn’t allowed to participate.
Thanks a lot for your feedback! I totally understand your point about the price. When you buy the game, you own it forever, and like other early-access style projects, it will keep getting bigger and better with time. The 1.99€ also helps support me as a solo developer — right now I don’t have another source of income, and without some support I wouldn’t be able to continue improving the game.
I put many hours of work into my projects and I know they still has bugs and room to grow, but feedback like yours really helps me shape the future updates. Thank you again for playing and sharing your thoughts!
Hey!
You know that crystal ball you shot from outside the shanty? That actually wasn’t supposed to be accessible from there, that’s a bug, and I’m already working on fixing it. Thanks for catching that!
As for the part where the story didn’t progress: that one’s not technically a bug, but I get why it felt like something was off. You ended up skipping two shanties that are along the path to the last one near the burning Rootwalker, they’re easy to miss, so I’ll definitely look into making that section clearer.
Really appreciate the feedback and the video, it helps a lot!
Cheers
Hey!
Thanks a ton for playing and for putting together that video, I really appreciate the honest feedback. I watched it, and you brought up some great points, especially about areas that could be clearer.
Also, good catch on the bug that affects the story progression, I'm fixing that right away and will push out an update as soon as possible.
Thanks again for checking it out (and for looking into the other games too), means a lot!
Cheers
Thank you so much for your heartfelt message, I really appreciate the time you took to reflect on this. I completely understand where you're coming from.
Surprisingly, since I made the games free, I've actually been earning more through donations than when they were paid. It caught me off guard too, but it showed me that many people genuinely value the work and want to support it voluntarily.
I’m not giving up, at least not for now. I still love making games, and this approach feels more aligned with my goals and the kind of connection I want with players. It’s also turned out to be more sustainable than I expected.
That said, I admit I don’t really understand why there haven’t been any YouTube videos about End of the Night yet. Liminal Leap got quite a few, but this one, despite thousands of downloads, hasn’t received the same attention so far. Maybe it just needs a bit more time to get picked up.
Anyway, thanks again for your words, they really meant a lot.
Thank you so much for your kind message, it honestly moved me.
Knowing that Crocodile Maldido scared you that much made me smile — that's exactly the reaction I was hoping for! 😄
Your support (and that last 5€!) means a lot, truly.
I’ve received so many beautiful messages lately that… who knows? Maybe I won’t leave after all. I might just stick around and keep developing games as long as I can.
Thanks again, really. Messages like yours make it all worth it. ❤️
Thank you so much for playing the game! 😊
If you’ve finished it, that’s already a great achievement!
You're very welcome to share your gameplay on YouTube — I actually consider it great publicity, and I’d love to see it shared here too if you're up for it.
As for feedback and suggestions to improve the game (especially if it contains spoilers), feel free to send everything to my email: bondenano@hotmail.it — I truly appreciate it! 🙏
Thanks again for your support!
Hi, Thank you so much for this message, not just for your support, but for sharing a piece of your own story with me. I can feel the weight of what you've gone through, and I really respect the fact that you're still creating, still offering something to the world, even when it doesn’t give much back. That’s strength, even if it doesn’t always feel like it.
You're right. Expecting revenue or recognition sets us up for heartbreak. And yeah, I’ve felt that heartbreak more times than I can count. But hearing from people like you, who truly understand, has helped me shift my perspective over the last few days. I’m not sure exactly what the future looks like for me creatively, but I can say this: your message helped push me away from quitting entirely.
Your feedback about packaging, pricing, and Linux support is incredibly helpful. I hadn’t considered bundling the Liminal Leap episodes like that, but I might now. And I’ll absolutely look into a Linux build, if it means someone like you gets to play it, that’s reason enough.
Thanks again for this. For being real. For reminding me that someone out there is listening, and maybe even waiting.
I hope you’ll stick around for whatever comes next.
I’d like to point out that my games are usually short experiences, so creating a demo for them isn’t always easy or meaningful. Also, when it comes to pricing, I’ve noticed that asking for more money for a short game or mini-game can lead to complaints about the game’s length.
For example, I tried pricing 'Liminal Leap' at $4.99, but it didn’t sell well. When I lowered the price to $1, I saw more sales. Interestingly, the best response I ever got was during a short period when I made it completely free — people saw value in it, possibly because of the $4.99 original price and the appeal of getting it for free. So yes, I understand and agree with a lot of what you're saying, and I’ve actually tested different marketing strategies.
The challenge is that with low visibility, it's really hard to tell which strategies actually work. Apart from the free giveaway, most of the other approaches I tried seemed to have similar, limited impact.
Hi Kult,
Your message really caught me off guard, in the best way. With everything going on, I wasn’t sure if anything I made even reached people anymore. To hear that you not only found my games but decided to support them just to show solidarity... that means more than I can explain.
Whether you play them or not, you reminded me that there are people out there who care about indie creators, even quietly. I won’t forget that.
Thank you for your kindness, and for proving that this work still has value.
Wishing you peace and good things, wherever you are.
Your message hit me harder than I expected, thank you. I’ve been in a place where I really doubted if anything I made mattered or if anyone noticed. To hear that you saw something in my work, and that it meant something to you, means more than I can explain. I don’t know what comes next, but this gave me a reason not to quit on the worst day. And you didn’t even owe me anything. So thank you. Seriously.
Hey there,
Thank you so much for taking the time to write such a kind and honest message. It really means a lot, especially right now.
It's actually quite comforting to hear your perspective as a "digital hoarder" – it helps me understand how people come across games like mine. And honestly, your words about this being a "tough life and path we choose" really hit home. It's true, and there are definitely some difficult external factors I'm dealing with that led to this decision. So, no judgment taken at all, and thank you for that understanding.
I'm really glad to hear you noticed the improvements in my latest game's presentation! I've been trying hard to learn and get better with each project, and it's incredibly encouraging to know that effort shows, even if you haven't played it yet due to your hand problems (totally understand that too, health comes first!). Your point about "first impression" sales and the importance of storefront visuals is spot on, and it's something I've been trying to grasp better.
Your feedback on the older games and the idea of bundling them into a "retro collection" is brilliant, actually. It's a great way to clean up the store page and highlight the more recent work. I hadn't thought of that, and it's definitely something I'll consider if I ever pick things back up.
And thank you for that final boost. It's easy to get lost in the challenges and forget the small victories. You're right, having 7 games out there is something to be proud of, and it definitely feels like a head start if I do find my way back to game development.
I genuinely appreciate your encouragement and optimism. I'm taking things one step at a time, but messages like yours truly help.








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