Appreciate the feedback! Just a heads up, the game already includes a health system with painkillers you can collect and use. The blur effect is intentional to encourage players to heal
Wenudu
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Thank you! I really appreciate you noticing the subtle scares, I put a lot of work into the atmosphere, so I’m glad it hit the mark for you.
Sorry for the late reply! I've been heads-down working on the next project, but I wanted to let you know that Selvema II: Carlos is coming soon. Thanks again for the support!
Thank you so much! I’m really happy to hear that you and your audience had a good time with the jumpscares.
Please accept my apologies for the late reply! I've been working hard because Selvema II: Carlos is officially coming soon. Thank you for the support and for sharing my game with your community!
Thank you so much for the 5/5 rating! It was honestly super fun to watch you play with an AI companion,the chemistry was hilarious. It’s a pity about the AI's response delays at times, but it still made for a great watch!
Also, just a heads-up that Selvema II: Carlos is officially on the way. Thanks again for the support!
Thanks a lot for playing, really glad you enjoyed it!
And yes… there are a lot of giant entities out there watching 👀
If you want to discover the full story, stay tuned… Selvema II – Carlos is coming, and it’s going to be even more fun.
Also, feel free to let me know what improvements or fixes you’d like to see, I’m always looking to make the game better.
Thank you so much for playing the game!
Actually i made this game to be a free short horror walking simulator, nothing special and i honestly didn’t expect the game to get so many downloads. Somehow, it still managed to create a strong atmosphere, which I’m really happy about.
That’s also why I’m already working on the sequel, Selvema II - Carlos. With this one, I want to expand the theme and make the experience more dynamic, with things like puzzles and more intense moments.
Thank you so much for playing and for the thoughtful feedback!
You’re absolutely right. I honestly didn’t expect the game to get so many downloads. It actually started as an abandoned project that I decided to finish, mainly because I had too many unfinished projects piling up. Somehow though, it still managed to create a strong atmosphere, which I’m really happy about.
That’s also why I’m already working on the sequel, Selvema II - Carlos. With this one, I want to expand the theme and make the experience more dynamic, with things like puzzles and more intense moments.
Thanks again for your feedback, it really means a lot to me!
walk around the place, look inside the windows, try to open the doors. if you have other problem watch the video walktrough on my channel. https://www.youtube.com/@Wenudu/videos
Hi! Thank you so much for reaching out, I really appreciate your willingness to help 😊
At the moment, since the game is free, I’m trying to keep things simple and avoid putting too much time into full localization. If I start adding one language, I’d feel the need to support many others as well (Korean, Chinese, etc.), and unfortunately I don’t have the time to manage that right now.
That said, if in the future I get more requests and have more time to dedicate to localization, I’ll definitely keep you in mind and would be happy to get in touch!
Thanks again, I truly appreciate your offer 🙏
Hey, thanks a lot for playing my game!
And sorry about that difficult part… I always tell myself I’ll make an easier game next time, but somehow it never happens 😅
I know it’s tough, honestly even I can’t land that jump in one try. I made the jumping block a bit slippery… maybe a bit too slippery.
But I’m really happy you made it through!
Just a small note: the game does support controllers, but it adds a bit of input lag, so it’s not really recommended.
Thanks again for playing, I really appreciate it. Bye!










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