And you know what the worst part is? I had over 10,000 downloads, mostly for Liminal Leap Chapter 1 and 2—but only when they were free.
I keep asking myself: What’s the big difference? Free or $1? Does that really make such a huge difference to people? Because for me, 10,000 downloads at just $1 would have made a huge difference in my life.
But no. People just want free stuff, as if good indie games are made in someone’s spare time for fun. The truth is, there’s a lot of hard work behind every game. And yet, it seems that even $1 is too much to ask.
There are plenty of videos about Liminal Leap on YouTube—but most of them are from people who downloaded it for free. So I ask myself: What’s the point of releasing more games?
Right now, I’ve lost all motivation. I honestly don’t feel like my work is even appreciated. At this point, I might as well make all my games free—because going from a few dollars in revenue to zero is basically the same thing. At least if I release them for free, I can enjoy seeing people play them on YouTube. That’s something.