This is a really intuitive game. It was fun figuring out what each thing does and what you need to do. Once I caught on to the loop, it became easy, though I was very confused at first. The last level is a bit tricky, but I loved the challenge.
Play seedling
Sky Patch's itch.io pageComments
Lovely concept! How ambitious doing a 3D puzzle game like this for a game jam game! I really like the different elements you touch on for the game loop from charging the battery with solar power to planting seeds, watering the plants, composting the flowers and using it to help revive the tree. I LOVE the day night cycle and how the sky and lighting changes around you and impacts the loop. Thank you for sharing!
Very cute! I love the emergent loop – figuring out what does what, why you need certain things... it's fun without giving it all away! The dynamic music loop is very pleasant, and when the sunset lighting hit I had a real moment as all the constellations came out. There's lots to like in this little puzzlebox style, and it ran fairly smoothly for me, even using Crossover for Mac!
Favorite part was probably the initial discovery of how the panel and battery worked. I was ready to assume there was a minor bug until I picked up on the cues – battery with no light, platform that wouldn't move, and a second place to put the battery. Tuning into what changed – and what that meant for progression – was very much my style.
Thank you for putting this out there!
Played it and... it is something that needs a bit of work.
I slowly recognise the gameplay loop, which goes down to this
1: Get bucket
2: Plant seed to make sunflower
3: Water sunflower
4: Harvest sunflower make compost
5: bring compost to tree
6: bring water to tree
steps that is quickly recognise and do again and again, and each level has a different variety, but it would be nice to learn what to do first and learn the process through gameplay rather than looking up on the guide.
The levels are really good, though I notice a few things I can do to skip some things, especially level 2 where I can just drop the battery to a place where I can't get on, fall down and pick up the battery, or when I get the bucket, I just fall down and the bucket just carries me, quicker than moving on the platform.
a way to counter this would be to reset everything or if the player falls down.
Still, it was a good experience. It was quick to go through and a bit long to learn, but still nice.
Thank you very much for taking the time to play and let us know your feedback on the game design!
It is a great suggestion to first learn basic mechanics, and we may properly convert Level 1 into a Tutorial.
You bring up a good point for Level 2, and other known workarounds for skipping through design. We were wary about being too punishing, and allowing players who may fall off the platforms to keep their inventory to reduce frustration.
It will definitely have to be adjusted so that players aren't inclined to reset, while still being a fun experience!
Thank you again, we appreciate it!
Super cute game!! The graphics were adorable, and the music / sound effects fit nicely. I loved the little details like the constellations and light rays in the sky, as well as the messaging on the rock walls.
I found the overall gameplay loop enjoyable! The puzzles were fitting and I think appropriate in size. I enjoyed the mechanics like the day/night cycle, charging the battery, and my favorite one was the bounce shrooms! I liked how each level added a new mechanic.
I found the camera movement to be interesting! It caught me off guard at first, for some reason, but I think the 360 motion worked for the level design.
Only nit is that I felt some of the slopes weren't super intuitive to find; they kind of blended in with the walls or I had to move my camera to an unintuitive angle.
But overall thoroughly enjoyed the game and would play more levels!
Thank you so much for taking the time to play Sky Patch, as well as leave our team with a super lovely review.
I'm totally with you on some of the slopes being a bit tricky to find. We're thinking that in our post-jam polish, we'll be easing the players in level design just a tad to help better indicate what paths are meant to be taken.
Thanks again for your feedback! It made me very happy to read and I'll definitely be passing it down to our team! ♡
The game achieves its vision of a relaxing green thumb adventure fairly well.
The sound design and music are calming and fit the simple but well-lit and appealing art and models perfectly. There's a weird bug that causes the player to start sliding on the ground until they fall off a ledge which threw me off, but everything else visually and audio-wise is excellent.
The gameplay is fairly relaxing, with some irritating portions that can add up, like needing to use bouncy mushrooms to reach higher areas at the right angle and speed (or risk bouncing off a rock and retrying), and having to wait for sunrise to charge batteries. My favorite level is level 3, since I liked that the path upwards wasn't completely clear, but clear enough to where I just had to look around closer to find the walking path. I really liked scouring the levels, solving puzzles, and finding objects.
However, the physics of the mushrooms feel out-of-place, and I would've preferred the bounce angle to be more rigid so the main challenge is just getting to and growing the mushrooms, with the bounce being a nice visual reward.
For the solar panels that only charge batteries in the daytime, I understand the need for realism, but I would've preferred puzzles that requires the player to move or destroy objects that block the sun's rays, rather than just wait for morning again once night hits. I know this means the day/night system would be cut, but if it hampers gameplay then it's not worth it (even if it's very pretty).
This game's best when it prioritizes puzzles and an attentive eye, not when it's asking for precise movement, unnecessarily long waiting, and lengthy walks to complete a single objective (like in level 3 where I needed to bring compost to the tree, and then go back to the start and to the tree again just for water).
Great effort overall, and the message is awesome.
Thank you for the info (and once again, thanks for the feedback)! No one in our team or among our testers experienced the same bug, so we're not really sure how this could have happened. We appreciate that you took the time to report this bug, we wouldn't have caught it otherwise. So far we haven't been able to reproduce it, but we'll continue to look into it!
Gotcha, I probably should've went back to replicate it first but it happened frequently for me so I thought it'd show up soon. But after going back to replay I saw that it mainly occurs when walking on-and-off very slightly elevated terrain, especially when holding on object. This rock is an especially egregious culprit
I really enjoyed the overall vibe of this game—both the art and music created a calm, cozy atmosphere that made for a really relaxing puzzle-solving session. The theme was executed nicely, and the experience felt smooth and pleasant throughout.
While the puzzles weren’t overly difficult, they still encouraged me to pause and look around, which kept things engaging without being frustrating. I think with a few small tweaks and some added levels, this could easily grow into something even more fun and memorable. Great foundation for a chill and thoughtful game!
Loved the ambience, music, and meaning of the story! Structure is cute, quirky and wow- for a short little game the art details are great! Little details, such as the character wobble when walking added a few giggles and smiles to the game play. I appreciate that items weren't quickly and too easily spotted, but neither were they difficult- just takes looking around. Fun puzzle/strat. Game as is, is replayable if achieving higher score is a thing for you, once a bit of a strat to do things is figured out. If this was full fledged, I'd buy it.
(I didn't find the bucket on level 1 to be too hard, but I'm an avid look everywhere player :) )






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