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11thH0ur

10
Posts
A member registered Feb 20, 2023

Recent community posts

(1 edit)

Was reviewing Sky Patch, saw your review and came to check out your game. I like the premise.  I can see past where the game may have felt to another as though they're just following instructions bc  it's short.  There's factors that made me think of it as more of a tutorial , or snippets to what could become a fuller game. You gave enough of a notice for progression through the days of interacting with the drones , and hint at exploration becoming a stronger thing as well as drones evolving.  Neat concepts. I ken adding in some narrative to fill it out, but can also see where if the game was longer, it may have provided that along the way.  Keep up the work!

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Loved the ambience, music, and meaning of the story!  Structure is cute, quirky and wow- for a short little game the art details are great! Little details, such as the character wobble when walking added a few giggles and smiles to the game play.  I appreciate that items weren't quickly and too easily spotted, but neither were they difficult- just takes looking around.  Fun puzzle/strat. Game as is, is replayable if achieving higher score is a thing for you, once a bit of a strat to do things is figured out.  If this was full fledged, I'd buy it.   

(I didn't find the bucket on level 1 to be too hard, but I'm an avid look everywhere player :)   )  

Cute idea. I quickly found I could stay near the dam, swim back and forth and often get enough wood that way to keep going.  The beaver was able to go under the side banks, so I had to control him more which added to the challenge bc there wasn't a hard bank to auto bounce him back into the river. The scream lol.  

I like this!  Took me a cpl dies to get going. Then I found the base moved! It's my fav part.  Game has a cool concept. Good art, visuals, atmosphere and mechs.  Had me scrambling to figure out the ways to stay alive, died and started again a lot. The traveling base and picking locations to explore for survival items kept me entertained. 

I liked that I couldn't collect all materials on the first go, it made the game not be too easy, gives re-playability.  I think for those who weren't going to go back in to collect all items, having it slowed down helped with the immersion. Too many gamers are so focused and intent on "getting in, getting out, getting onto the next" that they don't  explore, or appreciate the depths and details games can have.  I didn't follow the path right in front of me trying to  hurry up and get out. I zig zagged through the map bumping around tree's, seeing if I could get stuck in places (I couldn't find a spot, the game did good) and generally checking it out.  The Hunt brings basically a questing feel to the gathering of the items through the need to find them. And don't forget the power of the unknowing when/where your adversary will come after you hangs over your shoulder.  Quality of work/thought, atmosphere, driving forces, open/explore, quest/challenge, and voice over to boot!  Really enjoyed, thank you!

It's sad I'm required to give at least 1 star in each category.  

Neat little game. 

Game was laggy for me, combat was awkward, but with tweaks and work this could be a start to something good. 

Best aspect is doing the art work yourself and utilizing it. Loved the underwater theme. Would like to see more.