Thank you! It was actually more important to me that almost anyone could get through the whole thing than anything else. (I think there's still lots of room for improvement here too). The drone management systems are actually more elaborate and I thought about putting in more days, but ultimately for a game jam, I wanted to limit scope.
Avlee
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This is one of my favorite entries yet. Phenomenal simple execution of the idea. I can for sure see this being a successful puzzle game on mobile or switch.
I LOVE the color palette, UI, and overall art direction, but I think you could abandon the pixel perfect grid snapping. It's a little too jittery and would be nice with smooth rendering. I also somehow fully missed the explanation of growing the leaf branches to keep gaining energy so level 2 took me like 5 tries. Maybe re-introduce the tutorial for that in Level 2 since I was able to complete level 01 without any leaves.
Anyway, great work!
- Thomas
This was a fun little platformer! You have some decent ideas in here for platforming features and the idea of having to recharge is of course well fit for this theme. I struggle with platforming on WASD, wish I could progress dialogue without the mouse, and I hit a couple of bugs along the way (was getting stopped by the falling blocks, and in one level was dying before I hit zero). I think this could be cool with further development.
- Thomas
