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(+1)

This was a fun little platformer! You have some decent ideas in here for platforming features and the idea of having to recharge is of course well fit for this theme. I struggle with platforming on WASD, wish I could progress dialogue without the mouse, and I hit a couple of bugs along the way (was getting stopped by the falling blocks, and in one level was dying before I hit zero). I think this could be cool with further development.

- Thomas

(1 edit)

Thank you for the feedback, happy that you enjoy it.

You can progress dialogue without the mouse, you can either use the mouse or the space bar to progress dialogue. I also include arrow keys as an alternative controls for those who use arrow keys instead of WASD.

I did found out about getting stop while running on the platform, sometimes it works sometimes you get stop because you are in-between the holes, I thought it was more of a way for the player to think quickly, when it happens to me, I use jump constantly.


As for 'dying before hit zero,' I might look into it, I did set it so that if it's below 1, then it's game over, not at 0, this is due to how in some instance the health gets to 0.8 instead of 0.

but I did the best I can