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(+1)

Played it and... it is something that needs a bit of work.

I slowly recognise the gameplay loop, which goes down to this


1: Get bucket

2: Plant seed to make sunflower

3: Water sunflower

4: Harvest sunflower make compost

5: bring compost to tree

6: bring water to tree


steps that is quickly recognise and do again and again, and each level has a different variety, but it would be nice to learn what to do first and learn the process through gameplay rather than looking up on the guide.

The levels are really good, though I notice a few things I can do to skip some things, especially level 2 where I can just drop the battery to a place where I can't get on, fall down and pick up the battery, or when I get the bucket, I just fall down and the bucket just carries me, quicker than moving on the platform.

a way to counter this would be to reset everything or if the player falls down.

Still, it was a good experience. It was quick to go through and a bit long to learn, but still nice.

(1 edit)

Thank you very much for taking the time to play and let us know your feedback on the game design!

It is a great suggestion to first learn basic mechanics, and we may properly convert Level 1 into a Tutorial. 

You bring up a good point for Level 2, and other known workarounds for skipping through design. We were wary about being too punishing, and allowing players who may fall off the platforms to keep their inventory to reduce frustration. 

It will definitely have to be adjusted so that players aren't inclined to reset, while still being a fun experience!

Thank you again, we appreciate it!