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A jam submission

DoomerView game page

3D FPS Arcade Shooter
Submitted by atemple2 — 44 minutes, 19 seconds before the deadline
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Doomer's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Rating#54.0004.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I love the title screen. A good title screen always sets a tone for the game. The 2d art moving around the the 3d space is always a interesting stylistic choice. Programming wise, your game is great almost on all ends as well. The enemies are quite simplistic but they do attack the player and move around on there own path. I think it would be a great improvement to the game if there was an alternative enemy that ran at you. Also it would be good addition to have the enemies agro you when you attack the.

Submitted

I like the textures. The enemies feel cute in a weird way.
They shoot at you when they blink, right? I think it'd be good if they shot something you could see, to show that better.

Submitted

-I love the graphic style of the game, and the first person shooter, the feedback I'd give you is concerning the texture of the walls, they have a shiny materials which seems odd, but other than that, great work, I can definitely  see you put genuine effort developing this project

Submitted

I enjoyed the old bit style aesthetic that the game provided as well as the sound effects, I thought it was very fun however I did also find it to lack any real difficulty and the movement could have been faster, overall I still really enjoyed the game and thought you did a great job

Submitted

I really liked the game. I think it was pretty fun, but both the movement and shooting felt too slow, as did the enemies.. I also think some more visual feedback for shooting the enemy, and when the enemy is attacking would be big improvement, but overall it was fun.

Submitted

Love the music addition and the Doom feel of course. I think you did a great job with the project, though a bit short. Here's some suggestions or detailed feedback: 

- I actually like that the character is kind of slow, it made it almost like a mix of horror/action. With the flow of the game, it makes sense to me to become a hybrid maybe of that - where maybe there could be some larger enemies that look like those spheres that go berserker mode on you or something.

- The only real criticism I have is that it was a little hard to tell the conditions for when enemies were able to hit you. It does remind me a bit of doom in this aspect though - because I notices when I strafed, they usually wouldn't hit me. 

Anyways nice job, I'm sure if you went on with this project you'd know what more to add considering the genre and everything haha. 

Submitted

I really love the game's art direction.

However, the gameplay was very easy. The enemies didn't seem to do anything other than stand still and damage you if you walked within five feet of them. I feel the game would be more fun if the enemies tried to chase you or hide from you or something else more unique.

Also this might just be my computer but the mouse sensitivity was very low.

Submitted

Nailed it right on the Doom-like feel in every single aspect! From the UI, movement, sound, and even level design as it complements the run and gun ideals of a Doom-like. As mentioned by others, the enemies and their design are great but for sure projectiles with travel time is the way to go for better damage feedback, however the health and player flinch does mitigate this issue. Overall would love to see more to this as its an amazing foundation and great to continue on!

Submitted

Really fun Doom-like feel! The movement is smooth, the scene transitions work well, and I liked how the button controls are clearly shown at the bottom. Nice work! My only suggestions would be to make the enemies shoot a projectile and making the enemies move to add more challenge across the levels.

Submitted

Great job on your animated graphics and background music on main menu and excellent HUD integration.  The environment felt thought out and consistent  with a clever animation for breaking through the walls to proceed to the next room.    Being someone who grew up on console games of the 80s, and still opting for console vs PC as a player, it's a preference for me to have a camera follow the player on a PC game rather than having to use the mouse, but that's just feedback from an older generation player.  I appreciated having the sound effects as well as the graphics for when the enemy was killed.  One suggestion would be to add a health bar over the enemy's head to give feedback that you are hitting the target and inflicting damage.