Nailed it right on the Doom-like feel in every single aspect! From the UI, movement, sound, and even level design as it complements the run and gun ideals of a Doom-like. As mentioned by others, the enemies and their design are great but for sure projectiles with travel time is the way to go for better damage feedback, however the health and player flinch does mitigate this issue. Overall would love to see more to this as its an amazing foundation and great to continue on!