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jmutimba

10
Posts
A member registered May 05, 2025

Creator of

Recent community posts

The game's visual looks stunning, the voicelines were well implemented, I would suggest slightly shortening the time that the text switches to be shorter.

The game's instructions is explained in detail in the main menu of the objectives of the game, I love the particle effect that appears on the stars when collected, I would suggest renaming the "earth hit left" as that doesn't sound too much caring for someone that wants to save the earth.


jerry

I love the game's theme, it reminds me of fruit ninja, the spawn rate of the fruits is manageable, for a suggestion I would implement is it won't hurt to make the game more challenging by decrementing lives by the slimes falling out of frame.

jerry

(1 edit)

Interesting games with pickups, the game has lots to offer by implementing different pickups like health and invincibility, the player has lots of things to work with to allow for better strategy.

Jerry

(1 edit)

The game's objectives are simple, and easy to understand, the player is easy to control, and the game gets challenging as the level goes by.
@jmutimba

-I love the graphic style of the game, and the first person shooter, the feedback I'd give you is concerning the texture of the walls, they have a shiny materials which seems odd, but other than that, great work, I can definitely  see you put genuine effort developing this project

Greetings, I love how upon opening the game, it gives out well detailed instructions to play the game, they are well described and get straight to the point. A critique for your betterment of this game would be trying to slightly ton down the player speed, and when it comes to colliding to props like walls, that there should be minimum jitter.

Great game, I love the concept of strategy and options you implemented in this game, it is well balanced in both the player defenses and the enemy attacks, not too easy, and not too hard for the players. The only critique I'd give out is try to shorten some of the waves.

I love the graphics, and the AI movement and character models. It is astonishing how you went in depth to curve the objective of the game, the only critique I'd give is to find a way to prevent the player from falling off the map.

I love the game and the movement mechanics, the enemy logic is well done, and the details in the instructions go a long way on how to guide the players to complete the game. Keep up the excellent work