The game was pretty basic and simple, there appeared to be a bit of an issue with the hotboxes of the incoming obstacles as it appears to "hit" me even though it appears to not be touching me
B-Reel3000
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The design/visuals could use some work as the pngs are not transparent and the white boxes are visually distracting and doesn't blend well with the background. The controls were weird to get used to at the start but eventually it was easy, as far as challenge goes there wasn't really any, maybe if instead of the barrels being stationary they roll at you ?
The design/visuals could use some work as the pngs are not transparent and the white boxes are visually distracting and doesn't blend well with the background. The controls were weird to get used to at the start but eventually it was easy, as far as challenge goes there wasn't really any, maybe if instead of the barrels being stationary they roll at you ?
Pretty basic but pretty fun too, it was very nice to look at. However at the end there was a glitch in regards to what I would assumed was the final boss all that appeared was a big X instead of what was originally intended. Also all the power ups and such felt kind of useless because there wasn't much difficulty but a power trip is pretty fun too
The art style and design of the game is very appealing to look at, the concept and idea of it is also pretty fun, the game itself though I would say is kind of lacking in some areas particularly challenge and a sense of progression. I was able to finish it in like five seconds just firing and going from left to right without any damage, maybe it could have benefitted from more levels. Also the lack of instructions on how to control the car could have also helped. Otherwise it was nice to look mat, and the music was nice
Growing up on Sonic I am overly obsessed with repetition to get the fastest time possible to the point where if I know my time won't be faster I would just restart the level entirely, this game scratches that itch and feeds that addiction to a T, I loved the fast speeds I could reach up to as well as the massive adrenaline rush I got when I felt like I made a perfect run. I personally would have tried making the levels either longer or added more obstacles because I did find at times if I just stuck to the right I could bypass a good amount of the obstacles and get a really fast time only needing to adjust my positioning to keep my momentum until the very end of the level, however that didn't apply fully to the final level which at first I just thought was the first level recycled and then my adrenaline got a bit of a high as I leapt and found it was both levels combined and I was zooming past all the columns as best as I can. This was a very very fun game
Pac Man is one of my favorite games ever and you adding the twist of it being in first person was exhilarating and fun and the added tension of having to look around for pellets as well as the ones chasing you really made it a fun time. Only real 'criticisms' I have are more technical things like lack of instructions or a way to exit the game outside of alt f4 but that is moot when compared to the fun I had playing this
This was very fast paced and fun, almost like a Doom meets dodge ball sort of game. The speed was a little jarring and took some getting used to but after the adjustment period it was really fun. Only real change I would make would be in the buttons, maybe have the left mouse click pick up the items and the right one firing because I found my hand cramping a little when trying to maneuver as well as pick up the items but I will also admit that I am not used to playing on PC so that very well could be a me thing. Overall very fun game
I heavily enjoy endless runner type games that this is emulating like Temple Run or JetPack Joyride, just keep on going while avoiding obstacles. The concept and premise itself are fun but in my honest opinion the gameplay is a little lacking and almost too easy. Despite the elevating speeds in each level I found myself being able to stay in the relative same position the whole time and just barely press the A and D keys to avoid the obstacles and I never felt inclined to jump or do the speed boost, I also don't know if it was my own perception of how fast the ship was going or if it wasn't working but when I pressed the up arrow to dp the speed boost i never felt like the ship went any faster
However I love the environment and the little spaceship as well as the grid layout beneath it. If I were to recommend any changes maybe up the speeds more in subsequent levels to increase the challenge or add more variety in obstacles to encourage constant movement to survive as well as encourage the player to actually use the jump mechanic
