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BHarris52

5
Posts
A member registered Apr 12, 2025 · View creator page →

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Recent community posts

I had fun playing this. Finding keys to open doors and using potions kept things interesting. I think the help screen could be simplified to just show basic controls and main objectives since it’s a bit hard to read. Overall, I really enjoyed sneaking past the guards and working toward the exit. Simple but engaging concept.

I really enjoyed this game. The fluid movement feels great, and the NavMesh AI for the ghost works very well. It is a simple concept executed smoothly. One suggestion would be to add a UI element that shows how many orbs are left so the player can better track their progress.

Great art style and a simple concept with huge potential. I really love the drag and place system for the walls, it is very convenient and makes the gameplay smooth. I wish the cannons/towers matched the rest of the art style a bit more. Adding sound effects or music would help boost immersion, and introducing more enemy types or tower upgrades could make the strategy deeper and even more engaging. Overall, this is a really fun and promising project. Great job!

Fun movement and levels. I liked that every obstacle in level 2 felt challenging, which is a good thing. The duel mode is really fun, and I’m sure with another player it would be a blast. My only suggestion would be to adjust the help screen to make it a bit more readable since I missed some of what I could do the first time.

Really fun Doom-like feel! The movement is smooth, the scene transitions work well, and I liked how the button controls are clearly shown at the bottom. Nice work! My only suggestions would be to make the enemies shoot a projectile and making the enemies move to add more challenge across the levels.