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cbcantrell

14
Posts
A member registered Apr 29, 2025

Creator of

Recent community posts

This reminded me of the older Pokemon and Final Fantasy turn-based games.  I found it difficult to beat even one monster, let alone seven and I felt like it might have been because I didn't clearly understand the instructions and/or mechanics of how the game was designed.  It seemed like my character wasn't doing any damage.  Very good job with player feedback as to health and stamina and win/lose for the battle.  Maybe a little delay to allow the player to read feedback before it disappears.  Has  a lot of potential to be an awesome turn-based game.  

It's oddly satisfying to catch the "fruit".  I was frustrated that it ended at 25 and game was over.  I would have liked to have seen some fruit sprites as well as a basket sprite to make visually more interesting.  Additionally, add in some things to avoid, like a knife that would cut a hole in the basket and then you would lose all your fruit.  

Really good spin on the legacy game  Superman, where you are avoiding objects while flying.  Hard to play with a track pad as you run out of real estate but was lots of fun to play.  One suggestion would be to have your background image loop to give the impression that you were flying or to have some objects you could collect as a power-up.  There is no win condition, so maybe implement a high score aspect to the game.  Overall, a cute game.

Opening scene and concept was awesome.  The luck factor was an  interesting addition to blackjack.  It would have been cool if you gained another luck if you won three hands in a row, like you were on a lucky streak.  One suggestion would be to allow the player to leave the game with their winnings.  Great concept.

The overall graphics of the game were outstanding.  The animation of the player and the enemies monitoring and area and attacking when you got close is awesome.  It was a little glitchy in terms of player hitting their head on objects that didn't seem to be in the scene.  Overall, mechanics of the game were pretty good but took some time to understand exactly how to jump over the pits.  About the time I got to the end, I finally figured it out and was really enjoying the game.  Wish there were more levels.  Great job on the design!

I'll definitely come back and play again in the future.

I really like the concept of the game.  I wish the keys collected had been used for something.  I felt like I was collecting assets without a purpose since I lost them when I transitioned to the next level.  I would rather have walked up the ramp rather than be teleported as the teleportation felt a bit abrupt.  I loved the game save feature you incorporated and the use of the potions was very appropriate.  Overall, a great start of a game and with the addition of texture, sound and sound effects to your environment, it would be even better.  I came back to rate your game specifically because I read your request for feedback and I, myself, value open and honest feedback and suggestions for improvement.    One other thought, there were a few times I was confused as to where I was.  Textures on the floor and walls would help with identifying landmarks to aid in this respect.  

Absolutely love the concept of your game and the introduction on the main menu was great!  Would love some sound effects, background and the ability to move at least a little bit faster.  Couldn't figure out how to get past the last level.  It seemed like the silver guy could have been missing an on trigger or collision event, or I just missed something.  First guy on level three, you can keep clicking and end up with a strength of 9.  Would definitely come back and play again if I really did just miss something.  Great job overall.  This was my favorite game of all the submissions, so I'm glad I was finally able to get the file to unzip.  

Great job creating the assets for your environment, I really liked what your did for both scenes in terms of obstacles.  Your player stat feature that records the best time for each level is really a great feature.  Feedback for improvements is to add some background music to match the mood of the game as well as some sound effects for collision with objects.    Using the ramp when  you are in level three feels like a cheat since you are basically skipping all the obstacles in level one and two and getting to the end in no time.  I would rather have had the ramp propel me into a different environment, one that can only be reached if you used the ramp at the right velocity.  

I like the 3D take on the original Pac Man game.  To take it to the next level, I would suggest slightly increasing the size of the sphere collider on the orbs and adding sound effects to give the player feedback that they successfully collected an orb.  Having some player feedback as to the number of orbs remaining would also be helpful even if there was no sound effects.  The addition of background music would also be a nice enhancement.  I had a hard time getting the game to close without a quit button somewhere on the screen.  

Loved the asset store at the beginning of the level.  Level one was fun, in level two, the yellow enemies would destroy my cannon in one touch, then jump over the wall and into the tower and my cannon started firing at my tower.  When I got to level three, I had enough resources that I played for over 11 minutes and felt there was going to be no end to the game.  I love the concept of the game, but I felt disengaged after about 30 seconds of watching enemies attack and having no interactions for the rest of the level.  Sound effects and background music would have been a nice addition and instead of a time survived, set it to a set number of enemies to attack, but increase the spawn rate for all levels.  

I really like the store at the beginning of every wave and your concept for the game is highly addictive.  I would like to have seen a set number of waves before automatically moving to the next level and feedback to the player as to progress made to the next level. I wasn't sure how I was doing in terms of making progress.  Additionally,  some sound effects for towers firing as well as player taking damage and some background music would add to the ambiance of the game.  I still played it for quite a while last night and this morning; it was fun.  

Great job on your animated graphics and background music on main menu and excellent HUD integration.  The environment felt thought out and consistent  with a clever animation for breaking through the walls to proceed to the next room.    Being someone who grew up on console games of the 80s, and still opting for console vs PC as a player, it's a preference for me to have a camera follow the player on a PC game rather than having to use the mouse, but that's just feedback from an older generation player.  I appreciated having the sound effects as well as the graphics for when the enemy was killed.  One suggestion would be to add a health bar over the enemy's head to give feedback that you are hitting the target and inflicting damage.