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ejmsgd

6
Posts
A member registered Apr 29, 2025

Creator of

Recent community posts

I like the textures. The enemies feel cute in a weird way.
They shoot at you when they blink, right? I think it'd be good if they shot something you could see, to show that better.

I like the idea of the speed potions for outrunning enemies in a stealth game (at least I think that's what the intention was), but because the player can outrun enemies easily and the move speed is pretty slow, I just popped them when I was getting impatient, not when I needed them to escape danger.
Chests felt unnecessary due to needing a key to unlock and just giving another key. I'm assuming they were meant to do something else.

Still, I feel like if you wanted to, you could use your ideas and rework the execution and it'd be really good.

I like the space background and the clear grid floor, it reminds me of SSB Melee and Kirby Air Ride.

Gameplay-wise, swerving around feels more fun than the optimal gameplay of sitting in one spot and dodging obstacles occasionally.
The instant jump fits the style of game I think, but it moving the camera as well feels a bit jarring.

The collision with the edges of the map is odd, I got stuck only able to move sideways when I hit it, and then got sent out of bounds after, barreling forward with no obstacles.

Still enjoyed it :)

I like the space background and the clear grid floor, it reminds me of SSB Melee and Kirby Air Ride.

Gameplay-wise, swerving around feels more fun than the optimal gameplay of sitting in one spot and dodging obstacles occasionally.
The instant jump fits the style of game I think, but it moving the camera as well feels a bit jarring.

The collision with the edges of the map is odd, I got stuck only able to move sideways when I hit it, and then got sent out of bounds after, barreling forward with no obstacles.

Still enjoyed it :)

I LOVE how weighty this feels.
Building up a ton of speed and then soaring over the second half of level 3 felt great.
It gives me MK Wii and Kirby Air Ride vibes from the physics. Slamming into objects at an angle and keeping my speed and being launched vs slamming into something head on and losing all of it feels great to me.

I built up enough speed in level 1 that I got thrown under the map when I slammed into the house.
1. 00:10

2. 00:25

3. 00:21

I liked it, but 3:00 feels kinda long for one wave. I think maybe 2 minutes with slightly more enemy spawns would be nice.

It'd be nice to show attack range when you place buildings.

Bug-wise, I think the tower is invincible after you retry a level, and I can't seem to build 3x3 size buildings flush with the back sides of the tower.

I think the color scheme works well with the low complexity, it feels like Google Snake to me.