The movement is a little bit weird because the camera is always rotating, but I really like the levels and the music is pretty good as well. Over all really cool and good game well done :D
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Balls & Holes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #243 | 2.875 | 2.875 |
Theme | #245 | 3.287 | 3.287 |
Overall | #323 | 2.880 | 2.880 |
Innovation | #325 | 2.713 | 2.713 |
Fun | #327 | 2.801 | 2.801 |
Game Design | #335 | 2.882 | 2.882 |
Graphics | #381 | 2.721 | 2.721 |
Ranked from 136 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I've found this game to be a fun and creative almost psychedelic experience
I see myself showing this to my friends as a little cool thing to be honest xD
As a game it's quite simple but it works, it's a shame you only had one hour because with such a simple set of mechanics you could made quite a few more cool level here I think.
Graphics are of course extremely basic, but they definitely do reinforce the whole trippy experience especially combined with the 'move while camera rotates' mechanic, and I honestly think it was very clever to go this direction given your personal time constraint, well done!
Nice concept, but I think your game would have been more challenging with some ball physics like Unity's rollerball. Also, adding obstacles and moving platforms would have made a more dynamic experience. But hey, from what I've read in the comment you only had 4 hours to make so that's okay for me. Nice job !
Nice game! I liked the calming music. Adding physics and speeding things up would be awesome.
yeah this game needs some physics and maybe some collectibles to have something to go thought the levels because fell a little bit empty
Nice, easy going usage of colors with each level. I guess you should use some physics based material on the ground, or set your drag a little, because movement sometimes feels bad, or even annoying. I really like the level with the mill wheel (?). Nice entry.
I'd give you feedback but its same as virtual turtle suggested.
This game needs some physics. music and colors were zen but camera rotating around the ball made me dizzy.
but seems like it was your first game so you will learn with time! ^^ keep it up.
I really like the simplistic graphics, it's nice and clean, gives me a happy vibe in combination with the music! I'd recommend making the movement relative to the camera angle, meaning: forward on the camera, is the way the ball will move when I press W. I also honestly don't like the spinning mechanic in later levels. It just makes me pretty dizzy and sick and not wanting to complete the game. It's a challenge, yes, but not in the right way :P I also feel like making the ball arbitrarily slow in the pink level makes it just more boring, not more interesting. The levels also don't feel challenging enough right now, they could be a lot harder. Still, I think this game and artstyle has potential if you find new and interesting gameplay mechanics in favour of the current ones. Good luck and good job ;)
I get your back buddy! If we rate all who have lower ratings then we might even get better ratings so start rating most of the least rated games as I'm doing ;) and your game is kinda awesome , cool ,or amazing, keep up the good work
The wheel of second level seems to spin along with the frame rate.
Cause it was spinning super fast, and I was running in 144hz.
The idea is okay, but maybe consider let the ball really "move" instead of just move vertically.
(Let the ball roll would be better)
I enjoyed playing the game. However, it needs polising. The ball moves but it feels static, you should make the ball roll.
Thanks :)
The game has an interesting design but needs more work on the controls, moving the camera and a better manager for the music (try using a singleton). I believe that if you work a few more you can launch it as a mobile puzzle game or something like that.
I like the game 😀 but i think it would be better, if the movement was more fluid
Good work 😉
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