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Arc

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A member registered Feb 16, 2019 · View creator page →

Creator of

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Interesting game with some fun writing! takes some time figuring out though

Also,  being a contributor doesn't show the game to your creator's page by default. Pick `Edit Theme` on your main page and unhide the game to show it there.

Great concept and gameplay!

I kept dying because I suck at platformers though.


There is a bug that caught me in an endless loop of death. Or was it golden experience requiem?! 

Thanks for randomly playing it out of nowhere! makes me happy when someone plays my games :D

I hope platforming part wasn't that annoying. 

Nice game and good job making this in p5! shows effort and talents of all of you. ^^

Its pretty cool! Would be better if you zoom out a little because Its hard to see whats coming next and spikes take some time to materialize. very polished though

Your UI Design is pretty smooth, Do you use some asset or do you custom tween them??

First of all, Nice music though Art seems like placeholder.
good start though.
A simple game design tip, make the orb power UI of same color as orbs themselves.

Keen sense of Art you have. I just spammed the lights around with different colors because I had no time left. XD I would have planned the lights according to the game design(like rooms with guns changing lights once guns are picked up, more yellow with rooms showing lava green lights to turn on when doors open etc), but couldn't do any of that. Being a perfectionist is hard with jam games. such headache over the headache I was already having due to tooth surgery that week :')

I just wanted played to understand the guns and eventually add enemies to kill using the guns and even a time bomb sequence that you must send the bomb in wormhole before it blows everything up. Things are so much fun in head but implementing them is time consuming. and we all jammers can relate to that. :')

Anyways, thank you for playing and the feedback! I might work on a custom player movement script to fix the gravity issue and make it more responsive. See you around.

Thanks for the feedback

I had tooth surgery so couldn't work for first few days either. I should have gone with my own dialogue system, using fungus from asset store was a bad idea. Mine was way simpler and I would have much more control over that. Anyways, which particle system? the one coming from the ground? its just for mood XD I'll make them more transparent to make them less noticable.

And for the sounds, I actually made the whole level design in last 15 hours. I didn't have time to add any sounds. until that I only had the guns and character working. Being only one working on it, I just had a lot on my mind. good thing I had some old scripts I used, so my team was me and my past self with his spaghetti code.

Although i might not even work on the game further for some time, because I wanna try other engines for now. well we will see.

But thanks for playing! ^^

Sure, I'll see the update ^^
All the best, Cheers!

Nice game! I knew music and SFX are 10/10 when I opened the tutorial. I wasn't wrong. :D

its a little hard though. That oxygen cylinder doesn't really run out because you are hit by an asteroid when trying to regenerate shields. you could slow down the time during hit. 

art is also very cute. loved it. after a little balancing, its going to be a super fun game!


And if you wanna try my game, it also has a web build in its description. ^^ good work!

Nice game! also local multiplayer was nice too! Its all about reflexes but I am not sure if it was random but felt like it opens the hole under player more frequently. nice touch to keep player moving. XD

I'd say, local multiplayer would be more fun if you could block each other's tile. would make it more strategic.

if you try my game, you can find a web build in the description. it has music as well. although you don't need to rate music. couldn't add that in time. ^^ thanks!

(1 edit)

Nice implementation, art and music there. love the hoverboard with tail light and light jump feedback. well done.

on the level design side, please make first few levels easy. Add new stuff like doors, after the basics.

tbh I couldn't finish even the first level. I tried with controller too but too hard for me. but I tried like 30 times before quitting. so theres that :3 I opened the door but died right after that. should have taken it slower.

Anyways, except it being too hard, everything else was great! great job. ^^


P.S if you try my game please check the link in description for a web Build. it also has music in it. ^^ no need to rate the music though.

It was so refreshing after dying so many times in my last game I played.  XD
I thought it would be hard to reach the next planet if the current one has more gravity but it went really smooth.

you loose control sometimes making a jump, ending up in blackhole. with a slight ability to change trajectory once, it could give player more control.

Fun game! well done.

P.S. if you go to try my game, you can look for a web Build in the game description. thank you!

 Art, animation was great! music was nice too. focusing on the game theme ^^ I tried my best to complete but couldn't sadly.

My game log, might help:

Intro:

First I opened credits, got stuck there. (silly bug. no problem)

Then I started game again, and read the story that I already read in description on itch.

Game:

walked around, controls were not relative to camera, spent some time getting used to it. then I jumped past first guard, completely ignoring him. but then there was this green circle. No idea what to do after that.  spent some time walking around, clicking everywhere, hitting all the keys on keyboard wondering what I am supposed to do.

then I clicked that wheel on the wall and it opened a menu. I didn't realize that I could click anywhere when I was close to it. Colors were not matching the power circles so inconvenient but at least symbols were.  

After dying like 30 times, I cleared first stage not killing anyone. but only dying because the platform.

second stage, same thing again, ignored the mummies and went directly ahead, there was this rotating block that was very inconsistent with rotating. Idk if i was to swipe on it or just click.

but after another 15 tries, i gave up. Sorry I don't know if there is some new mechanic or some ending there, I am curious about it but I just suck at this. Do tell me how many levels are there.

powers:

rotate and create object were simple and understandable.

creating holes was scary because I didn't know If I was immune to them.

moving object, I played with it for a while, trying to make the mummy get stuck behind or something but it didn't work so I ignored and just stealth passed all the mummies.

soul power was confusing with its name and where to click. I was expecting it to change place with mummy but okay. 

Conclusion:

Try adding hints on wall or maybe some dialogues to tell controls or guide player.

Polish will improve it drastically but it needs some work on game design side. those powers can be made so much fun if handled correctly. my game is also about 3 powers using 3 guns so I slightly understand your vision.


Sorry about the criticism but I died a lot and felt it could be a better experience. If you wanna test my game, go ahead, there is a webBuild link in game page. Criticism is welcome. ^^ we are here to learn after all. 

 Art, animation was great! music was nice too. focusing on the game theme ^^ I tried my best to complete but couldn't sadly.

My game log, might help:

Intro:

First I opened credits, got stuck there. (silly bug. no problem)

Then I started game again, and read the story that I already read in description on itch.

Game:

walked around, controls were not relative to camera, spent some time getting used to it. then I jumped past first guard, completely ignoring him. but then there was this green circle. No idea what to do after that.  spent some time walking around, clicking everywhere, hitting all the keys on keyboard wondering what I am supposed to do.

then I clicked that wheel on the wall and it opened a menu. I didn't realize that I could click anywhere when I was close to it. Colors were not matching the power circles so inconvenient but at least symbols were.  

After dying like 30 times, I cleared first stage not killing anyone. but only dying because the platform.

second stage, same thing again, ignored the mummies and went directly ahead, there was this rotating block that was very inconsistent with rotating. Idk if i was to swipe on it or just click.

but after another 15 tries, i gave up. Sorry I don't know if there is some new mechanic or some ending there, I am curious about it but I just suck at this. Do tell me how many levels are there.

powers:

rotate and create object were simple and understandable.

creating holes was scary because I didn't know If I was immune to them.

moving object, I played with it for a while, trying to make the mummy get stuck behind or something but it didn't work so I ignored and just stealth passed all the mummies.

soul power was confusing with its name and where to click. I was expecting it to change place with mummy but okay. 

Conclusion:

Try adding hints on wall or maybe some dialogues to tell controls or guide player.

Polish will improve it drastically but it needs some work on game design side. those powers can be made so much fun if handled correctly. my game is also about 3 powers using 3 guns so I slightly understand your vision.


Sorry about the criticism but I died a lot and felt it could be a better experience. If you wanna test my game, go ahead, there is a webBuild link in game page. Criticism is welcome. ^^ we are here to learn after all. 

 Art, animation was great! music was nice too. focusing on the game theme ^^ I tried my best to complete but couldn't sadly.

My game log, might help:

Intro:

First I opened credits, got stuck there. (silly bug. no problem)

Then I started game again, and read the story that I already read in description on itch.

Game:

walked around, controls were not relative to camera, spent some time getting used to it. then I jumped past first guard, completely ignoring him. but then there was this green circle. No idea what to do after that.  spent some time walking around, clicking everywhere, hitting all the keys on keyboard wondering what I am supposed to do.

then I clicked that wheel on the wall and it opened a menu. I didn't realize that I could click anywhere when I was close to it. Colors were not matching the power circles so inconvenient but at least symbols were.  

After dying like 30 times, I cleared first stage not killing anyone. but only dying because the platform.

second stage, same thing again, ignored the mummies and went directly ahead, there was this rotating block that was very inconsistent with rotating. Idk if i was to swipe on it or just click.

but after another 15 tries, i gave up. Sorry I don't know if there is some new mechanic or some ending there, I am curious about it but I just suck at this. Do tell me how many levels are there.

powers:

rotate and create object were simple and understandable.

creating holes was scary because I didn't know If I was immune to them.

moving object, I played with it for a while, trying to make the mummy get stuck behind or something but it didn't work so I ignored and just stealth passed all the mummies.

soul power was confusing with its name and where to click. I was expecting it to change place with mummy but okay. 

Conclusion:

Try adding hints on wall or maybe some dialogues to tell controls or guide player.

Polish will improve it drastically but it needs some work on game design side. those powers can be made so much fun if handled correctly. my game is also about 3 powers using 3 guns so I slightly understand your vision.


Sorry about the criticism but I died a lot and felt it could be a better experience. If you wanna test my game, go ahead, there is a webBuild link in game page. Criticism is welcome. ^^ we are here to learn after all. 

thanks! Any feedback though? ^^ feedback is appreciated.

Nice game! tutorial is too much text, that you could easily fix by not overwhelming the played with everything at once. you could add a level with only black hole first, then only white hole and then both.

wish I could play those last 2 levels as well and you might be able to fix it by changing default resolution to full HD in itch settings. all the best!

Thank you! Can't compete with portal but yes, that was the inspiration. ^^

and yes! I wanted players to feel the need of the guns and gradually introduce them on how they can be used. there are 2 secret endings in the wormhole actually. but they don't work on the main build because I had no time to play test.(made the whole level design in last 15 hours). I appreciate you noticed. ^^ thanks again

6 modes of a tetris with holes?? great but too hard for me. wish difficulty was scaled gradually.

good work though! 

I already played your game and left feedback too. 

Please don't rate the game if you haven't played? I don't know what to do with the ratings if they are given by people who haven't even experienced the game. 

Try webBuild of my game with music here.

have some simple Guidelines that are hinted in the game:

1. first gun can blow the crates out of your way. 

2. there is no wall run, its just a prank.

3. red buttons open the door only when its not touching any boxes.

4. you can create wormholes(gun 2) on floor and walls to devour things touching it.

you will figure out the rest :3

you were supposed to push the buttons off it. once nothing is touching it, door opens :3

because if you didn't open the door, then you only got 1 of 3 guns, in a game where guns are the main mechanics. so you can't really judge the game? anyways, its up to you. 

Thanks for playing ^^

So hard for mouse but when I played it on my phone it was way better. XD

you shouldn't have made it in landscape mode, can't really tell where to go without dying and dying is gay.

Well done though!

and if you Try my game, play the webBuild! thanks ^^

was a buggy experience but it will be fine after polish I guess. Once I switched to a magic item and my swords kept hitting on down direction, making it easier to kill enemies because now I was weilding dual automatic swords and pyromancy fire! XD I was op.

then there was dash, roll and that hole dash. It helped to walk quickly but you should balance them to have different uses. like hole dash could make him go through enemies and some doors? dash could have invulnerability frames(I'm not sure if they do already.)

anyways, It was okay for a jam game ^^ music and sounds were great all it need is polish.

If you play my game Try the webBuild here. it has music so it will be more fun.

you can still rate my music 1 star because i couldn't add it in time. thanks!!

It should just open the door when you push the buttons away from the red snottub(reverse buttons). It worked for everybody so far.

Try giving this webBuild a chance maybe. Game with music

it has music but you can still rate it 1 star because I couldn't add music in time. 

I played on gamepad as it suggested. vibration  was nice! 

Clever with setting portals only at start of level. sometimes it didn't take me to next level but other than that it was nice.

I loved the animation and sound of when I first finished the level! XD made me happy.

loved it! ^^

I'd give you feedback but its same as virtual turtle suggested.

This game needs some physics.  music and colors were zen but camera rotating around the ball made me dizzy. 

but seems like it was your first game so you will learn with time! ^^ keep it up.

graphics and sounds are amazing! It does require some polishing as axe sometimes aim down instead of where I want it to hit. making it really hard to kill the enemies on sides. 

The UI and animations and everything was great! well done ^^

Nice animations and Gameplay. but sadly it has no end? you could add a timer that grows on some special moles or something and then compete for high score.

Also, Animation makes it hard to consecutively hit the moles. what you could do was, on a perfect timed hit, the animation is skipped letting player hit the next one right away.  this way it would still be playable on high speeds. 

Nicely done though. fun jam game!

So webBuild isn't that smooth?
Its mostly for the people with mac because I can't make a mac build on PC, and my rich friend only do mac.
Anyways, congrats on finishing the game! and music PC version has 2 more endings in the wormhole if you somehow avoided going in the wormhole.

Thank you! I'll play your game soon ^^

Yes blue orb is the end. If you touch it, it is supposed to show "thank you for playing, you saved the hole world".  

thanks!

had a nice experience! very random. 

you can turn down mouse sensitivity to 0 so you should clamp that. mouse wouldn't move once set to 0. 

https://itch.io/jam/brackeys-3/rate/573950

for a web Build with sounds, there is a link in description.  you can still rate sounds to 1 star because I couldn't add in time.

Yes there are no enemies. you just find the way out. there are actually 3 endings and you can play it with sounds in browser here: https://arcaid.itch.io/hear-the-hole 
you can rate the music to 1 star because i couldn't add it before time but this way you will enjoy it more ^^

shoot the boxes on the way back to where you came from. its a puzzle man, you are supposed to figure things out.

Loved the loading screen! very interesting. controls and level design could have some tweaks, but dying was also part of the game it seems. so its just a hard game not poorly made. 

I didn't use white holes too much, black holes were powerful and spin was also nice but very uncontrollable. flying squirrels do exist but they don't use black holes to fly you know XD

Good job! ^^ 

Loved the loading screen! very interesting. controls and level design could have some tweaks, but dying was also part of the game it seems. so its just a hard game not poorly made. 

I didn't use white holes too much, black holes were powerful and spin was also nice but very uncontrollable. flying squirrels do exist but they don't use black holes to fly you know XD

Good job! ^^