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A jam submission

ANKHView game page

Solve the puzzles in the ancient egyptian tombs using the spells of the legendary ankh.
Submitted by OmarElSayed997, stevensaad, ironbas8, mike13k, Ibram, alabassiry, nouramaheeb — 3 hours, 38 minutes before the deadline
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ANKH's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#843.8753.875
Audio#1133.3473.347
Innovation#1203.4033.403
Overall#1543.3363.336
Theme#2133.3753.375
Game Design#2473.1533.153
Fun#3082.8612.861

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 69 to 61 of 69 · Next page · Last page
Submitted

Nice aesthetics and graphics.  I like your concepts, like the ability switching.  I think the jumping is too stiff and too short, and the character is too sensitive to certain objects.

(1 edit) (+1)

Nice game, the niveau is unbelievable high. 

Creating something like this in one week is awesome. 

Please rate also my game. 

Submitted(+2)

And this is what a solo developper can do in only one week

excellent 9/10

loved that egypt style

consider supporting me by checking my game too ;)

Developer

<3

Sure I will try it!

Developer(+1)

However this was not solo development XD 

We were a group of developers and we developed this game in 2 days only

Submitted(+1)

Art, music, design. All really awesome! Got stuck on the credits(not a huge deal tho) and the lack of tutorial made it rough but I figured it out eventually. The two biggest things were the jumping and the walls. When jumping you need a running start to get going rather than being able to jump from a stand still. (That's a personal taste thing tho not a game design thing). The walls were somewhat annoying to get around. I couldn't see myself through the wall and that led to a lot of button mashing to get through the door. Overall though a great game! Keep up the amazing work

Developer

Yes we know about the jumping issues, we already fixed it in our new version (that will be uploaded after the voting period), in the new version the player can jump without any momentum, and also the movement is much smoother.

We are also working on the walls problem

Thanks a lot for your feedback :)

Don’t forget to leave a rating :)

Submitted (2 edits) (+1)

I love the amazing Powers, there are so many different ones to explore really well done :D. The only thing that is missing is a Tutorial but I read the comments so I know you fixed that already. Over all really well done.

Developer

Yes we already added a tutorial, and fixed the movement and jumping to make the player more responsive.

Thanks a lot for your feedback :)

Don’t forget to leave a rating :)

Submitted(+1)

Sure already did that long ago, i just didn't write a comment :D

Submitted(+1)

the visual theme is quite interesting it catches your attention fast. thats why i played thisxD

Developer(+1)

Thanks a lot :),

We hope you enjoyed it :)

Don’t forget to leave a rate :)

Submitted

I did it. I hope you also rate our game *w*

Submitted(+2)

Super cool design and art style!

Developer(+1)

<3

Submitted(+2)

 Art, animation was great! music was nice too. focusing on the game theme ^^ I tried my best to complete but couldn't sadly.

My game log, might help:

Intro:

First I opened credits, got stuck there. (silly bug. no problem)

Then I started game again, and read the story that I already read in description on itch.

Game:

walked around, controls were not relative to camera, spent some time getting used to it. then I jumped past first guard, completely ignoring him. but then there was this green circle. No idea what to do after that.  spent some time walking around, clicking everywhere, hitting all the keys on keyboard wondering what I am supposed to do.

then I clicked that wheel on the wall and it opened a menu. I didn't realize that I could click anywhere when I was close to it. Colors were not matching the power circles so inconvenient but at least symbols were.  

After dying like 30 times, I cleared first stage not killing anyone. but only dying because the platform.

second stage, same thing again, ignored the mummies and went directly ahead, there was this rotating block that was very inconsistent with rotating. Idk if i was to swipe on it or just click.

but after another 15 tries, i gave up. Sorry I don't know if there is some new mechanic or some ending there, I am curious about it but I just suck at this. Do tell me how many levels are there.

powers:

rotate and create object were simple and understandable.

creating holes was scary because I didn't know If I was immune to them.

moving object, I played with it for a while, trying to make the mummy get stuck behind or something but it didn't work so I ignored and just stealth passed all the mummies.

soul power was confusing with its name and where to click. I was expecting it to change place with mummy but okay. 

Conclusion:

Try adding hints on wall or maybe some dialogues to tell controls or guide player.

Polish will improve it drastically but it needs some work on game design side. those powers can be made so much fun if handled correctly. my game is also about 3 powers using 3 guns so I slightly understand your vision.


Sorry about the criticism but I died a lot and felt it could be a better experience. If you wanna test my game, go ahead, there is a webBuild link in game page. Criticism is welcome. ^^ we are here to learn after all. 

Developer(+1)

Wowww, thanks man for the described and detailed game log. We are really sorry for the inconsistent experience you had, we only developed the game in 2 days cause we were busy with our university schedule so we didn't have much time to polish the game. HOWEVER, we have a polished version now with consistent and fun jumping mechanic and we it would be amazing if you can try it again and give us some more opinions.

And we are surely going to try your game and give our feedback, CHEERS!

Submitted

Sure, I'll see the update ^^
All the best, Cheers!

Submitted

 Art, animation was great! music was nice too. focusing on the game theme ^^ I tried my best to complete but couldn't sadly.

My game log, might help:

Intro:

First I opened credits, got stuck there. (silly bug. no problem)

Then I started game again, and read the story that I already read in description on itch.

Game:

walked around, controls were not relative to camera, spent some time getting used to it. then I jumped past first guard, completely ignoring him. but then there was this green circle. No idea what to do after that.  spent some time walking around, clicking everywhere, hitting all the keys on keyboard wondering what I am supposed to do.

then I clicked that wheel on the wall and it opened a menu. I didn't realize that I could click anywhere when I was close to it. Colors were not matching the power circles so inconvenient but at least symbols were.  

After dying like 30 times, I cleared first stage not killing anyone. but only dying because the platform.

second stage, same thing again, ignored the mummies and went directly ahead, there was this rotating block that was very inconsistent with rotating. Idk if i was to swipe on it or just click.

but after another 15 tries, i gave up. Sorry I don't know if there is some new mechanic or some ending there, I am curious about it but I just suck at this. Do tell me how many levels are there.

powers:

rotate and create object were simple and understandable.

creating holes was scary because I didn't know If I was immune to them.

moving object, I played with it for a while, trying to make the mummy get stuck behind or something but it didn't work so I ignored and just stealth passed all the mummies.

soul power was confusing with its name and where to click. I was expecting it to change place with mummy but okay. 

Conclusion:

Try adding hints on wall or maybe some dialogues to tell controls or guide player.

Polish will improve it drastically but it needs some work on game design side. those powers can be made so much fun if handled correctly. my game is also about 3 powers using 3 guns so I slightly understand your vision.


Sorry about the criticism but I died a lot and felt it could be a better experience. If you wanna test my game, go ahead, there is a webBuild link in game page. Criticism is welcome. ^^ we are here to learn after all. 

Viewing comments 69 to 61 of 69 · Next page · Last page