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Metal Top Solid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| USE OF THEME | #58 | 3.700 | 3.700 |
| CONTROLS | #123 | 3.249 | 3.249 |
| BOSS DESIGN | #124 | 3.307 | 3.307 |
| Overall | #127 | 3.303 | 3.303 |
| FUN | #181 | 3.164 | 3.164 |
| SOUNDS / MUSIC | #209 | 3.031 | 3.031 |
| ART / VISUALS | #241 | 3.365 | 3.365 |
Ranked from 293 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
You, as Metal Top Solid, will face huge enemies
Did your team make the majority of the art and music during the jam?
yes
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Comments
I really liked the different bosses with their unique attack patterns! Also, the way you use speed as an item that needs to be recovered adds an interesting layer to the gameplay. :D
Thanks a lot for your comment!! We are happy that you like the game idea and mechanics, stay tuned for updates! Your game is cool too, I remember it so well, the move through orbit is a cool approach to spin theme, I like space theme a lot in your game
The game is good, although I had certain errors. Both problems with the full screen mode, not only does it not cover the entire screen, the game completely freezes. It would unfreeze by spamming the click a bit, but the game would abruptly continue with the camera facing somewhere other than where it was before it froze.
Thanks a lot for your comments!! The full screen issue happens in downloaded version or webgl version? or both maybe? Thanks for pointing out these, we will look into this and see what happens. Your game is cool too, I remmeber this clasic RPG air from it a la Secret of Mana
I have only tried the web version, I am not allowed to download anything on my computer (it is shared, it is not mine).
Thanks:D
Wow, great game! Very much a fan of the overall vibe of the game!
I had a lot of fun during each bossfight, the intro cutscene is also very polished and adds immersion, and the sets of attacks are varied and interesting to dodge (except some that I didn't get how not to get hit, like the beam attack of the 3rd boss).
The mechanic is really interesting, tho I think it's still not at its fullest potential yet. The "speed is your life" mechanic is very in theme with the game, but I feel like sometimes it can be a bit clunky, mostly because your only way of "healing" for now are spinners, that can be easily destroyed by bosses (they also take a bit too long to regenerate). Also, because shooting takes away speed, healing becomes a non-optional thing. I think the brushing mechanic of the spinner is a bit underutilized and too high risk, while I feel like that could be one of the most fun moves in the player's arsenal (the particles are amazing, I sometimes did it just for fun when I was sure I was gonna die).
I feel like this could also use some other ways to recharge speed: standing on a spinner waiting to be fully healed feels a bit like an interruption of the game flow, while I think more "dynamic" ways of recharging speed could make the game so much more fun and immersive! Or, make the spinner recharge you much much faster.
The audio and visuals are great, I like the low-poly-count aesthetic, reminds me of old games. the artstyle is very consistent so it feels good to play.
Overall, great game! I feel like the main mechanic has a lot of potential, it's a very cool idea!
Thanks a lot for your comments!!! We much appreciate your support, your advice and suggestions, we will be tweaking this following your wise advice to make it the best game possible, stay tuned for updates!! I remember your game, its a cool one!! the cards art is awesome and the mechanics are nice really
The bosses are unique and fun having different attack patterns. The large number of shots fired when power-up items are taken is also exhilarating. Very good job!
Thanks a lot for your comment!! Im glad you like, indeed we tried to make it as varied and fun as possible with the time limitation that we had. you game is quite cool to me, specially chainsawing enemies was really satisfying!!
Fun game with interesting bosses, color customization on your spinner, and interesting levels and graphics.
Thanks a lot for your comment!! Im glad you like, the customization in your game is very awesome to me, as I like robot game, yours really shine with these many parts that we can arrange and mechanics are great!!
Loved the concept of the game and the boss ideas! I loved that you can customize the bayblade it was a great and funny feature! Also loved the second boss, I think it was the best one and the one that fitted the theme spin the best because you had to spin around him. Good job! :D (Also, the music was amazing, really enjoyed it!)
Thanks a lot for your comment!! Im glad you like, also yes customization is something we really wanted to add and we are happy the result was good. Your game is cool too, I remember quite well the pixel art you make and the mechanics, so stylish!!
An interesting idea. The bosses are challenging and have distctintive attacks, although I feel that in some difficulties they can be a little bit relentless. I love that you can custom your own Metal Top Solid, that's a cool feature!.
Overall, I had a great time, good job!.
The only thing I would change is the way you attack . Clashing with the bosses like a Beyblade would have been more fun that just shoot at them.
Thanks a lot for your comment!! Im glad you have fun in the game, we tried our best to make it as balanced and fun as possible, we will be tweaking the difficulty settings so that its better and more adapted. Your game is cool too, you did a great job there, I remember it vividly and will play again soon!!
PS You can clash against boss too and produces a chainsaw effect but the power of this attack is lower than the shooting itself
It's great and pretty challenging game!
I don't know the difficulty curve but I felt the first boss, maybe it's not the boss as I'm fine with it has lot of HP whatsoever but it's minions was actually bugging me, the second was much easier, Idk if I missed it but I was expecting spinning attack because we play as a beyblade(or that what I call these things) especially against those minions, it would be felt great if we could just slice them all up with spinning attack sort of.
I also had a bit of trouble with camera or maybe I just don't know how to control it because it's felt a bit too zoomed, I know this's pretty much a fps but I sometimes overlooked the red AoE on the ground when I was aiming at the boss.
My antivirus actually quarantined your game, not because it has virus or anything, it's always happened when I download exe file so just a suggestion that you zip or rar the game file just in case someone clueless reports your game being virus, just saying.
That's all I guess? well if I said something wrong or missed something, let me know.
Thanks a lot for your comment!! I really appreciate all you said and that you like the game, also I know what you said could be done, we will think about this, i mean making a dashattack maybe, currently you can clashagainst enemy that will produce a kind of chainsaw effect but for now the effect of this is lower than shooting effect. Also yes, I heard from some people the camera should be a bit less zoomed or having some distance from our character, and yes I noticed some people say antivirus may see any exe downloaded as malicious, we will solve this as well, we will keep updating the game soon, thansk a lot for all the advice and suggestions. I still remember your game, it has a great classic RPG style and fast fun action, I like it a lot really, cool game!!
Very fun game, and I love that you can customize your Top - "extra" things like this in a game jam are really awesome to see. Same goes for the cinematic intro, awesome stuff.
The fights felt fun! The idea of recharging your speed bar at stations is really cool and fits the game really well. Had a lot of fun, great job!
Thanks a lot for your comment!! Im glad you appreciate the extra features we added to the game, we did all we could to deliver something fun for everyone, we will be updating in the near future, stay tunned!. I remember your name is really cool too, the system to change direction in the circular move is something I really like and felt quite easy and fun to shoot this game, cool game really!!
Fun game. The first seemed to have a lot of HP; Unless I'm missing something. Cool idea on the mechanic for the theme. The character designs were nice and I liked being able to customize my spintop. The music was also quite nice.
Thanks a lot for your comment!! We tried to bring our best in the game, we are happy that you enjoy the customization, indeed its one feature we really wanted to implement to let player has this freedom of choice
It was pretty interesting. I really liked the idea of the charging pads and the visuals. I don't know if it was my resolution, but I had a bit of a hard time seeing what's around me, I think I would've preferred if the player camera was a bit more zoomed out. The game crashed one time for me and actually crashed my browser, which I don't think I've ever had happened from a WebGL game :) Overall great stuff, keep it up!
Thanks a lot for your comment!! We are happy that you like the game, I dont know the exact reason for it to crash in webGl format, if you notice this again let us know the circunstance it happened. Also yes, we will zoom out camera in next updates, thansk for pointing this out
Your game is really entertaining. You've taken care of every detail, from an intro to explain the story of the game with different scenes, a difficulty selector, and also the ability to change your character's appearance. The main mechanic is excelent and fits really well with the theme of the JAM (it's in my top of the most interesting ones). The game is like a shoot 'em up combined with Souls, and I really like the idea of having to manage the 'stamina' bar and recharge it in different centers where you also have to be careful so the boss doesn’t destroy it. The bosses have a great variety of mechanics, and I admire that you were able to do it in 3D, which must be very complex to create in just one month. I couldn't defeat the 3rd boss xD it was too hard for me hahaha. Have you tried doing a no-hit run? That must be a big challenge. Congratulations and have a great day!
Thanks a lot for your comment!! Indeed it took us a lot of time and energy to build this entire world in just the time of the jam, in fact we noticed the jam when we had 21 days ahead haha so it was even less time. Also yes, third boss is really tough haha, and i doubt someone can make a no-hit run but we can include this feature in case anyone is able to achieve that, so that they can say openly they could defeat the bosses flawlessly, stay tunned for updates. Again thanks a lot for your comments and appreciation, have a nice day!!
Wow, only 21 days, they did a lot of work in such a short time =O! Yes, indeed, the third boss was very difficult :D but it was fine. I hope they can continue developing their game in the future and release it for sale!
Very Cool! I like that You have to balance shooting the boss since your speed is your health bar and your ammo!
The Boss are pretty cool too! It's pretty tricky since they can destroy the health pads.
Thanks a lot for your comment!! Indeed its a concept we wanted to balance the best way making it a fun challeng for the player, we hope to expand in the future, stay tuned for updates!
Amazing work bro, I really enjoyed the game, mayb the bosses have to much HP, sometimes it feels repetitive. However its really nice you create a background story as an introduction and the art its great
Thanks a lot for your comment!!! Yes, we tried to bring all we could to make it as complete as possible within the time limit of the jam, I think everything adds value to a game like intro and variety in bosses and attacks, also yes we will tweak bosses HP so that its better, we will expand in the future hopefully, stay tuned for updates!
I find it really impressive that you have created a 3d game in just one month!
I also like the customization feature.
Gameplay-wise I have some suggestions though. I'd like it if there were a bit more acceleration and deceleration in the character movement, like this it felt a little stiff for me, keeping in mind you're essentially controlling a beyblade kind of object. That's also my second thing to criticize a little, maybe it was just my way of playing it, but I felt the fact that you're a beyblade battling against another, which sits in a mech kind of thing as a bss (at least I interpret it like this) and no way to battle the two beyblades directly against each other felt like the choise for the "characters" is a little underutilized. I didn't really feel like there's a specific reason why my character could'nt have been any other spinning thing, sorry.
But overall good work, definately a lot of work for one month!
Thanks a lot for your comment!! Indeed took a lot of energy to build this in less than a month (we noticed the jam when it was already started), but I think the effort was worth definetly, and Im glad you like customization, it adds this level of freedom for the plpayer in my opinion. Also yes I see what you mean, that maybe you would have expected a physical combat between the two characters at some point as maybe its needed, well its something we thought this way, but in next updates we will keep expanding hopefuly so stay tuned for updates!
Very good job ! Solid work bro the game is definitely fun !
Thanks a lot for your comment!!! Im glad you like, we tried to deliver the best we could make in this short time frame, stay tuned for updates!
Good graphics and controls. Several bosses with different mechanics. Solid work!
Thanks a lot for your copmment!! We are happy that you like the game, we tried our best!!! I hope soon we update it!
Good graphics and controls. Several bosses with different mechanics. Solid work!
Thanks a lot for your comment!! We really appreciate it, we tried our best in the game and we will be expanding in near future, stay tuned!!
The controls are a bit janky, but holy moly, the boss design is amazing! You really nailed the theme. Great job, GG! ❤
Thanks a lot for you comment!!! We will revise controls, we want to expand in near future, so hopefully it becomes better. Also we are happy you enjoy the bosses!!
I really loved the vibe of the game ! those colors brought me back to 2002 and i loved the intro music !!!! the gameplay was a bit confusing for me but i was surprised by the customization feature !! great submission guys !!!
Thanks a lot for your comment!! We are happy we triggered this pilgrinage to the past and these vibes, indeed thats our main goal, we are happy you appreciate the features in the game, we will probably include tutorial in next updates so that its less confusing how to play it, thanks for pointing this out