Currently it's only uses either flat number or the target is a % of a Max HP/MP.
Can I make the barrier be a % of a stats like ATK, DEF, AGI? Yes, I can.
I'll just update the plugin in a 6 hours.
Special Shop

Special Shop can be accessed from unique Dark Floor with Green Circuits like Lines which available after Upgrading Base.
It's uses a Unique Currency called Energy Core for its various service or exchange it for items.
Energy Core can be obtained from the Chest which also located at the Special Shop, it's refresh each update which is monthly for Patreon Build version.
Energy Core can also gained from Converting 9 Empty Core at Core Converter Machines which also located there.
Empty Core automatically obtained when Spending Energy Core at Special Shop for its service or exchange it for special items, it's also can be obtained from the Chest located there for Public Build version.
It's still a hush-hush but there's a plan to make Empty Core to be obtainable in game.
Item marked with (*) are automatically used or not items that will be placed in the inventory.
~Special Shop Service and Item List~
-Name Change Card- *
Legendary item which allows you to change your character name which cannot be found anywhere else.
-Restore Lost Stats- *
Legendary medicine that's restoring the character ability to its peak which cannot be found anywhere else.
*There's a plan to add a Mobs/Boss enemy which capable to PERMANENTLY decrease the character ability stats, this medicine is to restore from such effects.
-Expand Storage- *
Increase the Storage capacity, cannot be found or obtained anywhere else, it's upgrade feature and has Max Level.
-Hand of Holding- *
Increase the types of items can be carried, cannot be found or obtained anywhere else, it's upgrade features and has Max Level.
-Bag of Holding- *
Increase the amount of items can be carried, cannot be found or obtained anywhere else, it's upgrade features and has Max Level.
-Potion of Mastery-
Rare Potion which temporary allow one to wield all type of equipment regardless their class/skill restrictions.
-Potion of Polymorph-
Rare Potion which changes the appearance of the user, it also changes the gender so beware!
-Potion of Gain Ability-
Super Rare Potion that permanently increasing ability stats, there are limit to how much a stats can be increased from the effect of this potion alone.
-Potion of Gain Level-
Super Rate Potion that increase the Level regardless the exp needed to reach the next level.
-Potion of Divine Inspiration-
Legendary Potion that resetting the learned skills from class skill tree and returned all the SP used back.
-Scroll of Identity-
Rare Scroll that needed to reveal "???" items.
*Not Implemented yet.
-Scroll of Transmutation-
Rare Scroll which allow the user to Scrap materials or convert scraps into some materials anywhere.
-Scroll of Replication-
Super Rare Scroll which capable to create replica of objects, often used by professional thief to swap valuable items without being known by their keepers.
-Scroll of Upgrade-
Super Rare Scroll which needed to Upgrade items.
*Not Implemented yet.
-Scroll of Metamorphosis-
Legendary Scroll said to extend one life expectancy by a year.
-Chainsaw-
A great tool to cut woods, available in late game.
-Drill-
A great tool for mining, available in late game.
-Iron Shovel-
A great tool for digging, available in mid game.
-Portable Tent-
A great tool for sleeping, available in mid game.
*Note that Rare and Super Rare items can be found in game (probably mid to late) but that's not the case with Legendary items, they're only available in the Special Shop.
Q: How to get Materials like Wood, Stone, etc?
A: If you don't have the proper tools, you will need to learn "Punch" which unlocked once you learn "Slap", punch allows you to punch a tree to get Wood, Vines, or Hard Wood, gathering materials usually consume action point.
Q: How to fight Rat/Chicken/Non-Hostile Mobs?
A: Open Class Skill Menu and Learn "Slap" from Survival Skill Tree, that skill allows you to slap the neutral mobs and turning them into hostile mob and triggering battle.
Idk if you understand English but if you don't know about something checkout FAQ/Frequently Asked Question, thankyou.
Q: What the goal of the game?
A: Do whatever you like, but you need to survive first, so gather some materials to build shelter/base near water source.
Q: How to get Materials like Wood, Stone, etc?
A: If you don't have the proper tools, you will need to learn "Punch" which unlocked once you learn "Slap", punch allows you to punch a tree to get Wood, Vines, or Hard Wood, gathering materials usually consume action point.
Q: How to recover Action Point?
A: Open Class Skill Menu and Learn "Short Rest" or "Safe Rest" from Survival Skill Tree, that skill allows you to Recover Action(as well as HP&MP) over time but consumes Food.
Q: How to get food?
A: Hunt animals and cook their meat, recommend to balance your diet by eating various things like veggies, meat, and make sure to not eat them raw.
Q: How to fight Rat/Chicken/Non-Hostile Mobs?
A: Open Class Skill Menu and Learn "Slap" from Survival Skill Tree, that skill allows you to slap the neutral mobs and turning them into hostile mob and triggering battle.
Q: How to recover HP/MP in battle?
A: Use consumables like Potions, Bandage, or use raw healing materials in case of emergency.
Q: Inventory full? Item was discarded?
A: Hand of Holding can keep up to 10 type of item (excluding key item) at Level 1 and the amount was decided by Bag of Holding Level which can keep up to 64 at Level 1, when you get an item but there's no space left, then the item is discarded automatically.
Q: My inventory is full! What should I do?
A: Storage will be available after you upgraded your base, you can store the item in your inventory to the storage, you can also increase Hand Holding Level by using Energy Core at special shop to hold more items, Special Shop available after you upgraded your base, it's can be accessed via unique floor which just located North (above) of your base.
Q: What is Bathroom/Toilet for?
A: You need to go there to keep hygiene, being dirty for too long may affect your health and mentality.
Q: Strong Mobs are blocking the path, what to do?
A: Lure it away, get near that mob and if it hostile it will follow you, but if you're too far away it will stop and move at random, use this behavior to control the mobs movement.
Q: I lost my progress, what should I do?
A: Nothing, you should have saved your progress near the Crystal at the Base, the Crystal available after you upgraded your base, also make sure to save your progress from the menu before you exit the game or return to the title screen to avoid losing your progress.
Q: Should I adopt a Cat or Dog?
A: Depends, Cat are physically weak but have Tricky Skills and some Magic while Dog has useful skill to steal and protect its master, if you're Mage then you may want to adopt the Dog to act as a Tanker while you casting your spell, or if you're a Warrior, you may want to adopt the Cat for its Magic Attack, again it's entirely up to your choices, you can also not to adopt any if you think you don't need them.
Q: What should I do when I meet with Wandering Merchant?
A: Do whatever you like, you can scrap materials from whatever you hunt and exchange them to a currency, buy their goods or scam it, rob their stuff, or whatever, just prepare that a certain actions you pick may have consequences.
Q: Where I can get Seed and Water for Farming?
A: Seeds can be obtained from hunting down some mobs, as for water you can get as much as you want from your base, but you might need the empty potion to store the water.
Q: I watered my plants everyday but they're still dead?!
A: Without applying Fertilizer, plants in your farm fields has a chance to died, Fertilizer only need to be applied once and is effective until you harvested the corps.
Q: What do Kick does?
A: It's used to kick/open locked doors or treasure chest by force but beware the consequences as some items in chest may break like potions.
The bug for turn-based battle system are now fixed! The magic spell list should go away after selecting the second spell for both time and turn based.
Thanks for reporting the bug, the details can be read here.
The new version is 1.0.3 are up, if there's any other problem feel free to let me know, also thanks for your support, may you have happy game making.
The spell list should go away after the second spell is selected just as shown in the video:
If you're using it with other plugin then there is a chance that my list of spell close function are being skip/override by another plugins according to the plugin orders.(≧∇≦)/
Also let me know if you're using Timer/Turn-Based battle system because I didn't bothered to check the Turn-Based.
Don't made me say "Ni"! I made this purely just for fun because I'm new to MZ and technically I can't make anything serious other than messing around with eventing, anyway thanks for trying, getting to a rebel home base was already Great and yeah it's 50-50 if you can get past that.
(obviously there are secrets I left behind to make it 70-30 but I'll keep quiet about it)
It's a well themed and great idle game!
I'm not hating these kind of game, in fact I like the gameplay pretty much but I would be lying to myself if I said it's a great boss rush game as yeah... this game are great on its own but maybe don't fit for boss rush thingy but that's just my own opinion, no offense.
Gameplay wise, it's pretty simple and fun to grind your character and getting stronger but I immediately stop myself before getting too addicted.
I don't really have anything to say as idk if this game can be made challenging or not, so I'll just stop here.
That's all I guess, if I said something wrong or missed something, let me know.
It's pretty great game!
The game play are pretty challenging but I felt it's kind of unfair for some bosses who can does a direct attack without spinning or did I encountered glitch? accidentally clicked? or it's really made that way like Spider Boss beam attack, or those oil mancer something fire ball, there's no spin mechanism to reduce damage which is why I struggling like a lot as I waste turns for heal and incase I missed I obviously will died.
All bosses are ridiculously hard but doable only if you had decent reflexes and manage to click on time to stack damage, I died like dozen time until I managed to grasp the correct timing but sometimes I missed too as well.
I didn't get any thropy or whatever after all that struggle, all I got is this:
Anyway that's all I can say, if I said something wrong or missed something, let me know.
Nice work! (I guess...?)
Visually it's great! (but I can't say so for the gameplay)
Idk is it a bug but the yellow bar decrease when you used any attack excluding the basic attack, but when the yellow bar run out, you can't use only that laser/flamethrower attack but can still use everything else so it's kind of confusing what does it's purpose.
Next is maybe it's just me but the charging attack are too slow especially when the range isn't that great anyway and most of the enemy constantly moving so it's actually hard to hit them unless when they're idling which is happened after attack but they will immediately executing next attack so it's gamble unless they happened to be idling near the players.
Basic attack, gear throwing, and everything else like the boss difficulty are seems fine tho, that's all I can say.
If I said something wrong or missed something, let me know.
It's great and pretty challenging game!
I don't know the difficulty curve but I felt the first boss, maybe it's not the boss as I'm fine with it has lot of HP whatsoever but it's minions was actually bugging me, the second was much easier, Idk if I missed it but I was expecting spinning attack because we play as a beyblade(or that what I call these things) especially against those minions, it would be felt great if we could just slice them all up with spinning attack sort of.
I also had a bit of trouble with camera or maybe I just don't know how to control it because it's felt a bit too zoomed, I know this's pretty much a fps but I sometimes overlooked the red AoE on the ground when I was aiming at the boss.
My antivirus actually quarantined your game, not because it has virus or anything, it's always happened when I download exe file so just a suggestion that you zip or rar the game file just in case someone clueless reports your game being virus, just saying.
That's all I guess? well if I said something wrong or missed something, let me know.
Overall, nice work!
I don't really know is it just me or one time glitch, but I felt like the hit box is bugged or maybe the hit box was actually bigger than the image? I dunno.
Next is melee combat being so unforgiving, the range felt too short and if I tried to get closer, the boss will move a bit and touch me so yeah, I don't know how to use melee, maybe you can learn one or two from megaman zero, they also had a melee attack and touch damage but doable.
The bosses are pretty challenging especially when their HP run low and goes rampage, I died like a lot when it's happening as Healing Cooldown is quite long or maybe it was set that way for the difficulty or game balance or something.
Some of bosses attack are nonsense like a Tiger setting up a bear trap where it would make more sense if it was done by a gorilla but I'm fine with that, as for everything else are probably alright.
That's all I guess? Well, if I said something wrong or missed something, let me know.
They're GirlMon, not Pokemon because you can't put them in the pocket, but you are right, the gameplay includes pokemon mechanics if they were made an action game, probably...
Also if you're confused, I already put a guide in the game page as am i aware I didn't include tutorial, as for the wallpaper was just for fun.
Anyway, thanks for trying my game!
Alright, it's pretty fun arcade shooting game!
This is a secret but I was actually confused your game with someone else game because the name and the genre are being similar, I already rate your game so don't tell anyone else about it.
I don't have anything to add as I'm not experts on arcade shooting, I haven't even beat something like Gradius so I can't say much.
The game use the theme well, visual end everything else seems alright so that's it.
That's all I guess, if I missed something or saying something wrong, let me know.
You probably didn't buy Whirlwind Slash or Chaos Sword, Whirlwind Slash is spinning attacks while Chaos Sword is throwing the Spinning Sword, also when using Sword Pierce/Chaos Sword the player can do a short spinning attack until the Sword returned back.
You probably also didn't see the game page as everything were described there from control, skill, mechanics, basically the whole gameplay because I'm fully aware I couldn't make the tutorial because there's not much time left.
Additionally all bosses has a Spinning attacks so there's no way you missed them unless you got instantly killed by first boss.
Anyway thanks for trying my game!
I don't really know what went wrong especially if you use other OS and run my game in emulator but if you run my game in windows then check your keyboard for errors especially arrow keys or number keys in case your keyboard NumLock was on.
Additionally you can use gamepad but you have to configure it manually by pressing F1 in game.
Nice Work!
Tbh I'm having a little technical issues running it in browser but that's probably only me as I used to seeing these when I running godot games on browser, I used Firefox btw.
Luckily it has downloadable version so I'm good.
I don't really know what to add as the bosses are pretty challenging but doable, probably? as I'm having a skill issue with the second boss whose very ruthless but that's just probably me.
The game fits the theme and everything else are fine as well.
That's all I guess, if I write something wrong or missed something, let me know.
I don't know what you consume when you made this- cough-cough I mean great works, it's feels like usual space shooting arcade games just that it's spinning around the area instead going straight, also idk how to fight the bosses that shoot lazer, it's always hit me and idk how to avoid it as it happen instantly or so for me, so I give up on that boss.
Also this is just my suggestion but I recommend you to put something like Loud Sounds and Flashing Lights Warning somewhere just saying.
That's all I guess, if I write something wrong or missed something, let me know.
That's fine, this is my first jam, I never joined one before because most of them only last like 3~7 days which is impossible for me to compile the running prototype.
With zero experience obviously I don't even know what I'm doing and give it a go when I saw this jam last for month.
Anyway thanks for the feedback, I'll use it for the future reference.
It was a great game, pretty enjoyable thought I couldn't really beat all the bosses, I usually tried to defeat all the bosses but I'll give up if I couldn't do it, let's not forcing things if it doesn't work.
I'm confident with my reflexes or mashing the button but spinning mouse is really new to me, a fun mechanics tho, also it's just probably me but maybe you can speed up character base movement speed a bit or you intentionally made the character slow to make it challenging?
Either way nice work!
That's all I guess, if I write something wrong or missed something, let me know.
I'm sorry I know I should make a tutorial but I'm really struggling with the time, I even missed one boss because there's really not much time left so I put the game instructions on the game page which explains game mechanics like how to attack, parry, dash, skills, basically everything.
As for the control, my game support a generic gamepad but you will have to configure the button manually if my keyboard control isn't to your liking.
Oh well thanks for trying my game and the feedback too!
For game being having so much ability is due to my passion, I always wanted to make a game which give player a freedom so they can have their own playstyle which makes them unique.
Regarding tutorial I don't have much time and you're right, I should have prepared a instant build but again making all of these are pretty time consuming so I kind of not having enough time for it.
As for QTE events like clashing, it's triggered whenever the player and the boss attack timing were matching, as for QTE speed... I intentionally made it fast but doable which giving player a sense of urgency, but I do giving them a time to prepare or anticipated with those animation do I?
Anyway thanks for trying my game and the feedback as well!
It's probably a fun game.
I can't say much about gameplay as I'm kind of having skill issue with FPS or 3D shooting games which requires precise aim especially if my character have to constantly moving.
I don't know much about the difficulties but I'm pretty sure you need to give a signal for the boss attacks especially if it's instant long range attacks like that water beam, it can be like charging animation or warning signs so player can anticipated or maybe it's just me having a skill issue and couldn't read the timing perfectly, my bad then.
Again, I can't really say much about this game so that's all I guess, if I write something wrong or missed something, let me know.
Overall it's a great game!
I'm having a bit of technical issues few times when trying the game but don't mind it as it solely my own fault.
I like the gameplay because you seem having fun or hope you do when making it, the game feels really personalized, I can't say much about the difficulty because I'm pretty much not average person or so the others keep telling me.
I'm fine with gambli- I mean gacha weapon as I'm the type that like use anything I got in my hand but of course I'm not mastered all the weapon yes, especially the weapon like TNT, hammer, etc. so I have been treated weapon I'm not familiar with like a dud, but again don't mind me I'm just probably having a skill issue.
The visual is probably great because I come from a distant land and not know much about cuphead but the art style kind of reminds me of Disney Mikey Mouse to be fair, btw I knew Mikey not from its animation or movie but from a Game called Kingdom Heart btw.
The sound is fine but I usually use earphones when playing game so I think it's good idea to toned it down a bit, but again that's just me, idk about others.
That's all I guess, if I write something wrong or missed something, let me know.
I don't know whether you check my game page or not but yeah I didn't make tutorial because the time limit is pretty tight, my game has like 16 skills if we total them all its actually 46 (if we included style moves as well) making tutorial about them are likely took a week and again I don't have the time, I even missed one boss.
But of course I aware about that and leave a guide or instructions on the game page about how to distribute the stats, explaining all skills description, game mechanics like special attacks, Crystal Support, and many more, I actually planned to put these too in the game folder in case someone missed it but the upload is already locked.
Anyway thanks for giving my game a try!
As for the tips, if you felt like the first boss movement speed is too fast then try to use Earthquake skill, it will messed the field but it's also slowing the boss down, and look for the Crystal as it can heal your HP/MP or provide buff, they randomly appears on the field but does not vanish until you get them, they also reappear in like around 10 second(you will hear a sparkling SFX whenever they appear), it's sounds cowardly but feel free to stalling when you're in a pinch.
For the second boss... Freezing her with IceDozer work wonder but she sometimes can counter IceDozer so I suggest to build up Stylish Meter to Savage and spam her with Ice Fang(Special Version of IceDozer), the freezing time increases due to a location and weather being either snow or snowstorm but of course your freezing time is also increases so avoid or parry her Ice Lances otherwise you will be the one going down.
Once you beat the 1st and 2nd you are already a skilled so there's no tips for 3rd and the last boss.
I don't know whether you check my game page or not and yeah I didn't made the tutorial due to a time limit but I do put the instruction on the game page, it listed all skills, as well as how to use parry, warp(blink), special attacks, and explains many more game mechanic like hiding in the underground, freezeing the boss, etc.
Anyway thanks for the try!
This is a great game!
It's pretty challenging, I even died and restarted few times until I get used to the bosses attacks, especially when their HP getting lower they become more fierce!
Idk if it's just me but when I died the boss hp and the player are not refreshing and carried over, no not the actual HP but only the graphic, the actual HP remain as is, obviously it's updated right away when taking damage.
Oh, right... I don't know if I'm cheating or not but I abuse Air Dodge on 2nd boss like a lot (I also did on 3rd but not as often as I did on 2nd), there's no mention about whether player can Dodge while in the Air at the tutorial so I'm not really sure if it's a legal move.
There's nothing I can add I guess? anyway Nice Work!

That's all I guess, if I write something wrong or missed something, let me know.
I lost for words seriously...
Idk if it's just me but the intro text didn't scroll or stopped (not scrolling at all) unless I hold space, it's say hold space to scroll faster but it's very slow to me or maybe it's just my pc acting up.
*Extremely recommended to have a skip button in case there's someone impatient like me playing your game.
Next is idk if it's just me again but I kind like being held hostage on the title screen, the control seem off or maybe it's just me having a skill issue, and yeah I stand no chance against the first boss, I can't even tell am I taking a damage or dashing, I'm really confused on how to play this seriously.
Everything else like music, etc. are fine I guess...
That's all I can say, if I write something wrong or missed something, let me know.
It's a great game, I'm not sure if it's challenging because I just beat the bosses just fine but maybe it's pretty challenging for others not to mention there's many bosses too to beat too!
I think it's cool that you can counter the enemies attack back at them but I had a problem with checking the attack cooldown, I know I can check it based on the spin but I absolutely can't tell the exact number of my attack and that's the problem as that's the only mean of defense as well, I mean if knew the exact number I would have do all out attack while keeping the last attack as an insurance in a pinch.
I play safe by only doing attack once in a while as there's no dash, roll, or whatever, only that shackles attack and spin, I don't really use spin at all since it tend to miss/didn't hit the projectile not to mention the aim is also off too and consuming spin energy as well.
*Just a suggestion, maybe you can put an indicator which inform player about how much attack they had left or maybe you like to keep it vague and let the players to guess or keep track themselves? that's fine too I guess...
*Another opinion of mine, maybe you could put a detail on the arts, I also put faceless character on my game thumbnail but I properly give them face on the actual game or maybe you can put a shadow to cover her eyes if you want to make her anonymous type.
This one is just probably me, idk if it's a bug or there's really only one boss battle bgm in the game, anyway I'll just be honest that I was yawning after hearing the boss bgm over and over.
*I'm pretty sure it would be a great idea for each stages to have their own bgm or even better for each bosses has their own bgm.

Oh yeah, I wish I could take a year long break too...
That's all I guess, if I write something wrong or missed something, let me know.
It's probably decent game, I can't be sure because I'm probably having a skill issue.
Everything seems alright at early until the big ships appear, the bigger one does a cannon attacks while the smaller does a charging attack, I probably have no problem if I were fighting them one on one but two at same time not to mention I have to constantly evade the random rubbish or logs that constantly appears and anticipated incoming whirlpool while at it are no joke.
My biggest problem are obviously the Aim, I know the cannon aimed at the boss automatically but for me it's always off since I was forced to constantly move to avoid the logs or I guess my aim just suck.
*Just a suggestion, if you don't want to give player a target lock then at least let them to aim manually with mouse or something as this game current aim are doable but it's feels janky, also giving player ship a boost like a dash or something if you're planning to have boss who does a ramming attack so the player has a chance to defend themselves.
That's all I guess, if I write something wrong or missed something, let me know.