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I find it really impressive that you have created a 3d game in just one month!

I also like the customization feature.

Gameplay-wise I have some suggestions though. I'd like it if there were a bit more acceleration and deceleration in the character movement, like this it felt a little stiff for me, keeping in mind you're essentially controlling a beyblade kind of object. That's also my second thing to criticize a little, maybe it was just my way of playing it, but I felt the fact that you're a beyblade battling against another, which sits in a mech kind of thing as a bss (at least I interpret it like this) and no way to battle the two beyblades directly against each other felt like the choise for the "characters" is a little underutilized. I didn't really feel like there's a specific reason why my character could'nt have been any other spinning thing, sorry.

But overall good work, definately a lot of work for one month!

Thanks a lot for your comment!! Indeed took a lot of energy to build this in less than a month (we noticed the jam when it was already started), but I think the effort was worth definetly, and Im glad you like customization, it adds this level of freedom for the plpayer in my opinion. Also yes I see what you mean, that maybe you would have expected a physical combat between the two characters at some point as maybe its needed, well its something we thought this way, but in next updates we will keep expanding hopefuly so stay tuned for updates!