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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 27,261 Replies: 928
Viewing posts 241 to 355 of 355 · Previous page · First page

I'd like to see different times of day and course themes (like mountains, snow, ocean, maybe even volcano?) implemented into the game, since it would add some extra, easy to change elements that make tracks more interesting.

Gameplay wise, I've seen many requests for boosters which I think would be awesome for making jumps etc more consistent on easier tracks! Something that I would like as well would be start positions that could be placed on top of tracks (similar to Geometry Dash, if you've seen that) which could be all deleted with a single button press for easier playtesting.

Finally i'd also suggest trees and flower planters as nice decorations/obstacles to again spice up courses!

Love this game so it would be really cool to see my suggestions implemented! :3

Developer

Different times of day and environments will come at some point! Not sure when though.

Boosters might come in 0.6.0 or 0.7.0, but nothing is decided yet.

Being able to select a start position when testing the track in the editor is planned, but it's quite low priority for now.

Trees and other decorations is something I want to look into for the next update!

I made a volcano...

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

So I have 1 request, by chance could you make it so that the obstacles, like ones that you would place in the middle of the road, can be placed more frequently without breaking other pieces? Like have 6 on one tile but place in separate areas? Like these pieces:  v3UAL9GZ1JGIpNHIhd3cv1WZ4pdTLvcDACDDDANtSckbAilAYq47SAzNfVsjQV OHsyTxpwCGnjfZr430uV5OhNzegsWuT34OkdncfN8o8P9s0nekcfFyeyfpXkepXlePRuJ9pHsYuPd03KRe7ykpBD

OH, and also 1 more, could you make it so then you can have a button that respawns you at last checkpoint/rewinding, like in trackmania. Of course the time would be total time of run, but you could still see theoretical time, if you were to drive the checkpoints perfectly.

Developer

Checkpoint respawns are coming next update!

Developer

This is a difficult problem to solve, since the pillars need to be slightly shorter to not go through the road and cause z-fighting on the underside.

I've been looking into a solution for this for a while though. Maybe I'll figure something out!

Sometimes you want to use the shadows with the build… 7 hours in you realized that you made the track 180 degrees off rotation… imagine if you could just change the position of the sun and thusly the shadows… that’d be nice(also could the clouds have shadows, I think that would be nice looking

Maybe Kodub could make it possible to rotate your entire track

Developer

That's a good idea. Should be quite easy to add.

I'll see if I have time in 0.5.0.

I'll do an experiment with the cloud shadows too when I have time.

(1 edit)

How does the speed wall bug that you can do right after the first check point on map 3 work? I've been trying to figure it out.

I think its that they align the car perfectly so the flat side of the wheel hits the wall

Could you allow the ghost car to continue moving while in spectate mode, but then to reset to where it was when you entered spectator mode when you leave spectator mode. 

Developer

When watching another ghost from the leaderboard it is possible to pause/unpause when using the spectate mode by pressing space.

It's not possible while playing though.

Oh I'm playing on my school computer and the leaderboards are completely broken because I'm using a proxy.

This might be a stretch because I don't really know how hard it is to program games but could you add some more sloped pieces like finishes, checkpoints, starts and maybe turns?

Developer

Maybe!

(1 edit)

Can you add respawning at checkpoints and boosters?


Edit: Ok I just saw that boosters is a planned feature. Love the game btw keep up the good work :]

Developer

Respawning at checkpoints is coming next update. Boosters maybe later

Angle pieces coming anytime? transitions would be hard, but the entire concept would be goated.

Developer

I experimented a bit with this, but it was difficult to make the turns smooth enough without adding too many vertices

(1 edit)

On this screenshot you can see the exitbutton, the cpcounter, the time and the speed while on the homepage. I know this isn't how it is supposed to look cause I've restarted my computer and now it doesn't show it anymore. I don't know what causes this but it is really irritating cause it keeps showing while playing. So you see a vague 00:00.000 time under your current time

I just wanted to say this because it may be easy to fix but I don't know.

I found this a while ago, you probably clicked multiple menus at the same time

Developer

I still haven't been able to reproduce this reliably.

Does it happen often for you?

No, it happened only this one time

i held down q (my spectator key) and the same thing happend, but it was alot more broken. i was stuck in the editor and could only test out my map and build it, if i tried to press the exit button to the editor it just didnt register.

Please Add The Suggestion from the Spreadsheet?

Link: PolyTrack Spreadsheet Menu

  1. Sheet 1: Updates
  2. Sheet 2: Campaigns
  3. Sheet 3: In-Game Currency Table

I think having blocks that fall when you drive on them , bounce blocks that make you jump into the air and speed boosters are all great ideas. :)

Please try your best to add these into the game.

Please Asked Anything on Suggestions:

  1. Add a Boost and Effect Pads
  2. Add a Dirt, Bump, Ice, Grass  Plastic, Magnet and Wood Road Surfaces
  3. Add a Multilap Blocks
  4. Add a Campaign Tracks better than Training Tracks on the Standard Tracks
  5. Add a In-Game Currency
  6. Add a Coin and Diamond Producer
  7. Add a Shop Menu
  8. Add a Car Painting with a Images
  9. Add a Stunt Mode
  10. Road like on the WTMT Generator
  11. Add a Diagonal Roads
  12. Add a Tilted Roads (Bislope, Half Banked and Full Banked)
  13. Add a Respawnable at Checkpoints
  14. Add a Start, Finish, Checkpoint and Multilap Sloped, Tilted and Wallride
  15. Add a Custom Track Parts
  16. Total Track Parts on PolyTrack is More than 200,000,000, Track Parts

boost pads are a must have, like magnetic and ice surfaces

When you import this track, then hit play, your screen fades to black and then nothing happens. You have to reload the page to get out of it. If you import this track into the editor all the menu buttons disappear. I can't recreate this with any other track. v3CAhB4p9YlBmYAEoB4kgwP9frnB2YgR4i9Ug8BwMEMoa

update: found this map as well v3CAhB4p9YjBGZAEoBg4HffrnBWRifHDkPAAj0rAoB

Developer

The track is corrupt, but it still shouldn't crash the game

Lol yeah as soon as I pressed it, my screen turned black!

ummmmmmm. HOW?

(+1)

Add Playboi Carti

 a black and white photo of a man in a suit raising his hands in the air .

This game is way too laggy. I have 16 cores and fibre optic internet and i get 15fps on anything bigger than track 1

i think it perhaps may be my computer has lots of lint in it, but I havent checked so idk...

if it helps I live in Sydney, Australia

Huh. I can run the biggest track in the game on an ipad. (Currently over 100x larger than t1) with 60 fps. On my school ipad...

never underestimate a clean pc fan

Developer

Make sure hardware acceleration is enabled in your browser

I did... the car lagged so much it sounded like it was changing gears lol

also crazy idea, can you add customisable engine noises? I really want this thing to have twin turbos (plus wastegates)

(+1)

Please add Somethings in the last Post:

  1. Add a Custom Track Parts on the Modding Menu
  2. Add a Campaign and TOTD Tracks
  3. Add a Stunt Mode
  4. Add an In-game Currency
  5. Add a Dirt, Bump, Ice, Grass, Water, Plastic, Wood and Magnet Road Surfaces
  6. Add a Shop Menu (You can Buy a Track Parts, Environments, Cars and Premium Tracks)
  7. Add a Boost and Effects also Concluded
  8. Add a Transforming Cars
  9. Total Track Parts is more than 200,000,000+ Track Parts

Let's Check your Own Spreadsheet: PolyTrack Spreadsheet Menu

Did u make a track that was over that limit?

for the part count?

(+3)

How about this:

A friend ability, where you can send and receive friend requests, so you can find your friends on the leaderboard.

(+1)

Good idea

Developer

Maybe in 0.6.0

Kodub, can you pls add bugs to the game in the next update

I'm dying for nosebug and uberbug!

:) Thx

ALREADY EXISTS-!

What how???

tap a wall, go 90 deg and send it

(+1)

Damn! thanks bro

(1 edit) (+2)

Well, I couldn't do it...

v3HASVGdy9G4pdXWnrlTDDFAGWWeSSsTcAqgCO0wyBqhWWKpmCgnGyTKDTmADDEn4sM7bcluSfdYKSOfsWvWSXbnbSMG53E5fWfffjct7fqMqyNmLu9bBdO6M0pojRnoSGjbFVZmkZMfJ6XoDRfN6I0fgeX0cUDaBaJqFtCtGtBdMaL6U0JozRnhuGdF6S0FobQdrGuVHVGUKyiyMTs99agZSSPUBKHlhGFXxtjir4OVprfUFWfV5X1SLRDQ98ytqpaDaL6Y0JoTRnhOHdB6S0VorR3guF5WrEJHf2HNAViqQDF9Izb0T25akbuj2w521IXZ27otU7K67KqtTt0uWaXL1uEtg2tg21pGqtheoha7yD2X2pG61PQdlNV0oYZhzFTRSPS02dAl1pZU7eoMnqiKti5tK23gmhmq7ek9CZEMFoe9aM7Ujp2xatWanoaUoHhy6RZF3Rd1Oiy6mXneYpNenpK0deWODYpMD7ZJeltkdllatF7ujOnanzoMnedOj3a2fMTVuq3LRcMi2wIshZqlxqTN0uQGdufeB7bNZ6pefvxqlxqRfkgQrfEzHMePBSPnnkGP7H0a0KULaBaJSGfJSmrOeSVtBtGtC1iWgaQzVVsraQLQtoVo1otIXsk6XJC3vFcftg7yCuLL4eWB3vaEkUTmRNZV1kzVTOXN5X1kfq2vWtPaK6A0My5edZnaIa0ullTZBVSWaJZplklWypvSO9VyTMKjxSQueQjl9Iqc3l9jPj1WgGEzvSUVjGrvtSrNNPWbQStp64dPJ38lyZRTIbx9dAZEH9I2eJfvjRPd4elEveO95venzLjrupJh3goPlONeLg03YbzknP4v2qvLakfe2j01ze9RgV6fe03RrRQmKZKl4388Y2mRfmLVSrD7SHqjgMtyfNvyPf11b31P1H56191epyfUmVjaXW7Lk4OGj56cPwfLFsPzPap82fvz3yhkbXxZiv6bpM6l6K0D9zbv4OR45v18UStsEajszYfldue9lrf541ykeByffPgWrA0hA

(+1)

Play the PolyTrack on Mobile (PWA) you can Traveling any Location

  1. In the Car
  2. In the Bus
  3. In the RV
  4. In Hotel
  5. In Village
  6. In City
  7. In Villa
  8. In Restaurant
  9. In Theme Park
  10. In the Beach
  11. In the Park
  12. In the Swimming Pool
  13. In the Mountain Hills
  14. In Mall
  15. In Supermarket
  16. In Minimarket
  17. In Office
  18. In School
  19. In Apartement
  20. In Skyscraper
  21. In Barbershop
  22. In Zoo

Also Concluding in Profiles:

  • My Country: Indonesia 🇮🇩
  • My Location: Powered by Google Maps

Traveling for the Java Islands:

  1. Banten
  2. Jakarta
  3. West Java
  4. Central Java
  5. Yogyakarta
  6. East Java
  7. Bali

Asking the PolyTrack on Mobile you can Traveling any Location and not Playing a Computer Web in the game.

Kodub, I know a way that most people that fake runs are doing. I don't want to post it in here though because then more people will see. What do I do?

Developer

Nothing, these runs will be automatically deleted once the verifier system gets to it

please add boosters and airbrake it would be so usefull

Developer(+1)

An airbrake is coming next update! Boosters maybe in the future

AIRBRAKE NEXT UPDATE

is that 0.4.2?

FINALY

(+2)

At high heights, car gravity is glitchy and the car is very bouncy

Example map: v3SAn92bmlHIwhWemLtxmD4p9YlBGZAEohNZJISGYDGfbwSGevfveMYCMe3olM8fA5zADAAEfxE0H

how high is that?

Developer

This is due to floating point inaccuracies. There is no plan to fix this currently

It also works if you go far enough out in any direction

I am not really sure why, but no matter what I do, if I am on Crazygames or the official website or the downloaded version(what I play now), my leaderboards just look like this


It says: Error: Failed to load leaderboard. I have good internet so im not sure whats wrong and its really sad not being able to see other peoples times

Developer

Is this still a problem?

No. The leaderboard works now and i can view other peoples records as well

(1 edit) (+1)

I LOVE this game. The only thing for me right now is that there is no controller support which is kind of a bummer because controller just feels better IMO.

Edit: I get that it is difficult because of the replay system, but I feel like for now you could just try making it digital inputs instead of analog. So even if you tilt the stick a little bit it goes all the way to the side. You could also do it so depending on how far you tilt it it does it multiple times. So if you hold it a little bit it will press the stick periodically based on how far it's pushed. Sorry if that's confusing lol

Developer

The community seemed to be mostly against controller support in the past, since people worry it will give players using controllers an unfair advantage.

It might be possible to have separate leaderboards for keyboard/controller, but it'll be quite easy to cheat and submit a controller run to the keyboard leaderboard.

Wouldn't it just be a different play style, like in Trackmania people use keyboard/controler/joystick/steering wheel and they are all on the same leaderboards right?

Developer

Maybe! I'm not sure that there would actually be a huge advantage to using a controller.

But I feel like this is difficult to test without adding it to the game, at which point removing it would be difficult.

Ok

I think the only advantage would be more precision but it would be much harder to master.

people can just do that with an external software

what is the longest map made on polytrack

can you add like respawn to certain check point in build mode

Developer

I think adding an option to start from anywhere would be better, but I haven't decided on exactly how I want to do this yet

Wouldnt it be possible to make it into a setting:
-Realistic Light
-Classic Light
and the mapper just has to say that for better experience to turn realistic light on

(+1)

Yo Kodub!
Idk if this would fuck with the browser compatability but it would be pretty sick if there was a more realistic light system 
like when u do a tunnel the inside would be darker
would really help making RPG maps

Big Chungus Love

Robron

Developer

I'd like to add some more realistic lighting, but since most people seem to play PolyTrack on low-end devices I'm not sure how much I should focus on this

Deleted 69 days ago
(+1)

Another idea:

A freecam  in editor so you can look up  under blocks you already placed :)

For me, Shift + Right click lets you adjust the camera angle, if you zoom in with the scroll wheel you can then move around slow enough to make modifications, it's not quite the same as free look due to height.

(+2)

pin track of the week posts (totw)

I would simply ADORE new engine sounds

Supercharged V8's and twin turbo V10 with HUGE wastegate blowoff when you lift the throttle would be ideal :)

Developer

Do you know of any public domain sound effects for this?

Finding good sound effects which are loopable usually takes a long time

the version of this for mac keeps saying that it cant verify and wants to move the game to trash can you guys pelase fix this

To run the app you need to go to Apple >  system settings > Privacy & Security, scroll down and you can view and verify apps that have tried to run from non verified apple developers. 

thank you

Developer

This would require an expensive license from Apple, so it's not really solvable for now.

There are ways to get around this though

Could you add a green Block? Like the black red blue and gray ones. it would be really helpful with scenery and maps look good.

Developer

There will be a proper terrain editing system at some point!

But there will also be a lot more colors for the blocks next update

when is said next update?

a while most likely, since we just got an update in july

its januarary

your point?

that was a little less than a year ago

little over half...

that's pretty long dont ya think

A feature that wouldn't be too hard to add could be a signal that indicate the splits in the run. So it says how much faster you are in each checkpoint. So u can see haw far the ghost is behind. Like Trackmania. Also a feature where you can watch multiple Ghosts simultaneously so u can comprise different runs.

Developer

Split times are coming next update! Multiple ghosts might come then too but it hasn't been decided yet

Very nice game but it would even be better if you add a feature where you can respawn on a checkpoint. Would make longer maps way more fun. Also you could make them even harder cause the people don't have to restart the whole track.

Developer

Respawning at checkpoints are coming next update

wow, next update will be great! 

will it be an option for the builder, or default for all tracks?

Cool Feature would be to add a different car. It could just be a skin but what also would be funny is a car that has different features. Like there is a checkpoint where you automatically switch to the car and now you are faster but you have less grip ore sth like that.

Developer

Other cars aren't planned anytime soon, but maybe in the far future!

  1. Snow Car Updated in PolyTrack 6.7.0
  2. Rally Car Updated in PolyTrack 6.12.0
  3. Desert Car Updated in PolyTrack 6.16.0

Hey Kodub, with the replays I was wondering if there was a way to watch more than one person at a time so you can see and compare other peoples lines to yours. Tell me if it already exists but if there isn't then do you think it is possible?

Developer

This is coming in either 0.5.0 or 0.6.0

k thanks

(1 edit)

A few handy things would be a zeroeth order checkpoint that needs to be crossed but in no particular order, and if crossed checkpoints changed color, dulled, or otherwise displaying that they've been crossed.

Developer

Unordered checkpoints aren't planned for now.

Changing the checkpoint color after passing it sounds like a good idea though!

Also good idea to show witch checkpoint is next so u know where to go

I've seen on previous posts that you don't want to make your game a track mania copy, but I think potentially adding difference between surfaces could add a lot more to the game. For example, the dirt could slide more. Also the addition of slanted curve pieces, like a 45 degree bank would be nice. I hope you still plan on updating the game. 

Developer

Different surfaces aren't planned since the physics wouldn't really work well.

Banked track pieces will most likely come next update!

I have no plans to stop working on this game as long as it remains popular and people keep playing it.

(1 edit)

kodub u should pin totw

(derzi and taco both know about it and co-run it with me) 

The new bug is not drifting

(+1)

There could be a way to make teams or Clubs. In those Clubs you share the Code and people can join. 
Like this there could be a tab at every track where you can see the times of other people in the club. So u can race against friends without having to make own maps. There also could be a limit to how many people can join (10 or sth like that). Also could there be a feature where everybody in the club can select 5 (just an example number) maps and now they will be displayed under the standard tracks. Now there is for every member a track which fits there skill. 

Developer

Would be cool! But a friend feature would probably be added first

(+1)

Im trying to import my profile from one device to another but I keep getting the message that it failed to download the user profile from the sever. Any ideas why that might be happening and what i could do to troubleshoot?

Developer

It's not possible to import your profile if the leaderboard server is down.

It's also not possible to import profiles from illegal versions of the game since those versions can't upload the profile to the server

I think the leaderboards were just down at the time. Just tried again and it worked! Thanks for the reply.

Your car can keep grip on the track, even when sideways... You could possibly patch it out and make it work for only a specific range of blocks as a feature though

The track below demonstrates this with the different blocks in the game

v3YAJ5mZp5Wa0VGIUlnclByRylGc4pdTSfKHEGGIKK6QJUC9eOheeee6Og9E8DbbCBGyV4PsOjse8YbZDxj8Z843cjfVbbfuYJR0af1aHZgCgCiChCjMRRQRRxQxVVTSr9MhIvsv71RJRpQpRZQZR5Q5RFQFRlQ1eVOXfPqgagah6g6hGoahYoncL21mouoeRt1cPdzNkVGhGjmgmq6qYq5mxb4c0C0S0K0a0G0W0O0equ5eEe83O7zRnQHRHQXUZKep5qzbVVUZVBcfn7qm5tFbqLu

(+1)

I also can't view leaderboards for some reason or import my profile; for the leaderboard, it says Error: Failed to load leaderboard and for the profile it says Failed to download user profile from the server

I have the same problem, Leaderboards are down at the moment of typing atleast

I've noticed the leaderboard issue specifically on sites like pizza edition. It hasn't been a problem for me though on the official site or app.

Developer

It's not possible to import your profile if the leaderboard server is down.

It's also not possible to import profiles from illegal versions of the game since those versions can't upload the profile to the server

Developer

This is intended! This is how it works in real life too as long as you're driving fast enough

real life? what's that

Hi Kodub! I currently am hosting polytrack Jacky and I have a script to grab the leaderboards for 10 maps using the web requests. Am I allowed to do this, and if I am, what is the limit on how often I can do it?

Developer

This shouldn't be a problem as long as you don't do multiple requests per minute.

Also depends on if this is something running continually or just every once in a while

Planning on doing it ~ once per hour so it should be fine 

At the moment, if you go into spectator mode when racing and look around, it seems to glitch and bug out... I'm not too sure if it's just my computer, although it didn't used to happen before...

Developer

Hm... I think I would need some more information to be able to fix this

Please Note in my Last post in Suggestions:

  1. Adda  Stunt Mode
  2. Add a More Track Parts
  3. Add a Car painting with a Images
  4. Add a Checkpoint, Start, Finish and Multilap Sloped/Banked
  5. Add a Boosters and Effects
  6. Add a Usual Games
(+1)

When exiting tracks it should go to the page with all the tracks, same with exiting from track pages with the list of times. Also, a quick play button would be nice.

Developer

This will be changed next update!

I'm not sure about the quick play button though

Editor copy paste. Like using a special block to mark 3 corners of a cube and press copy and then paste as one big block somewhere on the map. It would be REALLY helpful when building big containers but only having to build one side before copy paste. Also it would be much easier building like lakes or oceans when you need to switch the rotation all the time. 

Thanks :)

Developer

Copy pasting will definitely come at some point!

Not next update though

Also does anyone know roughly when 0.5 will come out?

based on the patterns, end of winter/spring?

northern hemisphere or southern?

Developer

Probably sometime around april!

Came out on 102 Years Ago on October 28, 1922

BUG! Hi....I create a very big track...but when i go to play the car dont move...why?  

the game probably just isn't able to run it because its just a fun browser game and stuff

Developer

The physics simulation runs of of memory and then stops working.

This will be fixed in the next update!

Time of New info on the Game:

  1. New Update Version at 10 AM CET
  2. New Seasonal Campaign at 10 AM CET
  3. New TOTD Tracks at 3 PM CET

How do you replicate this bug on this kacky map?

If someone can replicate this bug and put a start block where the start is? 

Code for original kacky map: 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

Hey kodub, since you probably know how track code is made would you please just recreate this map but only have the start? Thanks!

The bug happens when you are super far away from co-ordinates 0, 0. Here's one at world border at height 100000 which also has its quirks:
v3XAO9mctFGbgAHa5NXajNnLu4C4p9YlBGZgBGiYeqfCajxInX9MrMYejdeqfMBznRFZgJg8jZeqfshwPu5VfZAhlPgVZCw5Dw0QQx9

idk if this is cool or could be applied but if you hold forward and left then you suddenly accelerate and if you do it right maybe you’ll go flying like and Uber bug or something

bro my car is tweaking so hard

Developer

Yes, this is due to floating point errors

Bug: leaderboards won't load

Developer

The leaderboard server goes down sometimes due to high traffic. Does it work now?

I think it would be nice if you could see a line where you drove your last run in editor. This would make editing a track a bit easier.

I don’t know if im just dumb but what would happen if you changed the map so that your old run wouldn’t work? Such as making a turn the other way?

Well I guess the line could be removed if something crossed it or something

Developer

This might be added at some point in the future!

I'm looking forward to it!

This was suggested by another person but, could crashes be introduced, but editors have the choice whether or not crashes are part of the map.

Developer

Crash physics? This is not planned currently

I’m really confused. I’m tryna make a PF map, and this thing only works with a checkpoint. Look at this track, only press forwards. Then, go into editor and change the straight block marked by the arrow to a checkpoint and go again. Could someone explain? Here’s the map: v3KAHxWa0NGafB4p9YlBGZAEoBokaiEff3fXPQSE8ffA5bBYeZEGfMZODMBkFTw0PTMBTnMKJDsAXGgqkRmhziF4sYFOLAAeqhaMM

Checkpoints take up some memory, and having loads of them can make maps unplayable. maybe the checkpoint just adds another thing the game needs to process, and it changes slightly? i have no idea.

yea, I tried to play a map that had over 900 checkpoints and the start was like playing in slo motion. But I’m still confused because a single checkpoint isn’t much. Maybe it has something to do with the noise of going through a checkpoint  and how that might take effort from the game instead of no noise. I’m also puzzled.

Developer

Even small changes will give different results.

Driving through the checkpoint behaves slightly different to a straight road.

(2 edits)

I don’t know how hard this would be but I have  couple ideas. First of all some kind of slanted or banked turn so you don’t have to brake as much at high speeds. Another thing could be ice so you have less grip and some cool combinations. Edit: I just thought of merging blocks so you aren’t limited as much to placing blocks. For example you could have a shorter section of ramp or something like that. Double edit: You could add different staring points so that it isn’t limited. BUG: sometimes when you back up and hold right or left into a track wall, you just become completely immobile and can’t do anything even though all wheels are touching the ground. It is kind of frustrating because my friend made a track and the first part was tedious and hard, but then I did it and got stuck close to the end :(. Is there anything to do about that? Also, on my Chromebook I can’t use the leaderboard for some reason but my sister who got the excact same Chromebook at the same time can.

Developer

Banked turns might come later!

Merging blocks will be possible in the next update releasing in April. There will also be more starting points.

About getting stuck, it's possible to get the back part of the car stuck on the guardrails which raises the back wheels from the ground slightly. I think this is what you're describing. Notice that the car only has back wheel drive!

About the leaderboard, do you play the game here on itch.io? Do you get a determinism error when you start the game? In that case you could try switching to another web browser.

Thank you for replying :D I always thought it was awd because there’s something where it behave differently if your front wheels hit something non accelerating versus accelerating. (You speed up even if only front wheels touching). The leaderboard thing happens across any platform I do on my Chromebook:(

Developer

If you could access the developer console and send me any errors you have there that would be helpful!

On most platforms you can open it with F12.

Chromebooks don't have f12

when I was playing the html version of the game, it was very choppy for some reason.

I know my computer can run it smoothly, because just a minute ago it was, untill it started running choppy after I reset. but for some reason most other times, it ran choppy. only when I was loaded into a track .

could you try looking into this bug/glitch? thanks.

Developer

You could try disabling ghosts in the settings or switching to a different browser maybe.

The camturn from forwards to backwards is kinda long so my idea is to make it a bit faster.

camturn? what's that

When you start a map and begin driving backwards the cam (camera) slowly turns backwards. I didn't know how you call that so I choose for camturn.

Developer

I can look into this when I have time, but I think it's not that big of a problem

Deleted 69 days ago

I know this is kind of vague but do an editor revamp please 

or like way more stuff 

Developer

I think you'd have to be more specific!

one thing is like pitch and roll rotation and also (I bet its complicated to do it but) smaller rotations

I know this isn't a bug or anything but how similar (if at all) are you planning to make this to trackmania

Developer

I'd like the game to be as unique as possible, but I don't think I should avoid implementing features just because they're also in TrackMania

the camera is weird sometimes

for example: (this is a track thing)

v3YA5BSdgw2bvtGIhRHI0lGdsV2P4p9YlBGZAEoBokKgEffffveMIPDcChPLQ4DkFrwZxGcWsDnFHwZxFcW8AnFfgzSAIsAAbM8Bh

Developer

The camera behaves a bit weird when driving straight up currently.

But this has been fixed in 0.5.0 which should come out in a month or two!

All of today and part of yesterday the CrazyGames version won't fully load and instead has me 'play offline' which still posts to the leaderboard but doesn't save any progress to the in game saves or profile.

Developer

Does the loading screen at the start of the game get stuck?

Sounds very strange. Does the game work on other sites then?

(2 edits)

It works fine on Itch.io and if I'm not logged in at crazygames but when logged in (both safari and chrome) it gives this error. When playing in this 'offline' mode it still access the leaderboard but won't save and will fail to import valid tracks. I'm currently using Itch.io and all the tracks that the 'offline mode' said were invalid are also fine.

Developer

I think this is an issue with CrazyGames and not PolyTrack.

Does it also happen when playing other games on CrazyGames?

Nope just Polytrack, and It seems to be a safari specific issue, both saves and ads are working again when using chrome. With firefox throwing determination checks, chrome is crazygames last hope!

makes sense, crazy games is popular from people being off task at school on a chromebook

The crazygames version is now failing to import large tracks such as the TOTW in all browsers or variations I can come up with, the same exact paste will work without a hiccup on the Itch.io version

Developer

If you're able, can you check in the developer console if there are any errors there?

In that case I could forward them to CrazyGames

Yes, crazygames on chrome, but not in Safari (it still has its own issues) gives me this error when importing large tracks like Coaxial Cavern,

(I was playing on Crazygames assuming they give a tiny amount of the ads to the devs, but Itch.io is clearly the more stable server, especially after seeing that console!)

"QuotaExceededError: Failed to execute 'setItem' on 'Storage': Setting the value of 'polytrack_v3_track_Coaxial Cavern ' exceeded the quota.

    at KR.saveTrack (main.bundle.js:9:954595)

    at HTMLButtonElement.<anonymous> (main.bundle.js:9:764765)

saveTrack @ main.bundle.js:9

(anonymous) @ main.bundle.js:9"

you should add a booster as a map block  

there has been at least 5 requests of this already

Add in the Alpha Version

Developer

Will probably be added in the future! Maybe even in 0.6.0 or 0.7.0

plus a block that you can bounce off of like plastic in trackmanya

Developer

Not planned currently

I'm a kacky maper and those blocks could make maps more fun to make and play 

I know that it's like trackmanya but it would add a lot to the game and it would make playing and map building a lot more fun

"trackmanya" how do you mess that up so bad its trackmania

my bad I was in a rush

ok sorry for being rude

when will the next update come out?

scroll up a little bit lol

lol

Developer

Please don't post so many separate messages.

Try editing your initial post instead!

random question.

how are the track things encoded? I kinda want to reverse engineer it with chat gpt or smth.

Developer

Try asking around in the Discord server! Some people have already figured it out there

It will be changed a bit in the next update though

I don't have discord

can you not fix bugs that will reset the leaderboards unless they are actually game breaking or something, because that would break some maps. (for example, trackmania has had bugslides for a while)

Developer

No, it doesn't matter since the leaderboard is reset with every major update anyways (about every 9 months)

When is the next update planned for and will it be huge 

I have a really big suggestion could you add some trees please

The trees made with grey blocks look stupid ah and can you add scenery blocks in general 

And are there more maps in the  "campaign" like track 14 or something 

Developer

It will be quite big! You can see what changes are coming on the Discord or on my Bluesky account: https://bsky.app/profile/kodub.com

Trees are definitely planned! They should come in 0.6.0 if I can find a good design.

What other scenery blocks would you like to see?

There will be two new official tracks: Winter 4 and Desert 4, but there will also be many community tracks bundled with 0.5.0

(1 edit)

oh sorry I don't have discord

Well mainly trees and many track parts

And another suggestion is those track part that goes from flat to a wall ride idk what it's called 

Yes and more checkpoints and finishes wider and  one that's like a circle would be great

the community tracks ahh 

Many people including myself are building great tracks(not me xd)

The main thing I am working on is the community campaign if you see it

Please Me Updated on the List on the Track Parts

Version:

  • Alpha: Multilap, Boosters, Engine Offs And Loops
  • 0.0.0: Wide Road, Blocks, And Plane Walls
  • 0.1.0: Plane Waypoints, Curve and Chicanes, Loop Curves, Slope Base 1x1 and 1x2, and Road Pillars
  • 0.2.0: Larger Curves, Branch Pillars, Road Flat to Slope 2 Straight and Slope Chicanes
  • 0.2.1: Half and Quarter Plane and Blocks
  • 0.3.0: Road Branches, Sloped Blocks, Wide Waypoints, Boosters and Engine Offs, Plane Waypoints, Boosters and Engine Offs, Slope Base 2x1 and 2x2, and Signs
  • 0.4.0: Sloped/Tilted Waypoints, Boosters and Engine Offs, Colored Blocks, Wide and Plane Flat to Slope 2 Straight, and Loop Curve Out
  • 0.5.0: Tilted Shape Plane and Blocks, Curved Blocks Flat to Tilted Plane and Blocks, Ring Waypoints, Boosters and Engine Offs, Curved Wide Road, Curved Plane and Blocks, and Slope Base 3x1, 3x2, 4x1 and 4x2 Straight
  • 0.6.0: Way Too Many Flat and Slope Curve and Chicanes
  • 0.7.0 Tilted Roads Shapes

is there ever going to be plans for a vs mode?

like i mean you and a freind play on the same track 

online servers would be really good 

We can make rooms and play on them without sharing the code

that actually be really cool

Developer

Multiplayer is planned for 0.6.0! But I'm not yet sure what game modes will be available

thanks for replying and im exiteced for a multiplayer gamemode

can you add more rotations in the editor

Developer

In 0.5.0 you'll be able to rotate parts in all directions, but no 45 degree rotations.

For 45 degree rotations I think it's better if I create specific track parts for those.
Diagonal distances are longer so the parts wouldn't connect otherwise!

a way to fix that is more percise movements

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the way that this is the shape of a road side makes it so the poly track equivalent to a uberbug is so easy    

Is there any way to go from a replay back to the track page without going back to the home screen?

no

Developer

In 0.5.0, coming out in a few weeks, this will be changed so it will be possible

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Deleted 51 days ago

In the editor it would be pretty cool to see something like skidmarks or the Line you took in a test run (can be turned on or off for performance)

Developer

Maybe in the future!

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I would like a night mode, since especially the snow theme can get really bright and hard to see, which I think a night mode would help.

Developer

There will be an option to set the time of day in the future! Maybe even in 0.6.0

i am having issues accsesing the leaderboard. It always says failed to load for some reason.

what platform are u playing on

Using the Kodub website version on a chromebook

prob just ur wifi

Developer

I think it's probably just something with your device or your internet

you are right, It works on one internet I am on, but not a different one.

Track naming seems to be broken on mobile. Also I think a track piece with curve + height change would be nice.

Developer

What is the problem you're having with the track naming?

The beta is fire btw when are trees gonna be added?

If you have some time make tilted roads

Developer

Both of these things might come in 0.6.0!

Keyboard pops up but doesn't type anything. Can't save tracks because I can't name them.

Developer

Hm... What website are you playing on?

On mobile app. Iphone 7

there is no mobile app

u mean the website

Weird. I can't find it on the app store anymore. But I have it on my phone...

yea that was fake and it got taken down

https://itch.io/t/4590403/fake-mobile-app

Developer

Yes, I did not create that app, and can thus not fix bugs in it.

Please add in the Game on the Version:

  1. Alpha: Multilap and Boosters
  2. 0.7.0: Tilted Roads
  3. 0.10.0: Trench Roads and Dead End Roads
  4. 0.16.0: Surface Roads and Planes
  5. 0.18.0: Environment Selection
  6. 1.0.0: Search Tracks Selections and BiSlopes
  7. 1.4.0: Open Roads and Penalties
  8. 1.11.0: TM Dirt Stadium Roads
  9. 1.15.0: Royal Mode and Water
  10. 2.13.0: Battle Mode
  11. 4.4.0: Stunt Mode and Bumpers
  12. 4.10.0: Platform Mode
  13. 6.0.0: In-game Currency

on the winter three map @macciedoug has a time of  1 second is it a bug?

and on desert 4

Developer

Probably just a cheater. The verifier wasn't working in beta1

I am very satisfied with the beta, almost everything I've wanted and wanted to do is in it. just want to thank you for making this game... well one more thing is "missing". the three sided flat does not have any slopes that align with the hypotenuse of the block. probably not in this update, but just something I request to be considered

Developer

Do you think you could make a sketch of what you mean?

Could there be different heights for checkpoints and finishes? Sometimes the car can crash into the top part of the checkpoint or finish and there isn't an easy fix at the moment.

Developer

Probably! But I want to redesign the checkpoints first

The editor is bugged in beta3 I can't move around xd

for beta bugs say them in the beta part

Aight

Hello Kodub, I've been making some tracks and wondered maybe you can add a speed boost tile and also a slow down version. Also maybe a new feature to be able to customize car parts. Like different rims, spoilers, etc.

Hello Kodub, I have ideas for some small features:

-> Add setting options for turn on you or/people's keybinds during gameplay and replays

Example:

Not sure if this has already been requested, but medal times like in Trackmania. Checkpoint times and differences would also be helpful.

Something like the author medal would also be cool...

can you add boost tracks? these can make you go faster, like a 10 km/h increase

some more car customisation options would be cool.

Developer

This is coming quite soon probably!

we need some sort of general chat for the itch.io stuff

and a link to the itch.io community like the link to the discord group

Developer

Do you mean like a sticky General thread?

yes

Bug: In the beta and the new version (5.0), anytime I try to steer / accelerate or brake nothing happens. Regardless of using a keyboard or tapping the screen. Both worked fine with the old version. I can navigate the beta / 5.0 menus with both keyboard (esc) and by clicking on them, just can’t accelerate, brake, or steer. Probably something obvious that I am doing wrong, but I thought it was worth a mention.

Developer

What device and browser are you playing on?

Myself and other school friends have a bug where we can’t accelerate or reverse at all, even after refreshing, clearing cookies, history, it isn’t affecting all iPads but say 1/5 of us can’t even play :/ this is only since the latest update
All of us are using IPads

Developer

Are you playing with a keyboard on iPad?

If possible you could also try another browser. Safari usually causes problems for the game

nah we’re all using the buttons on touch

other browsers haven’t worked neither sadly, was working fine until this update.. it’s strange enough, haven’t been able to play since, you killed it with the update though from what I’ve seen 

Developer

Hey! Can you try to play at this link?
This version should show any errors it encounters on the screen. Please send them to me if there are any!
https://www.kodub.com/test/test-polytrack/

[object ErrorEvent] ReferenceError: Can't find variable: requestAnimationFrame undefined undefined

Also still can’t accelerate/reverse…

Developer

Thank you! This is because you're using an older version of Safari.

I'll have a fix for this in 0.5.1, but until then you can try updating Safari and the issue should be solved!

iPad (9th gen) on iOS 16, I’ve tried safari and chrome and both have the same issue. Thanks for replying!

Developer

Hey! Can you try to play at this link?
This version should show any errors it encounters on the screen. Please send them to me if there are any!
https://www.kodub.com/test/test-polytrack/

In the beta you could swipe out and all your stuff would still save. But now on the regular polytrack it wipes everything why is there a difference

Developer

No clue! It seems to work for most people.

Are you using Safari perhaps?

Chrome for both one saves the other doesn’t 

Developer

There shouldn't be any difference.

Are you playing here on itch or on my website or somewhere else?

on your website I am on iPad  as well that might have something to do with it

Hi I’d like to see a custom track piece editor and some scenery parts

Add Other Cars Like Trackmania:

  1. PolyTrack2 Snow
  2. PolyTrack2 Rally
  3. PolyTrack2 Desert
  4. PolyTrack2 Stadium
  5. PolyTrack2 Island
  6. PolyTrack2 Bay
  7. PolyTrack2 Coast

Post: https://itch.io/post/11637423

Came Out on PolyTrack:

  1. Snow Car: 6.7.0 (OG Release: 1963-10-21)
  2. Rally Car: 6.12.0 (OG Release: 1966-03-01)
  3. Desert Car: 6.17.0 (OG Release: 1968-10-10)
  4. Island Car: 7.3.0 (OG Release: 1971-10-22)
  5. Bay Car: 7.8.0 (OG Release: 1974-03-18)
  6. Coast Car: 7.16.0 (OG Release: 1978-04-03)
  7. Stadium or Default Car: Released on 1985-10-19 (OG Release: Classic Version 1918-01-05)

Bro. You keep suggesting TM ideas. I am pretty sure kodub wants the game to not just be a rip off of trackmania. Polytrack is a different game. If it is not different to trackmania, why not just play trackmania? Also, polytrack should be unique. thats what makes a great game. I value your ideas, but how many of them have kodub used?

the leader bords are not loading 

Developer

See my answer below this post

my leaderboards don't load. Did the game update? 

Developer

Yes!

If you're using the downloaded version, make sure to download the new version.

If you were previously playing the beta, make sure you're playing the normal version now.

thank youuuu :3

the new download version is pretty laggy. Idk if it's my computer that's bad, but I played the web version (couldn't import my account). Also, light hearted suggestion to make it so that you can toggle the checkpoint respawn.

i'm on mac

Developer

I don't have a Mac myself so I probably won't be able to solve issues on Mac for now

for the lag, yeah as the game gets bigger, it gets laggier, but optimisations are coming soon i think. for the toggle checkpoint respawn, just press the other keybind. Default: r = checkpoint respawn, t = full respawn. If youre used to pressing r, just switch your keybinds.

Developer

Does the game run fine on web but not when downloaded? How big is the difference?

It might be that your downloaded version uses software rendering for some reason

the game still isnt working… accelerate and reverse buttons aren’t functional for some reason…

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Could there be a way to make something like the colour picker in the car customisation for blocks in the editor? Also, could you make something like a sliding bar when you click on the angle tab (on the bottom left in the editor) for different track piece angles (as there is only one semi-angled block and it can be annoying to have to work around it)

better suspension

when you get a checkpoint it saves your position, rotation and velocity so that if you go back to it you get that speed instead of no spee

This would be really useful

Like a moving reset, a running start? It would be good ngl. Trackmania uses this as the default. Maybe a double press is a standstill respawn?

Can you add a feature to import irl tracks into polytrack

wtf

Like if you wanted to race on a f1 track on polytrack but don't have the energy to replicate and build it

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sounds like ur lazy tbh

I am tbh

Suggestion:
Different physics for different surfaces
(slippery for ice, less grip on desert/sand, etc)

that would not work because the ice and stuff is just a theme

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What do you mean? they are seperate blocks, and i think that they could have differences besides just being cosmetic.
(i might be misunderstanding you.)

ur not misunderstanding me

It would break all popular maps that aren't using the basic surface. This would also make every official track bad, and be a hell to code. However it would be great, its not very realistic for the current state of the game.

yea if kodub does this kind of thing than the game will turn into tm but slap a poly track skin onto it or smth

Maybe make checkpoint order optional, or remove checkpoint order completely, and just make them a requirement to finish regardless of what order they are collected in. This would make finding the optimal route for a map interesting along with finding the lines.

The only problem with that would be that you wouldn't be able to make multilap tracks anymore... Unless changes are made so that the finish block can allow for multiple laps..

Kodub could add a multilap block or 2 different types of checkpoints, but it wouldn't fit in the game nicely. Though ring checkpoints would be nice.

Developer

Checkpoints without a specific order might come in the future, but it's not planned anytime soon

Make your place on a leadorboard on a map visible without having to select that map. Your time on a map is visible from the menu, but imo place on leaderboard would be more useful

Developer

This would be nice, but I worry it would put too much strain on the leaderboard servers if your position had to be loaded for every track

what if its when u hover on it, so It wouldn't be bad on the servers

Hey! I get random lag spikes after hitting checkpoints. 

Developer

Hm... I don't see any reason this should happen at checkpoints specifically.

Is it on a specific track or all of them?

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(Edit): It may be objects loading in for the first time? After a while it seems to fix (after cookies cleared)

Developer(+1)

Hm... I don't think so. There shouldn't be anything loading in when checkpoints are passed.
I'll keep an eye out though!

In the editor, when placing blocks by holding down the mouse, then using Z or C to move up or down, when there is a lag spike, it leaves gaps in walls and things when building...

The game just doesnt have enough processing power and framerate to place every block. the only way of combatting this is to imagine the pillar like a line, and if the user is pressing a key for x time, it fills between the two ends, kind of like an auto filler.

Developer

Yes, this is how it could be fixed, but I haven't had time yet

i think you should put polytrack on steam because you can get money or choose not to and more people will get it and also you can set up steam workshop

Developer

I'm not sure if the game is ready for Steam in it's current form, but we'll see!

ok thanks

its ok of you prefer not to say, but how much have you made off of itch.io dontions alone

Developer

Not much, most of the revenue comes ads on CrazyGames.
Play here if you'd like to support the game!
https://www.crazygames.com/game/polytrack

Not too much of a bug, but apparently if you go 999,999,999 blocks out then make a map the car kind of collapses on itself:

PolyTrack14p9i0XLjMdncPbTDow8s08Id07ADN8oy2psdq4MS3HHdMK39p8SBAY9WLcO

that was suposed to be fixed, (kodub I'm looking at you)

Developer

It's quite low priority

Please add different times of day, I need a sunset and night time!!! It would enhance the atmosphere of community maps so much.

It would also be cool if we could change the color of the floor to go along with this

As an example we'd be able to change the floor to grey, or brown, etc. Instead of having to  place thousands of platfroms/blocks

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