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Feedback for your game. (Сlosed)

A topic by Solartion created Oct 24, 2024 Views: 2,519 Replies: 160
Viewing posts 21 to 54 of 54 · Previous page · First page
Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3058043

:P

Submitted

Thanks for sending the game link!

Positives:

  1. The pixel art is fantastic, and I loved the game’s visual style. The walking animation of the character was especially fun—it had a humorous touch that added to the charm.
  2. The music is excellent, and it’s great that it has a sense of progression as you play, adding depth to the experience.

Negatives:

  1. The controls felt a bit strange. I didn’t quite understand why interaction buttons were on different keys. What is the difference between the Z and A keys?
  2. I couldn’t skip dialogues. I played the game twice because I was worried I might miss something. However, on my second playthrough, I couldn’t skip the dialogue with the mother, which slowed things down.

Conclusion: It’s a shame that the game is so short and even more disappointing that the street segment didn’t make it in. The game ended quickly, but what was there was enjoyable. Thanks again for sharing your game—it was a pleasant experience.

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Let's swaaaap ;-)

Rate Everchanging Whispers by Hangarter for SCREAM JAM 2024 - itch.io

Submitted

Thanks for sending the game link!

Positives:

  1. The noir-style visuals were cool, and I liked that the apartment was fully furnished rather than empty, giving it a lived-in feel. The giant robot in the room was amusing!
  2. The voice work for the doctor and ghosts was great. It was especially cool how the monsters whisper to the player, practically driving them to panic.
  3. I enjoyed the card mechanic. It adds interest to the gameplay, although it felt a bit limited that we could only boost the character’s health. It feels like there’s potential to develop this mechanic further.
  4. The flashlight mechanic was intriguing. It’s cool that you can only see the monsters in the flashlight beam, adding a supernatural element.
  5. The mechanic where monsters don’t kill you right away but teleport you to a random location on the map is clever. Over time, you start to understand that you need to manage your health points carefully, especially when trying to retrieve a card that a ghost is blocking.
  6. It’s nice that the location expands as you progress, which gives a sense of advancement in the game.
  7. I liked the random generation of portal and card locations. It adds variety and makes each playthrough more tense and unpredictable.

Negatives:

  1. It would be helpful if players could pause the text to read it calmly. The text flies by too quickly, so I missed some important information from the plague doctor.
  2. The monster’s AI felt weak, as it didn’t react to the player’s flashlight or footsteps, which reduced the need to sneak around.
  3. While the monster is supposed to be a ghost, its movement felt clunky and a bit strange, as it passed through textures. Though this could be a plus by allowing the monster to ambush the player suddenly, the fact that you can feel when it’s near undermines that element of surprise.
  4. The door colliders were somewhat inconvenient. It took me a while to realize I had to aim precisely at a specific part of the door to open it. Until then, I thought some doors were locked. Additionally, it was unclear which doors were usable and which were not. It might be better not to include doors that can’t be opened.

Conclusion: This is a cool game with a strong visual style, which is one of its best features. Initially, it feels like a horror game, but as you get more comfortable with the mechanics, it takes on a roguelike feel. It was a unique experience—thanks for the game!

Submitted(+1)

Thank you for such a complete review!

Nice point about the text, I could definitely tweak the speed in the future, or even pause with a keypress or something!

Man that AI was rough to make haha I used Unity's pathfinding, but if I used as it is, it would always go straight to the player. So I tried to make it a little more "dumb" and chase the last seen locations instead. I guess it needs more playthoughs to balance this out with more players!

Yeah after the game was finished, the clunky movement was a bit of a side effect of the AI as well... I think it's possible to configure how close to a wall an AI agent is, I'll try that to see if it improves it :)

Oh the doors! Nice one, haven't thought about it! Thanks for the tip as well!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted

https://itch.io/jam/scream-jam-2024/rate/3043779

Submitted

Thanks for sharing the game!

Positives:

  1. It’s great that there’s a fully functional menu. Being able to customize the game through various settings is fantastic.
  2. The save feature is a nice touch. It’s always appreciated when a developer considers the player’s time.
  3. Having multiple save files is also great! It’s helpful for players who might want to explore different paths.
  4. The visual style is excellent, though I’d love to see artwork for other characters, even though I understand you may not have had time to create it yet. The dark silhouettes for secondary characters fit the tone well.
  5. The story’s beginning is well done and sets a strong, atmospheric tone. If the story keeps this vibe, it’ll be amazing.

Negatives:

  1. It’s disappointing that there’s no music or SFX, even though there are settings for them.
  2. The main drawback is that the game is very short. While choices exist, they don’t currently lead to different outcomes.

Conclusion: It’s tough to provide a thorough review because the game is still very short and unfinished, but it looks promising. Thanks for the experience!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted

https://itch.io/jam/scream-jam-2024/rate/3043296#post-11216613

Submitted

Hi! Thanks for sharing the game! Let me start with the positives.

Positives:

  1. Great graphics. Unreal Engine truly delivers quality visuals.
  2. It’s good that there are settings that let you customize the game experience.

Negatives:

  1. The monster attacks with an incredibly loud sound. Honestly, I think it’s unfair for the sound to be that loud. The monster itself isn’t that scary — it’s more ridiculous, but extremely loud. After my first death, I took off my headphones and played without them, not wanting to risk my hearing.
  2. While the graphics are good, the asset choices don’t quite match. For instance, the phone texture is high-resolution, maybe 2K or 4K, but the table texture seems to be around 512x512. Even in first-person mode, the character looks like a child or a dwarf. If realistic visuals aren’t working, stylization might be a better option.
  3. There was a constant pop-up notification in the bottom-right corner. At first, it was distracting, but I eventually learned to ignore it. It even appeared after the character died, and sometimes the jump scare got me during the death screen.
  4. It’s strange that you can’t cancel actions while placing the books — the game just takes control away from the player.
  5. The UI feels very out of place and doesn’t match the realistic style of the game.

Conclusion: I’ll be honest, I didn’t enjoy the game. I don’t understand why third-person perspective was used in a horror game. It gives a full view of everything, making the game feel more like a narrative experience than an indie horror. You might be lacking experience, which I totally understand. Your game reminded me of LET ME BOOK from the same jam. I don’t want you to feel disheartened by my review but instead hope you’ll take these points as constructive feedback. Hopefully, you’ll bring your A-game in future jams! Either way, thank you for the game and for all the effort you put into it!

Submitted(+1)

Here's my game: https://darkplayer-games.itch.io/a-night-on-halloween

I'll review your game as soon as I can. I'll probably review it by Sunday

Submitted

Thank you for sharing the game! I'll start with the positives:

Positives:

  1. The low-poly aesthetic is fantastic. The game has a striking look, and all the elements align with a cohesive style.
  2. Having a radio with music is a nice touch, though I was a bit disappointed this time that it only had one sample.
  3. I enjoyed the fact that the apartment is largely interactive, even if the interaction doesn’t affect much.
  4. Cleaning up around the house is always good—unless it leads you to death.

Negatives:

  1. It was hard to find the dog since it was sitting in plain sight but made no sound. Even after I gave it some meat, there was no reaction.
  2. The ending really disappointed me. I expected the maniac to set up traps, turn off lights, and create a tense atmosphere. Instead, it was far more mundane, which was disappointing.
  3. I struggled to find the trash, and for some reason, it ended up being in a room I missed, with the trash bag sitting on the toilet. What? There’s a full trash can in the kitchen—why not take that out?

Conclusion: The game has great art design and immersive elements that help draw the player into the experience. However, the 'maniac' aspect was missing, replaced only by a cheap jump scare. It felt like this ending was a quick solution to meet a tight deadline. If that's the case, it’s understandable. The choice with the candy was also a bit unclear to me—I wasn’t sure why it was there. Either way, thank you for making the game; it was enjoyable to play!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

wow I love how detailed you are with your feedback, this is awesome of you to do. If you have any more time here's mine.

https://itch.io/jam/scream-jam-2024/rate/3053089

Submitted (2 edits)

Thank you for sharing the game! I'll start with the positives:

Positives:

  1. The game's visuals are well done. The textures and assets blend nicely, and nothing feels out of place stylistically. The dark sewer tunnels are genuinely creepy, though they can feel a bit repetitive.
  2. Wandering through the tunnels is both terrifying and disorienting, making it easy to get lost.
  3. The rat is initially quite amusing, even cute. It’s funny and ironic that by the end, when the player feeds it enough, it becomes monstrous enough to open a portal out of the sewer! This twist is both funny and charming.
  4. Initially, I was frightened while exploring the sewers and got caught by the monster a few times. Over time, I realized the monster only hunts when I pick up meat. This let me plan my route carefully by mapping out a safe path before picking up the meat. I liked this aspect—it made me feel clever for tricking the monster, but the sense of danger remained, as one wrong move could still get me caught.

Negatives:

  1. The monster looks a bit silly and is only scary when it actually catches you. I'd suggest working on its design; the slimy blob look isn't very intimidating.
  2. The environments are somewhat repetitive. There are indicators like cones, barrels, and lanterns, but they all look the same and aren't unique. I’d suggest adding mechanics like leaving chalk marks or spray paint on walls, allowing the player to mark routes—this could be a limited resource to encourage thoughtful marking. Adding a music box the player could place at the entrance of a safe zone could also be helpful; they could use the sound to navigate back after picking up the meat.

Conclusion: I enjoyed the game—it’s creepy, and the safe zone with the rat adds a fun, quirky element. It’d be great if the rat could perform some kind of dark ritual or cast a fireball to blast open a wall at the end. The humorous element with the rat should be emphasized, as well as the horror in the sewer catacombs. Adding extra mechanics, like those I suggested in the 'Negatives,' would only improve the game. I genuinely enjoyed it, thank you for making it!

Submitted

I just noticed that you have a mouse on your avatar)

Submitted(+1)

Yes I am a big rat/mouse fan hehe. Thanks again for the detailed feedback! 

Submitted

I have a pet rat myself, so I'm a fan too)

Submitted

https://itch.io/jam/scream-jam-2024/rate/3057312

Submitted

here is my game: https://darkplayer-games.itch.io/a-night-on-halloween

Submitted

Hi! I've already written a review a bit earlier!

Submitted

https://itch.io/jam/scream-jam-2024/rate/3046461

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3054822

A surreal on-rails shooter where misfiring kills you.

Submitted

Thank you for sharing the game! I'll start with the positives.

Positives:

  1. I really enjoyed your vision for visual style in games. I also followed the link to some of your other works on Steam and noticed that you have a unique approach to narrative and visual storytelling, something reminiscent of biopunk. Your games are pure art!
  2. The story is very interesting. It’s quite simple, yet you add details elegantly, like the setting in space, the futuristic society that doesn’t tolerate the weak, and the mysterious void entity overtaking the boy's mind. There’s a lot left unsaid, which leads to thoughtful reflection—very impressive.
  3. The music creates tension. At times, I felt the music was a bit too quiet or subdued, but it seemed to shift tone towards the end, adding to the atmosphere. The sound design is well done.
  4. The gameplay is arcade-like, and though I died a few times (mainly missing mines), I have no issues with it. I think you prioritized telling a story over complex gameplay, which I appreciate.

Negatives:

  1. I would have liked a bit more variety in enemies, maybe even a boss at the end. I’d also suggest a mechanic where the character gains new abilities, like a wave attack that destroys all enemies nearby, which would fit the narrative well. I missed having more of a challenge, but maybe the point was to show the protagonist’s dominance over enemies.
  2. Although I praised the music, I found myself unable to recall it by the end of the game. I think more distinct musical cues could make a lasting impression. Or maybe I just have a memory problem :)

Conclusion: This is a small game with an intriguing and unsettling story. I enjoyed playing it and appreciated the minimal yet effective storytelling style. Unlike other games, it’s not heavy-handed; you provide just the right amount of information, which I truly value. Thank you for making this game—I loved it!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3044433 I'd love some feedback!

Submitted

Hi! Thank you for sending the link to your game. You do know I write honest reviews, right? So, let’s start with the positives:

  1. The opening scene with the musical intro is cool—it sets a nice tone for the game. It’s also well-directed, though it’s unclear who we are and where we’re going.

Negatives:

  1. Well, honestly, the game is just broken and unplayable. It’s filled with bugs. For example, my mouse cursor floats on the screen, even though it’s a first-person game. There are collider boxes everywhere, and even the monster gets stuck in them. Logs can be collected from any distance, and after gathering them, there’s no information on what to do next. Also, the monster's kill animation takes way too long.

Conclusion: I’m not sure what kind of review you were expecting from me. It’s hard to even call this a game. The only thing that seems to be working is the opening scene. I even thought maybe I had a broken version of the game, so I downloaded the game from its page, but the experience was the same, with no updates. I read some other players’ comments, and they were also reporting performance issues, which you fixed, so that’s good. Overall, this feels like an odd, unfinished project. I hope I wasn’t too harsh, and that you won’t take my words personally. Thanks again for sending me the game!

Submitted(+1)

Hey please check out our game! Hope you enjoy it!
https://itch.io/jam/scream-jam-2024/rate/3059211

Submitted

Hi! Thank you for sending the link to your game! I’ll start with the positives:

Positives:

  1. I enjoyed the graphics. The assets and textures were well made and selected, with nothing that felt out of place. The levels were put together with a good sense of aesthetics.
  2. The statue in the center of the house was both creepy and mesmerizing. For some reason, it reminded me of Lovecraft. When I brought the crosses to the statue, I thought it was going to grab me. Well done!
  3. The idea with the portals was interesting. At first, I didn’t understand what was happening, but once I figured out the pattern, I quickly gathered the crosses. It could benefit from a clearer portal effect, but I enjoyed the initial confusion. A tool to reveal the portals visually could also enhance the experience.
  4. The tense music added to the atmosphere. While it wasn’t outstanding or the best I've heard, it did its job well, which is great.

Negatives:

  1. A counter for the collected crosses would be useful. If it was there, I must have missed it.
  2. The flashing screen at the end—was this meant to depict lightning, or was it a graphics bug? It was uncomfortable and even a bit harsh on the eyes. Please let me know if this was intentional or a bug. If it’s a bug, I’ll reconsider this as a negative.
  3. I quickly figured out that looking at the monster would freeze it. At one point, it got stuck inside the greenhouse on the left side of the map by the gate. The monster wasn’t particularly challenging; I was able to collect the crosses and escape easily. You might want to rethink the monster mechanics since SCP-173 - inspired behavior feels a bit outdated.

Conclusion: The game started off nicely, and I enjoyed the initial experience. It wasn’t overly challenging, but the portals made me stop and think about what was happening, which was fun. I’m uncertain about my suggestion to add visual effects to the portals; maybe adding some sound effects or a character comment would be enough. It would also help to mark that the passage on the staircase is blocked, possibly with a barrier or by having the statue move aside to reveal stairs leading down. The final scene with the monster needs a complete overhaul, and it would be nice to make better use of the environment. For instance, the player could climb towers to ring bells, damaging the monster with sound. This has more gameplay depth and logic than a monster that only moves when you’re not looking. Despite the negatives, the game is fun, and I enjoyed it. Thanks again for sharing your game!

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3059345

thank you in advance, here’s my game

Submitted

Hi! Thank you for sending the link to your game! I’ll start with the positives:

Positives:

  1. I really enjoyed the NES-era graphics. I don’t often play games with this type of look and gameplay, but your game brought back childhood memories. The retro visuals are great, without unnecessary details and with a focus on the heroine.
  2. I liked that there’s a world map. It’s nice to see the path ahead. Some comments mentioned it feels like Zelda 2. I haven’t played that one, but now I feel I need to!
  3. I love the character design. She has great running and jumping animations. If you add a smooth knife attack animation, it would be perfect!
  4. I’m not usually a fan of platforming games, maybe because modern ones demand you give your all just to pass a tough level. Here, though, the platforming is subtle, adding variety without overwhelming the gameplay. I appreciate that.
  5. It’s cool that there’s a boss to escape from at the end, though I didn’t quite understand why the bees and boss have one style, while the heroine has another.

Negatives:

  1. I found a bug. Sometimes, after taking damage, I lose control of the character. Pressing the "S" button seemed to fix it, but oddly, this causes her to jump backward before control returns. Very strange.
  2. I was really disappointed that there’s no 8-bit soundtrack in the game. Overall, it lacks music and sound effects.
  3. The game seems to have a story, but it’s hidden from me. There’s no setup; we just start in a van in the woods with a knife, going house to house. It almost feels like we’re playing as a female slasher!

Conclusion: The game is short but cozy. With music, a clear story, and fewer bugs, it would be fantastic. As it stands, though, I still enjoyed it.

Questions:

  1. What does the "S" button do?
  2. What’s the purpose of the second house? One of the houses is completely empty—was something meant to be there?
  3. Is it a bug or a feature that the knife stays with the heroine after death?
  4. Could you share the story of the game? Even just a synopsis or basic setup?
Submitted(+1)

thank you for the feedback, this helps a lot, let’s start:

  • so about the bug, the reason why you get stuck after dying is because my peanut brain forgot to enable the controls back again when the layout starts… my bad, I hope to fix it after the end of the voting week.

now the questions:

1 - the “S” button was a left over from the damage system, i leave it there because i had no time to fix it, so it end up being a “unstuck duct tape measure”

2 - the second house I presume is the one at the top in the middle, it should be a shop to buy tools to help on your journey, but since there was no time to code that, I just left it there to remember me later to add the stuff.

3 - it’s a feature, if you die after getting any items you should just wake up in the bus, the bus will be a “hub area” once I make more maps

4 - So the story is my take on the brazillian version of the “sack man” story, you know the story of the guy who kidnap kids and puts then in a sack to eat their liver because back in the day ppl believed that eating liver from kids could cure tuberculosis… that one, in my version the girl you play is on a trip back home in one of the cross country roads, the bus end up having a problem and they needed to stop close to some small decadent brazillian village, there she finds who or what is attacking the village and the true reason behind the kidnappings.

the insects are pretty much a allegory to pests being in your way to slow your progress since you are in a rural zone, but the true enemy is the sack man

https://itch.io/jam/scream-jam-2024/rate/3057789

Submitted(+1)

Hii it's not finished yet https://reyoruga.itch.io/ballheim

Submitted

Hi! Thank you for sharing the link to your game.

Positives:

  1. The retro music is fantastic! It strongly resembles the NES era sound, which is awesome.
  2. Even though the combat isn’t fully functional, I can imagine how it’s intended to be. In my mind, it feels dynamic and challenging, where you have to watch the opponent’s moves and strike with counterattacks.
  3. I liked the leveling system through items. I’m not entirely sure if the game is a roguelike or RPG, but I understood that through events, we can gain bonuses to stats and buy items in the shop to enhance abilities.
  4. The monsters are varied, each with its own mechanics and animations. The character style is well-chosen and visually fitting.
  5. When I triggered an event, I realized that we make choices and receive outcomes. I was surprised at the amount of scenarios prepared for these events. I enjoyed the different situations, some of which are really creepy and enhanced by great illustrations!

Negatives:

  1. In combat, I could spam the attack button. It felt like an exploit, so you might want to limit players with a stamina system.
  2. The main downside is that the game isn’t finished.

Conclusion: It’s a shame you couldn’t complete the game to the level you intended, but it’s still a very cool project with strong features and diverse mechanics. I hope you complete it after the game jam. Thanks again for the game!

Submitted(+1)

:O such a lot of positives! thank you!

Submitted

I would appreciate it if you would also play our game
https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Ofc!

Submitted(+1)

Hi! This is our game: https://itch.io/jam/scream-jam-2024/rate/3055135

We unfortunately made a very silly mistake last minute, causing our final submission version not to include any ending scenes. There is a Mega link to the fixed version at the bottom of our game description. It's also okay if you feel like we should be rated based on what we end up submitting. We shall own our mistakes.

I will give your game a try as soon as I get home tonight!

Submitted (2 edits)

Hi! Thank you for sharing the link to your game! I’ll start with the positives:

Positives:

  1. The cartoon or even comic-style visuals are simply outstanding. My compliments to your artists for their incredible work on the game’s visuals. The stylized 3D environment with a cartoon look is very inventive, and I’m not exaggerating when I say your game has the most impressive graphics.
  2. It’s great that there are multiple characters with dialogue between them. I might have preferred slightly less formal dialogue, but that’s just a personal preference.
  3. I appreciate the inclusion of a tutorial, although it feels almost unnecessary and could be removed without taking away from the game.
  4. The interactive desk with notes and stories is a fantastic touch. I always enjoy this kind of feature. In our game, we wanted to add something similar inside the truck cabin but didn’t have time. It’s great that you managed to pull it off!
  5. The storyline is excellent. I loved the idea of temporal anomalies, reminiscent of films like "Interstellar" or "Looper." These are inspiring choices, and I enjoy grounded sci-fi like this rather than generic supernatural elements.
  6. The choice-based dialogues that influence the endings are great. I counted three endings, though there might be four. It’s amazing that you created multiple endings and branching narratives.
  7. The solution with the photos is brilliant. It allows the player to partly see what other characters observe, helping them analyze the situation as well. It’s an elegant solution for such a short development period.

Negatives:

  1. The first thing I noticed was the text running outside its boundaries. It’s not too distracting, and I’m sure it’ll be an easy fix.
  2. I didn’t like that the player essentially just listens, with little actual gameplay. I understand why, given the immense effort needed for the game within such a short time frame, and I’m glad you found a way to work around it. However, it feels like the player was meant to find solutions at the desk, but the desk doesn’t serve a real purpose beyond ambiance.

Conclusion: The game is exceptional and among the best in this game jam. It’s not particularly scary, but the plot follows the spirit of sci-fi horror, where there are no villains—just a dangerous, mysterious situation that the characters must navigate with skill and ingenuity. This game deserves to be developed fully and sold on Steam for $15-20. While playing, a few ideas came to mind that might interest you, so I’ve listed them separately.

Ideas:

  1. I think this might be your intention, but I’ll mention it anyway. It would be more engaging if the player directed characters around the secret facility. I imagine that’s what the interactive map on the monitor was meant for.
  2. I assume the player is a technician? What if they were a hacker instead? Check out the game "TriumAI" from this game jam, and you’ll see what I mean.
  3. I was also reminded of the manual in "The Children of Clay". Give that game a try to understand what I’m referring to.

That’s all from me. Thank you for sharing the game. I enjoyed the story and characters immensely, and I truly hope to see this game on Steam someday. If that happens, I’ll definitely buy it. Thanks for the game!

Submitted(+1)

Thanks for such comprehensive and thoughtful feedback! The initial plan was indeed to have the player figure out solutions and guide the characters with many explorable rooms and events. Unfortunately, time didn't allow that. We do have the motivation to develop the game further into our initial vision (especially after your encouragement!), but it's hard to say for sure since we are both students. We will also definitely try the games you mentioned!

By the way, when trying your game, I couldn't find a way to detach the load after parking into the area, and I seemed to be stuck at that step. Did I miss something?

Submitted

I hope you find the motivation to complete your game! I understand where you’re coming from. While we may not be students, each of us has a job, and taking projects to the finish line is certainly a challenge.

Regarding the cargo detachment: You’re actually doing everything right; it’s just that the trigger on the trailer is hard to find. You need to press 'C' or 'CTRL' to crouch and look more carefully for the detachment. It’s a bit unfortunate that we have to explain this to players since it’s clearly a flaw on our part, and it does affect the experience. But no worries, we’ll fix this bug after the jam. Thank you for playing our game!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Hello! This is my game!! Its a job interview horror game!! Week of the Interview by CorgiStudios

Submitted

Hi! Thank you for sending the link to your game.

Positives:

  1. Great music that really immerses you in the game’s world.
  2. The visuals, music, and narrative combine to depict a surreal world where cruelty and exploitation are taken to the extreme.
  3. I loved the strange character designs. It would be great to see what the employers look like to give players a clearer picture of the world.

Negatives:

  1. At the start, it was unclear who was speaking in the dialogue. Later, I realized the protagonist is completely silent and is just told what to do.
  2. I didn’t love the mission structure. It might work better if the player joins one company where they start with low pay and get promoted every month, going through interviews repeatedly. Meanwhile, the landlord could increase the rent every month. I feel this linear structure would fit better, and the choice of company seems unnecessary.

Conclusion: The game is cool, but I found the last company too difficult, and I’m embarrassed to say I didn’t discover all the endings. I enjoyed the strange world you created, and I hope you continue to develop it in future games. Thanks for the game!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted (1 edit)

your game is really cool!!

Submitted(+1)

Honest and useful feedback is always appreciated. Here's our game, Camera Tenebris: https://itch.io/jam/scream-jam-2024/rate/3058287

I will take a look at your game as well!

Submitted

Hi! Thank you for sending your game. I’ll start with the positives.

Positives:

  1. Great retro horror visuals. All the 3D assets work well together, and it’s clear that people with skill and knowledge worked on the 3D models.
  2. The Fatal Frame-style camera mechanic is awesome. I also liked that there’s a first-person view, which isn’t just there for fun but is actually used for finding keys and solving puzzles.
  3. It’s cool that there are puzzles. At first, I didn’t notice the symbols on the lock, so I started matching the shapes based on the number of edges or lines, and I came up with "5491." When I went to the lock a second time, I realized the symbols were already drawn there and just needed to be matched. It was an easy puzzle but enjoyable.
  4. The monsters are great too. I didn’t have too much trouble with them, but they did kill me once, so I had to restart. And it’s awesome that there’s a final boss!
  5. The soundtrack at the end of the game is fantastic. I also appreciated the SFX and the whispering monsters as they approached. This made gameplay a bit easier but enhanced immersion in a good way.

Negatives:

  1. It’s nice that the character moves quickly, but I would have liked an option for slower walking. Sometimes it’s hard to control the character because of the high speed.
  2. The final boss felt too easy. He appeared, yelled at me, and I just ran away quickly. I didn’t even try photographing him, so I’m not entirely sure what he looks like, but he seemed like a huge worm from Dune.

Conclusion: The game is excellent, with interesting and rarely seen mechanics. The final segment with the boss could be made more challenging. It might be worth making the level design a bit more complex to make escaping from him harder. Thanks again for the game!

Submitted(+1)

Thank you for the detailed feedback! The boss was meant to chase the player through the portal into the house, making the sequence longer and forcing the player to stun it with flashes/photographs. We had to cut about 50% of the content we planned to put in. And the player is not supposed to be as fast as he is in the jam build, I'm guessing someone made him faster for testing and forgot to change it back. I appreciate this feedback very much!

Submitted

Oh! I would have loved to see the final showdown with the boss as it was originally envisioned.

About the quick movement: don't worry about it; it didn’t really affect the gameplay negatively. If anything, it made it easier to escape from the monsters!:)

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3052001
Thanks for taking the time!

Submitted

Hi!Can you tell me what to do in this room? I can't find a way out

Submitted(+1)

Huh! Looks like you've found a bug XD - there shouldn't be a wall there blocking progress. If the room spawns correctly, it just loops through. Apologies! 

Submitted

It's okay, I'll try again tomorrow then

Submitted

I played the game again! Unfortunately, I encountered the same bug :/ But no worries, I’ll still start with the positives.

Positives:

  1. First of all, the visual style is fantastic. I love that your game stands out with its Greek mythology influence, which is clear in the location design. The textures and assets are very well done.
  2. One of the first things I noticed is that the corpse watches the player, which is a cool detail.
  3. The spider and the toad are very creepy but also have a certain charm. Maybe it’s a reference to mythology—I’m not sure, but if so, that’s another plus.
  4. The game is scary. Even though I didn’t encounter a monster or jump scares, the darkness itself creates a terrifying atmosphere. And yes, I noticed something watching me from the shadows. I couldn’t make it out clearly and only saw it once, but it was incredibly unsettling.
  5. The music is fantastic. I loved the acoustic guitar; it was very melodic. The rest of the music was also excellent, but the guitar track was my favorite!
  6. The concept of cyclicality is interesting. At first, I thought it would be something like Exit 8, but your concept is unique, which is great. I enjoyed comparing elements with each other, and at one point, I figured out how to match the same elements by bringing one through the cycle, ending up with two identical items. I’m not sure if this was intentional, but nothing seemed to happen when I matched identical elements.
  7. It’s great to have both voiceover and text. I felt the voice quality for the corpse was lower than that of the narrator at the beginning, but having voiceover is always a plus.
  8. The SFX is well-chosen. I liked that each element had its own sound, and the creepy ambient sounds kept me tense and on edge.

Negatives:

  1. I found it odd that I couldn’t pick up a torch, but that’s more of a personal gripe than a real issue.
  2. Bugs at the end of the game. I played through twice, and both times I encountered the same bug, causing a soft lock. After the maze section, I got stuck in a room. At first, I thought it was intentional, but after checking with you, I realized it was a bug. It was disappointing to encounter it a second time since I couldn’t see how the game ends.

Conclusion: This is an incredible game with an intriguing story. I liked that the player is given minimal information, which makes you wonder, “Why are we here?” I wasn’t entirely sure if the right combination allowed me to proceed or if the game advanced after a certain number of attempts, but maybe that doesn’t matter. I read other players' comments and agree with those who compared the game to The Talos Principle. It really has that sense of loneliness and mystery. You achieved an amazing result for a 10-day game jam, despite the bug slightly affecting my experience. Thank you for the game!

Submitted(+1)

Thank you so much for playing and also for the helpful and detailed feedback! 

We are so glad you enjoyed the visual style and the little treats like the corpse watching you and the eyes in the dark <.< Also the music - it was a lot of fun to make!

Exit 8 was definitely an inspiration for the looping! Its cool you mention it! 

Although its a shame a bug got in the way of the ending, we are so grateful again for the playthrough and the kind words :) 

Submitted(+1)

Could you give me some feedback on my game? https://primechannel816.itch.io/you

Submitted

Hi! Thanks for sending the link to your game! I'll start with the positives:

  1. The VHS filter is great, setting a distinct atmosphere for the game. It’s pretty intense, but I think it fits perfectly for a game like this.
  2. It’s cool that there's some voice acting. There may not be much, but it adds something to the experience.
  3. Great sound effects. Windows have one sound, doors another. There's quite a lot of sound variety, which is a plus.
  4. Not a bad storyline. It’s simple but includes a plot twist, which is always a good addition.
  5. The jump scare literally scared the pants off me! Big points for that.

Now, for the downsides:

  1. The visual style is a bit rough. Maybe I’m nitpicking, but I think the characters could look scarier, and the environment less cartoonish.
  2. I spent a long time looking for the knife. I think I searched the house five times but couldn’t find it. It turns out it was on the table, blending with the table’s texture, and the table was in the dark. It would’ve been helpful if the table had a light on it.
  3. I didn’t really like that the keys for the doors just appear out of nowhere. I understand that it’s a game trigger and that you can’t let players into certain rooms too soon, but it could’ve been handled more smoothly.

Overall: The game is short but spooky. The jump scares are pants-wettingly effective, and the plot twist works pretty well. It might’ve helped to focus more on the quest logic, especially finding the keys, and I would’ve loved a little cutscene at the end, showing the protagonist sneaking into the house and killing people. Thanks for sharing the game—it was awesome to play!

Submitted

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted (1 edit) (+1)

This is my game!! Its a job interview horror game!! Week of the Interview by CorgiStudios

Submitted

Hi! You've already submitted your game, and I’ll definitely play it now:)

Submitted

Whoops!! So sorry!! Thank you!!

Submitted (1 edit)

https://essencia-sentinam.itch.io/you-are-sane

Submitted(+1)

Thanks for taking the time to review our game :) Hope you have fun!
https://itch.io/jam/scream-jam-2024/rate/3054228

Submitted(+1)

Played, rated, and left feedback for your game on the submission page!

Submitted(+1)

I will definitely play your game tonight after work :)

Submitted

Hi! I finally got around to playing your game and finished it. I'll start with the positives.

Positives:

  1. The visual style is good. Even though not all assets are custom-made, they’re well-chosen and don’t feel out of place.
  2. Great that you put effort into character voiceovers. Personally, I like when voice acting is also accompanied by subtitles, but that’s just my preference.
  3. I loved the heat wave effect filter. It’s supposed to be heat, right? At least that’s what it looked like to me. It definitely makes the visuals more interesting.
  4. It’s nice that you can enter every house and look around. I assume the pictures on the walls are references to your other games?
  5. I liked your approach to problem-solving using tools. Removing boards with a crowbar and cutting through a fence with bolt cutters is a nice touch—way better than the typical “find a key and unlock the door” approach, although there’s some of that too. The tasks are more interesting than what you’d usually see in other games.
  6. Good storyline. I always appreciate it when there’s a clear narrative, especially in an adventure game with action elements. The story is simple and easy to follow, but that’s what makes it engaging.
  7. I got really scared when I fell through the ground. It was almost like a jump scare for me—I even paused the game to take a breather. Points for that! :)
  8. Cool monster! I was taken by surprise at first and started shooting in all directions before it killed me. I liked that we restart from the pitfall, so I could immediately continue the fight. The monster is fast and deadly, but its behavior pattern is easy to figure out, so defeating it wasn’t too hard.

Negatives:

  1. There’s no interface for item interaction. When I picked up the crowbar, I didn’t realize at first how to remove the boards. I thought I’d missed something and went searching for what else I might need to do. Turns out, you just have to press "E" on the boards, but this wasn’t intuitive. After that, I started checking every item to see what I could interact with. A prompt indicating "E" would have prevented this confusing situation.
  2. A task list would also be helpful to clarify what needs to be done next. Most of the confusion happened in the first half of the game due to the lack of interface hints. As I got further in, it became clearer what needed to be done.
  3. I noticed some stamina issues as well. Sometimes the stamina wouldn’t regenerate until I pressed "Shift" again, and then it would start recovering after a while.

Conclusion: Great game with an intriguing storyline. I’d be interested to learn more about the heroine’s story and what happened to her partner. Did he become the monster due to some kind of lunar curse? Anyway, I hope you continue the story so I can play it in the future. Thanks for the game!

Submitted(+1)

Give my game a try please: https://itch.io/jam/scream-jam-2024/rate/3057286

Submitted

Hi! Thank you for sending the link to your game! I'll start with the positives:

Positives:

  1. It’s great that you made a cutscene at the beginning of the game. It’s clear right away what’s happening and how we ended up in the creepy house.
  2. Good character animation. The animations are smooth and blend well together, although the heroine hunches a bit awkwardly while running.
  3. It’s nice that there are detailed settings. Being able to customize the game is always a plus.

Negatives:

  1. The text is broken and unpolished. First, it appears very quickly and also disappears quickly. At times, the text takes up half the screen, making it hard to read. Occasionally, the camera first shows the car and then the character, which seems odd.
  2. While there is SFX, unfortunately, it’s broken. Sometimes sounds play multiple times, stacking over each other and ruining the atmosphere.
  3. There are rooms with lamps that have an Emission material applied, but there’s no light coming from them, which looks strange.
  4. Why include space under the house if the player can easily get stuck there? I had to restart the game twice because I got trapped.
  5. The UI decisions are very odd. I was shown a list of all possible events on the map, and it took up nearly a quarter of the screen. Why not make this a separate window? I also didn’t understand how to select options in the list; sometimes it would let me, but it felt random.
  6. I didn’t understand the game’s purpose. If it’s a Phasmophobia-style mechanic, how does it end? There are no enemies or threats. After I made a selection from the list, the game just restarted. Overall, the game feels broken.

Conclusion: A strange game—I can’t say I enjoyed it. The overcomplicated controls gave me hope it would be interesting, but only about 30% of the buttons seem to work. It feels like the game doesn’t have a clear sense of purpose. I don’t understand what we’re supposed to be doing or what the goal is. In any case, I hope my review isn’t too harsh and that maybe in the next game jam, you’ll make a much better game! Thank you for the game.

Submitted(+1)

Hey, would be grateful for your feedback:

https://theflyingreaper21.itch.io/aavaara

Submitted (1 edit)

Hi! Thanks for sharing the game!

Positives:

  1. Nice graphics, styled well to resemble PS1-era games, which suits the game perfectly.
  2. Great sounds and SFX that add to the creepiness, especially the strange breathing from the fridge.
  3. The game is quite eerie, even without monsters or supernatural elements. I like that it feels grounded, with situations that could happen to anyone.
  4. Cool concept focusing on work and everyday life—spooky work stories are fascinating material.

Negatives:

  1. It could use a progress bar for holding buttons, which would improve the experience.
  2. The font wasn’t ideal. Plain white text would be easier to read than the green.
  3. There’s a lot of text, especially in dialogues. The prologue text should appear instantly, as the animated text makes it hard to read.

Conclusion: The game is engaging, with a grounded story that feels unique. It almost seems like a real-life experience that inspired the developer to share it. I hope I’m wrong about that! Thanks for the game!

I would also appreciate it if you would play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Here's our game: https://itch.io/jam/scream-jam-2024/rate/3058445 we're thinking about extending it and adding a few more features/fixes, so your feedback + rating  would be super appreciated and useful! I'll play your game later today :)

Submitted (1 edit)

Hi! Thank you for sending the link to your game!

Positives:

  1. The visuals and style are very cool. I love the graphics reminiscent of old PS1-era retro games, and that vibe definitely comes through in this game.
  2. I liked the animation and font style of the text. It’s not too large and leaves room for the player’s imagination.
  3. I really liked how you implemented the camera mechanic. The slight movement of the photo in space when we tilt the camera is a fantastic detail.
  4. The sounds are creepy and well-done. I enjoyed your SFX.
  5. The game is genuinely scary, and a couple of moments with ghosts sent chills down my spine. This game made me nervous at times!
  6. The situations and photos were truly unsettling. I was especially impressed by the scary face that clearly wasn’t a 3D model, yet it still managed to scare me.
  7. The setup and story of the game are great. I like that there’s room for players to piece together what happened on their own. I also appreciate that you tell the story through the environment rather than text.
  8. The final jump scare was very well-executed and directed. It felt like a planned scene. Even though I knew where it was going, I was still scared at the end.

Negatives:

  1. None.

Conclusion: Out of all the games I’ve reviewed, this is the only one with no negatives, at least for me. Every aspect is well-crafted, and I have nothing to criticize. It might be nice to add some music to the game—for instance, a gramophone playing a melody that could also feature in the main menu. Overall, for a short timeframe, this is an exemplary game, and everyone should play it to see what’s possible within a short jam. Thank you for sharing your game.

I also hope that you will play our game! https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Hey there Skibidi!

Please play and rate this one! Give the description and lore a read before or after to enjoy the experience even more!

https://sdoku.itch.io/skibidi-man

Yours lovingly,

Skibidi Man

Submitted

I won’t be voting for your game because I’m not too fond of the fact that you submit it to every game jam. I also found it rather strange that you are listed as the developer of two games in the same jam. If that’s really the case, maybe it would’ve been better for everyone to focus on just one game?

Submitted(+1)

Heres my game :)

https://itch.io/jam/scream-jam-2024/rate/3056912

Submitted (1 edit)

Thank you for sharing your game!

Positives:

  1. The game is quite creepy. I'm not a fan of FNAF games, and I’m not very familiar with how to play them, but your game definitely made me nervous.

Negatives:

  1. As others have mentioned in the comments, the menu is very dark.
  2. A couple of times, the game gave me a critical error and then closed, so I wasn’t able to see the jump scare.
  3. I don’t understand why the game blocks me from using the cameras at the start, with a message saying 'you’ve been hacked' appearing on the screen. What am I supposed to do about this? Am I doing something wrong?

Conclusion: The game feels small and unpolished and clearly needs more work. Please don’t take my words personally—I always aim to give honest feedback, and there will always be others to offer praise. I hope you gain more experience by the next game jam and make even better games! Thanks again for sharing your game!

You can also play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

thank you for your feedback.
answers.
1. i will fix the menu once the game jam is over adding buttons such as (start settings, difficulty, and help)
2.im sorry you weren't able to see the jump scare do you mind giving me more info on what was happening in the game and what you were doing when the jump scare happened?
3.that is the fourth obsticale when that comes up as it says in the corner of the screen you just have to type "cmd clr" (standing for command clear) and your cameras will come back up.

Submitted

Thank you for explaining; I hadn’t noticed the command line. I replayed the game, and yes, things became much clearer, and I finally saw that ninja jump scare XD.

About the error: I wasn’t doing anything special. I heard the sound of breaking glass, and then I think a monster attacked me, after which the game crashed with an error.

Submitted

ok i will look into i

Submitted(+1)

https://itch.io/jam/scream-jam-2024/rate/3057312

Would love any feedback we can get!

Submitted

hello! I'll do a review on your games tomorrow!

Submitted (1 edit)

Hi! Thanks for sharing the link!

Pros:

  1. I liked how the main menu is designed—it has a tasteful touch!
  2. The scene where you run from the demon in the torch-lit location was very intense, especially with the music that really built a sense of danger.
  3. I enjoyed the concept of different dimensions behind each door. It’s a shame there wasn’t enough time to give each dimension its unique mechanics.
  4. The SFX was great. The rainy staircase location and the rustling wheat field sounds added a lot of tension.

Cons:

  1. The maze segment felt a bit too long. It would have been better if the maze was about half the size and less confusing.
  2. The mouse sensitivity seemed high, and it’s unfortunate there wasn’t an option to adjust it.
  3. It’s disappointing that the game doesn’t have a real ending. I thought with key 666 we’d get to some kind of hell dimension, but I get it if you didn’t have time to complete the fourth area.

Summary: A fun game with an interesting dimension-switching mechanic. The graphics, done in Synty assets, were pleasing. It’s a shame there’s no backstory for the main character or why they’re there, but those are minor things. Thanks again for sharing your game!

You can also play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted

https://itch.io/jam/scream-jam-2024/rate/3043296

Submitted

From what I understand, you haven’t read my review? If you look for your previous message here, you’ll see that I already wrote a review. Please read it.

Submitted

Here is mine if you are interested, please read the description:
https://itch.io/jam/scream-jam-2024/rate/3058994

Submitted(+1)

hello! I'll do a review on your games tomorrow!

Submitted

Thank you, I'll play you game soon :)

Submitted (1 edit) (+1)

Hi! Thanks for sharing the link to your game!

Positives:

  1. The art is fantastic and captures the oppressive atmosphere well. I love the limited color palette, with grayish greens adding charm to the game.
  2. The settings menu is extensive. It’s always great to be able to customize the game to your preferences!
  3. Very atmospheric SFX! I enjoyed the sound work in this game. All the sounds add wonderfully to the atmosphere.
  4. The music is possibly the best part of the game—absolutely beautiful. I’d even listen to the soundtrack separately. It’s very melancholic and reminds me a bit of Silent Hill, adding about 60% of the game’s atmosphere.
  5. I like the game’s mechanics. I’m someone who enjoys tank-style room exploration. Your approach is a bit confusing, though. I’d recommend checking out how it’s done in The Dollhouse.
  6. It’s great that there’s a manual save option. I might have given up without it, so good call on adding it—I used it often.
  7. I’m glad you added different enemies. Even though there are only two types, variety is always nice.

Negatives:

  1. The combat, of course. I died repeatedly in my first battle. Thankfully, I saved just beforehand. I re-read the game description a few times and still couldn’t figure out what was expected of me. After about 10 tries, I realized I had to use the cursor to find faces and then click on them. Before that, I was just clicking randomly and thought the combat was totally random. I’d suggest looking at how combat is handled in Somnia, another game from this jam that also uses tank controls like yours. You might get inspired, as I found Somnia’s combat more engaging.

Conclusion: I really enjoyed the game; the atmosphere is mesmerizing. I didn’t fully understand the storyline, but the strange events happening to the character were enough for me. The music, sound, and visual style were all top-notch. I also enjoyed exploring the location, even though the combat could use some refinement. I hope you finish the game, and I’d love to play the full version! Thanks for the game!

You can also play our game https://itch.io/jam/scream-jam-2024/rate/3038320

Submitted(+1)

Hey, thanks for playing, the combat really needs to be refined, I ended up doing everything in a rush, the game map was the one that took the longest to make. So to make time to release it at the jam, I had to cut the story, which would have had two endings, and I had to reuse some of the soundtracks for the ghost combat from other projects. The artwork for some parts of the game is still missing, the menu artwork itself isn't even done yet. Anyway, I'll try to release it next month, thank you very much for your comment and for the recommendations of games for me to use as inspiration.

By the way, I downloaded your game, but it doesn't run very well on my pc, it's very laggy and it's almost impossible to play :( 
I don't know if there are any settings to make it lighter, but even though I can't play it, I gave it a rating based on the tutorial video on the game's page.

Submitted(+1)

Keep up to date about the update of your game!

It's a pity that you couldn't play our game. But that's okay, thanks for taking the time!

Submitted

Hi everyone once again! I’m closing feedback requests as I'm starting to feel fatigued from playing games. I’ll finish playing the remaining games listed in this post, but I’ll be ignoring any new ones. Thank you to everyone who reached out—I’ve played many interesting games and gained a lot of experience! Thanks again!

Submitted (4 edits)

I want to share with you the games that I enjoyed the most out of all the others.

  1. Shepherd - This is a fantastic game with an amazing comic-style visual design that blends 2D and 3D. It has a remarkable story and well-written dialogues. Unfortunately, some planned features didn’t work out, but if this game is polished to completion, it could be a real hit!
  2. Night Drive - This is a stunning visual novel with an intriguing plot and an excellent visual style. It’s not a very long game, but its visual appeal more than makes up for it. I love that the story is self-contained and complete. The game has plenty of animations and even a parallax effect for the environment!
  3. Somnia - I’ve played quite a few games in this jam, but I keep coming back to this one in my mind because it really left an impression. I love its dynamic combat, and the diverse monster designs keep me wanting to progress further. It’s quite spooky and has interesting mechanics, so I recommend playing and rating it.
  4. TriumAI - This game has a high learning curve. It took me about 3-4 hours to understand the PDA mechanics, and that’s not a drawback at all. You play as a technical specialist tasked with shutting down a hostile AI core, hacking systems in a realistic way through your PDA. This game has fantastic mechanics and a memorable story, making it worth everyone’s time.
  5. Bunker 73 - I just played Bunker 73, and I highly recommend everyone try it. It hasn’t received many votes, which it certainly doesn’t deserve. This is an exemplary game made in a short time, one that could be a model for other games. It’s genuinely scary, and the story leaves room for players to piece it together on their own. Definitely give it a play!
  6. Classified - I enjoyed this game primarily for its atmosphere. It has some bugs and minor issues, but it’s a well-made game with clear potential to become something bigger than just a game jam entry. I highly encourage you to give it a try.

That’s about it. I know there are plenty of other great games in this game jam, like The Dollhouse and The Children of Clay. I enjoyed these games as well, but I wanted to spotlight the ones I felt might have been overlooked, and they deserve much more recognition! Thank you for reading this post, and I hope you’ll play and rate the games I mentioned!

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